LOOOL megazor scripting!

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megazor
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LOOOL megazor scripting!

Post by megazor » April 11th, 2011, 7:53 am

omfg megazor can script everything! wtf, he recreated the main features of the game minecraft! such as placing blocks wherever a player wants them to be, and moving zombies that jump over blocks.

http://www.youtube.com/watch?v=PdXfDSDcCMQ

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Re: LOOOL megazor scripting!

Post by Opel » April 11th, 2011, 8:18 am

lol Thats awesome i would love to play that. Good job. :P

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Re: LOOOL megazor scripting!

Post by [SoE]_Zaitsev » April 11th, 2011, 11:25 am

lol, sick :P
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Re: LOOOL megazor scripting!

Post by Hoogie » April 11th, 2011, 11:37 am

Now make a sick construction and post it^^
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Re: LOOOL megazor scripting!

Post by IzNoGoD » April 11th, 2011, 11:46 am

Cod1 cant show over 256 entities.. You are fcked once you want to build big structures...
LMGTFY!

Its not a glitch... Its the future!

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Re: LOOOL megazor scripting!

Post by megazor » April 11th, 2011, 12:30 pm

the actual limit is 512.

i have made 200 blocks + 200 triggers 'damage' for them. so 400 entities + a few extra ones. and it works.

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Re: LOOOL megazor scripting!

Post by megazor » April 11th, 2011, 12:32 pm

i will probably make the same thing for cod4, in which the limit of max entities is, no doubt, over 1000.

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Re: LOOOL megazor scripting!

Post by Drofder2004 » April 11th, 2011, 12:34 pm

If IW/ACTV ever release a full SDK, and then increase the limits of the entities, then your script would be pretty cool. Sadly, entity limitations are gonna make this no more tha a practice exercise :)

Nicely done anyway :D
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Re: LOOOL megazor scripting!

Post by <LT>YosemiteSam[NL] » April 11th, 2011, 4:13 pm

Very nicely done m8 :!:

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Re: LOOOL megazor scripting!

Post by waywaaaard » April 12th, 2011, 5:24 pm

Nice script..
But why the fuck are you talking about urself in third person????
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Re: LOOOL megazor scripting!

Post by Drofder2004 » April 13th, 2011, 7:54 pm

waywaaaard wrote:Nice script..
But why the fuck are you talking about urself in third person????
I'm glad somebody pointed it out, I didn't want to be the first to complain about it :P
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Re: LOOOL megazor scripting!

Post by IzNoGoD » April 13th, 2011, 7:58 pm

megazor wrote:i will probably make the same thing for cod4, in which the limit of max entities is, no doubt, over 1000.
Still, max shown entities by the engine is 256... You can have 1k ents without a model, but max 256 entities with a model. This is why i had to use my own implementation of setcandamage() instead of trigger_damage for my breakfloor port to cod2...

Masterthomy told me that you could try something with viewdistance to compensate a bit for this, but still, max entities is 1k.
Also, in cod1, gamestate is max 16kbyte (iirc that is), which means players can not join your server if you have a shitload of entities.
LMGTFY!

Its not a glitch... Its the future!

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Re: LOOOL megazor scripting!

Post by megazor » May 30th, 2011, 7:41 am

just found it out, cod4 drawn entities limit = 512

but singleplayer allows more than multiplayer -.-

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Re: LOOOL megazor scripting!

Post by F |Madness| U » May 30th, 2011, 11:38 am

You can't say we didn't tell you so :P
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