LOOOL megazor scripting!
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LOOOL megazor scripting!
omfg megazor can script everything! wtf, he recreated the main features of the game minecraft! such as placing blocks wherever a player wants them to be, and moving zombies that jump over blocks.
http://www.youtube.com/watch?v=PdXfDSDcCMQ
http://www.youtube.com/watch?v=PdXfDSDcCMQ
Re: LOOOL megazor scripting!
lol Thats awesome i would love to play that. Good job. 

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Re: LOOOL megazor scripting!
lol, sick 

matt101harris wrote:big cock was the first thing that came to my head lol
Re: LOOOL megazor scripting!
Now make a sick construction and post it^^
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[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
Re: LOOOL megazor scripting!
Cod1 cant show over 256 entities.. You are fcked once you want to build big structures...
Re: LOOOL megazor scripting!
the actual limit is 512.
i have made 200 blocks + 200 triggers 'damage' for them. so 400 entities + a few extra ones. and it works.
i have made 200 blocks + 200 triggers 'damage' for them. so 400 entities + a few extra ones. and it works.
Re: LOOOL megazor scripting!
i will probably make the same thing for cod4, in which the limit of max entities is, no doubt, over 1000.
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Re: LOOOL megazor scripting!
If IW/ACTV ever release a full SDK, and then increase the limits of the entities, then your script would be pretty cool. Sadly, entity limitations are gonna make this no more tha a practice exercise 
Nicely done anyway

Nicely done anyway


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Re: LOOOL megazor scripting!
Very nicely done m8 

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Re: LOOOL megazor scripting!
Nice script..
But why the fuck are you talking about urself in third person????
But why the fuck are you talking about urself in third person????
THAT HANDS WERE NOT TRACED!
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Re: LOOOL megazor scripting!
I'm glad somebody pointed it out, I didn't want to be the first to complain about itwaywaaaard wrote:Nice script..
But why the fuck are you talking about urself in third person????


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Re: LOOOL megazor scripting!
Still, max shown entities by the engine is 256... You can have 1k ents without a model, but max 256 entities with a model. This is why i had to use my own implementation of setcandamage() instead of trigger_damage for my breakfloor port to cod2...megazor wrote:i will probably make the same thing for cod4, in which the limit of max entities is, no doubt, over 1000.
Masterthomy told me that you could try something with viewdistance to compensate a bit for this, but still, max entities is 1k.
Also, in cod1, gamestate is max 16kbyte (iirc that is), which means players can not join your server if you have a shitload of entities.
Re: LOOOL megazor scripting!
just found it out, cod4 drawn entities limit = 512
but singleplayer allows more than multiplayer -.-
but singleplayer allows more than multiplayer -.-
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