Hey again guys, i was looking at that tutorial on modsonline about the evevator in MP (http://www.modsonline.com/Tutorials-read-169.html)
and I got stuck on the part where it says
"Now we will add the button. Right click in the 2d window and click misc then model. Close the browser window and in the entity editor enter the key model and the value xmodel/switch1. (I accidentally created mine as a script_model - but it will work either way). Move the button into position"
But when I type in xmodel/switch1 it just comes up with a big red square, i think that's indicating that it can't FIND the xmodel/switch1
Any help will be very greatful
Please..
xmodel help
Moderator: Core Staff
Don't use that tutorial it is really really bad. Use the tutorial I made right here
If you have any more problems just ask.
If you have any more problems just ask.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
the platform tut can be used exactly for an elevator, just make an elevator and select all of it, make it a script brush model and use my script.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
-
- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
Oke really easy
1. Follow the tutorial for a triggered platform.
2. Now change this line platform moveY (208,2,0.5,0.5); to platform moveZ (208,2,0.5,0.5); ( the 208 stands for 208 units up, change what you want) and platform moveY (-208,2,0.5,0.5); to platform moveZ (-208,2,0.5,0.5); (now it moves 208 units down)
Its so simple, good luck
1. Follow the tutorial for a triggered platform.
2. Now change this line platform moveY (208,2,0.5,0.5); to platform moveZ (208,2,0.5,0.5); ( the 208 stands for 208 units up, change what you want) and platform moveY (-208,2,0.5,0.5); to platform moveZ (-208,2,0.5,0.5); (now it moves 208 units down)
Its so simple, good luck
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