Have questions about CoD4 mapping that aren't covered in the tutorials section? Post here!
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The Wrinkled Cat
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by The Wrinkled Cat » September 12th, 2010, 4:02 am
This is probably my noobiest question yet, and there is probably a really simple answer. BUT... I dont know that simple answer and i need to know it. SO, i inserted a butload of models into my map (cars and crates and stuff mostly) and all of them are walk -through-able... Do I need to clip all of them manually or is there some setting i can change? Thanx for answering all of my extremely noobtactular questions.

"If at first you don't succeed, eliminate all evidence that you've tried." XD
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Pedsdude
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by Pedsdude » September 12th, 2010, 4:24 am
I think it's something to do with if you insert them as prefabs, then they come with clip. Most do, some don't I think.
Someone else will be able to confirm.
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The Wrinkled Cat
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by The Wrinkled Cat » September 12th, 2010, 4:25 am
So you suggest adding them in as prefabs instead of models? Ok.
"If at first you don't succeed, eliminate all evidence that you've tried." XD
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R4d0xZz
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by R4d0xZz » September 12th, 2010, 10:46 am
The Wrinkled Cat wrote:So you suggest adding them in as prefabs instead of models? Ok.
Can you even do that? Because prefabs are "map" files and models "xmodel" files.
But interesting question. I need to clip them by myself too.
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Rezil
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by Rezil » September 12th, 2010, 11:20 am
Right click on 2d->misc->prefab. Navigate to the misc_models folder. Choose model. You now have a clipped model.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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