And Another New Cassino Jump

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BattleBunny
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And Another New Cassino Jump

Post by BattleBunny » May 27th, 2005, 9:38 pm

Seriously Good Tactical Location Overlooking the Axis Spawn

http://rapidshare.de/files/2017996/batt ... .dm_3.html

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Drofder2004
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Post by Drofder2004 » May 28th, 2005, 12:53 am

Nice. a lot easier than the window jump :)
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Post by Homer » May 28th, 2005, 2:55 am

i think ive seen it before but it is still a good jump

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<LT>YosemiteSam[NL]
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Post by <LT>YosemiteSam[NL] » May 28th, 2005, 5:28 pm

Yep it's already on the site, at least the first panzerjump. In the demo Cassino16 I went the otherway, cause that roof wasn't on the site yet.

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Post by BattleBunny » May 29th, 2005, 1:42 am

Indeed Yosemite, the first portion of the jump is your cassino16 discovery. The second portion just takes an alternate route (and a small jump) to an alternate a more tactical position. Also, this position is more readily achievable when under fire.

Interestingly, I looked at your cassino16 again. The roof and wall that I use are visible and available, so I don't understand what you mean the "roof wasn't on the site yet".

Btw Yosemite, I REALLY liked using your cassino6 for the variations I found.

http://www.pedsdesign.com/codforums/viewtopic.php?t=824

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Post by <LT>YosemiteSam[NL] » May 30th, 2005, 5:28 pm

Interestingly, I looked at your cassino16 again. The roof and wall that I use are visible and available, so I don't understand what you mean the "roof wasn't on the site yet"
What I ment was, that there wasn't a demo yet of how to get onto the the small roof which apears in Cassino16. But there was a jump sequence to the roofs you get too. I just liked the panzerjump anyway :wink: where people go from there is up to them :)
Btw Yosemite, I REALLY liked using your cassino6 for the variations I found
I can't take credit for that one m8, I didn't make that demo.

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Post by BattleBunny » May 31st, 2005, 7:17 pm

Ya I was looking at older posts, and just came across that same roof jump, with a series of jumps to get behind the axis spawn (ie. behind the tank). Alas, that's alot of work to get to a poor tactical spot (not many targets running around back there). My basic criteria for a jump are:

1. Can the jump be made during actual game play? and

2. Is the position target rich?

Cassino6 and this jump both meet these criteria.

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aicaramba
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Post by aicaramba » May 31st, 2005, 11:02 pm

Here is a little add to the cassino jump
Also a nice way to get to axis spawn. :D

http://rapidshare.de/files/2097049/cassinoadd.dm_3.html
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Post by BattleBunny » June 1st, 2005, 5:26 pm

Nice job Caramba. I saw that sequence in an older post here. I personally don't care for it -- too few targets that far behind the axis spawn. (Kinda ironic, since getting behind the allied spawn presents numerous targets.)

Check this jump (way easy) to target the axis apt. spawn.

http://pedsdesign.com/codforums/viewtopic.php?t=834

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aicaramba
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Post by aicaramba » July 6th, 2005, 4:53 pm

A panzer jump up some buildings, it is known how to get there but i think this way is unknown.

http://rapidshare.de/files/2848227/cassino.dm_3.html
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Post by MuRpHy* » July 6th, 2005, 5:30 pm

it is a new way... the spot is already known in many demos but a new way is always good if you are running from some1.. I say nice work and keep it up ;)

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