COD:WaW Patch v1.1

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St.Anger
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COD:WaW Patch v1.1

Post by St.Anger » November 11th, 2008, 6:36 pm

LoL there fast not even out here (Netherlands)

Filename: CoDWaW-1.0.1017-PatchSetup.exe
Filesize: 317.69 MBytes
Date Added: November 10, 2008

Call of Duty: World at War PC Patch 1.1

Submitted: November 11th, 2008

Notes:

* Mods are now enabled in Co-op, Single Player, and Multiplayer.
* Players will now be notified when a new patch is available.
* Improvements for SLI support.
* G_Spawn: no free entities crash has been fixed.
* Server no longer runs out of script variables.
* License key is no longer required to run a Dedicated Server.
* A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
* Various fixes in Server Browser.
* Players will no longer see multiple friend invites from the same friends.
* When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
* Clan Tags will now display in game where appropriate.
* Map holes fixed
* Spawn improvements and weapon balancing

Download:

* Worthplaying.com - http://www.worthplaying.com/article.php?sid=57405
* AusGamers Files - http://www.ausgamers.com/files/details/html/40158 -> working for me but slow.....
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Re: COD:WaW Patch v1.1

Post by The President » November 11th, 2008, 6:46 pm

lmao? A patch the day the game is released :P record?

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Re: COD:WaW Patch v1.1

Post by [SoE]_Zaitsev » November 11th, 2008, 6:53 pm

* Map holes fixed ?
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Re: COD:WaW Patch v1.1

Post by The President » November 11th, 2008, 6:57 pm

...how come it's 318MB?

[23:21] Damselflies<3MyDog: :(, you have no heard!
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Re: COD:WaW Patch v1.1

Post by Nemu » November 11th, 2008, 7:27 pm

[SoE]_Zaitsev wrote:* Map holes fixed ?
glitches/jumps i think
out of roundhouse and some another jumps are fixed :/
The President wrote:...how come it's 318MB?
map update, look at the date editing of the maps in zone\english
Last edited by Nemu on November 11th, 2008, 7:35 pm, edited 1 time in total.

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Re: COD:WaW Patch v1.1

Post by steveuk » November 11th, 2008, 7:28 pm

New link i found..
http://files.filefront.com/CoDWaW+10101 ... einfo.html

150kbs download only tho.

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Re: COD:WaW Patch v1.1

Post by waywaaaard » November 11th, 2008, 7:55 pm

they fixed the big round roof in makin and other things
they just placed killtriggers like in cod2


/cg_drawfps still not possible nor record
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Re: COD:WaW Patch v1.1

Post by St.Anger » November 11th, 2008, 8:06 pm

Lev!athan wrote:they fixed the big round roof in makin and other things
they just placed killtriggers like in cod2


/cg_drawfps still not possible nor record
killtriggers = lame fix
/cg_drawfps still not possible nor record / I hope the ill make these possible again!
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atze<3
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Re: COD:WaW Patch v1.1

Post by atze<3 » November 11th, 2008, 8:11 pm

i just read in another forum fs_game isnt working anymore since 1.1
so u cant start any mod :S

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Re: COD:WaW Patch v1.1

Post by The President » November 11th, 2008, 8:13 pm

Where did they add killtriggers? They've fixed the way out of roundhouse, but they just clipped the wall so we can't get out. Seems they forgot to fix the way out of makin :D

I haven't noticed anything else different, I just want the fps and record command back :x

[23:21] Damselflies<3MyDog: :(, you have no heard!
[23:21] Damselflies<3MyDog: head*
[23:21] Damselflies<3MyDog: heart * !
[23:21] Damselflies<3MyDog: ffs that joke failed
[23:21] Damselflies<3MyDog: fuck you :(
____________________

[21:11] Damselflies<3MyDog: indeed!
[21:11] Damselflies<3MyDog: mes gay :(
[21:11] Damselflies<3MyDog: i kissed a boy!
____________________

[18:02] Damselflies<3MyDog: as far as i kno, men cant be pregnant

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Re: COD:WaW Patch v1.1

Post by waywaaaard » November 11th, 2008, 8:52 pm

I dumped the mp_makin.gsc that is what I found

Code: Select all

	// round hut
	thread trigger_killer( (-9824, -16816, 328), 475, 227 );  // large and thin

	// tree blocker
	spawncollision("collision_geo_64x64x256","collider",(-7608.5, -16543, 371), (0, 135, 0));
	// hut blocker
	spawncollision("collision_geo_128x128x128","collider",(-10085, -14817, 129), (0, 120, 0));
	// round hut fence blockers
	spawncollision("collision_wall_256x256x10","collider",(-10072, -16352, 185), (0, 0, 0));
	spawncollision("collision_wall_256x256x10","collider",(-9617, -17242, 407), (0, 25, 0));
if anyone wants to have whole gsc just pm me

edit:
I am not known to .ff so if I would make a mod I can put my modified mp_makin.gsc in that for jumping?
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Re: COD:WaW Patch v1.1

Post by Nemu » November 11th, 2008, 9:43 pm

hm, nadejumping impossible now or i just cant do it? :x

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Re: COD:WaW Patch v1.1

Post by The President » November 11th, 2008, 10:26 pm

Fucking hell we don't get boosts from explosions anymore :evil: so bazooka,nade, c4 jumps etc aren't possible :(

[23:21] Damselflies<3MyDog: :(, you have no heard!
[23:21] Damselflies<3MyDog: head*
[23:21] Damselflies<3MyDog: heart * !
[23:21] Damselflies<3MyDog: ffs that joke failed
[23:21] Damselflies<3MyDog: fuck you :(
____________________

[21:11] Damselflies<3MyDog: indeed!
[21:11] Damselflies<3MyDog: mes gay :(
[21:11] Damselflies<3MyDog: i kissed a boy!
____________________

[18:02] Damselflies<3MyDog: as far as i kno, men cant be pregnant

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Re: COD:WaW Patch v1.1

Post by [SoE]_Zaitsev » November 11th, 2008, 10:46 pm

You don't need a boost from the bazooka. Surely that is still possible to use while bouncing ?
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Re: COD:WaW Patch v1.1

Post by Berlinboy6329 » November 11th, 2008, 10:50 pm

Rofl i can't believe it!

We should do something to bring the explosive boosts back!IW didn't care about it,i don't know why it' so important for treyarch to deal with such a little thing.."Lol nade boosts you,c4 too,bazooka!IT1s so unfair.Take it out!"lol

Cod5 dissapoints me more and more.First the few jump possibilities(blocked map vertically,blocked roofs,2-3 out of map jumps....)now the new killtrigger on the round hut,the roundhouse out-map block,and now...The explosive boost is gone!I have usually played cod for jumping since i discovered it's possible...Ok,ther were MP matcher i participated in but most of the time i tried to find new jumps,bigger and sicker but now..It's likely to change.A new dark era have reached us! :) ...:'(

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