And Another New Cassino Jump
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- CJ Wannabe
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- Joined: May 21st, 2005, 3:29 am
And Another New Cassino Jump
Seriously Good Tactical Location Overlooking the Axis Spawn
http://rapidshare.de/files/2017996/batt ... .dm_3.html
http://rapidshare.de/files/2017996/batt ... .dm_3.html
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- CJ Wannabe
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Indeed Yosemite, the first portion of the jump is your cassino16 discovery. The second portion just takes an alternate route (and a small jump) to an alternate a more tactical position. Also, this position is more readily achievable when under fire.
Interestingly, I looked at your cassino16 again. The roof and wall that I use are visible and available, so I don't understand what you mean the "roof wasn't on the site yet".
Btw Yosemite, I REALLY liked using your cassino6 for the variations I found.
http://www.pedsdesign.com/codforums/viewtopic.php?t=824
Interestingly, I looked at your cassino16 again. The roof and wall that I use are visible and available, so I don't understand what you mean the "roof wasn't on the site yet".
Btw Yosemite, I REALLY liked using your cassino6 for the variations I found.
http://www.pedsdesign.com/codforums/viewtopic.php?t=824
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What I ment was, that there wasn't a demo yet of how to get onto the the small roof which apears in Cassino16. But there was a jump sequence to the roofs you get too. I just liked the panzerjump anyway where people go from there is up to themInterestingly, I looked at your cassino16 again. The roof and wall that I use are visible and available, so I don't understand what you mean the "roof wasn't on the site yet"
I can't take credit for that one m8, I didn't make that demo.Btw Yosemite, I REALLY liked using your cassino6 for the variations I found
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- CJ Wannabe
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- Joined: May 21st, 2005, 3:29 am
Ya I was looking at older posts, and just came across that same roof jump, with a series of jumps to get behind the axis spawn (ie. behind the tank). Alas, that's alot of work to get to a poor tactical spot (not many targets running around back there). My basic criteria for a jump are:
1. Can the jump be made during actual game play? and
2. Is the position target rich?
Cassino6 and this jump both meet these criteria.
1. Can the jump be made during actual game play? and
2. Is the position target rich?
Cassino6 and this jump both meet these criteria.
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- Past/Inactive Team Member
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Here is a little add to the cassino jump
Also a nice way to get to axis spawn.
http://rapidshare.de/files/2097049/cassinoadd.dm_3.html
Also a nice way to get to axis spawn.
http://rapidshare.de/files/2097049/cassinoadd.dm_3.html
P.S.V. Kampioen!
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- CJ Wannabe
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Nice job Caramba. I saw that sequence in an older post here. I personally don't care for it -- too few targets that far behind the axis spawn. (Kinda ironic, since getting behind the allied spawn presents numerous targets.)
Check this jump (way easy) to target the axis apt. spawn.
http://pedsdesign.com/codforums/viewtopic.php?t=834
Check this jump (way easy) to target the axis apt. spawn.
http://pedsdesign.com/codforums/viewtopic.php?t=834
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- Past/Inactive Team Member
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- Location: zeeland (N-Br), Holland
A panzer jump up some buildings, it is known how to get there but i think this way is unknown.
http://rapidshare.de/files/2848227/cassino.dm_3.html
http://rapidshare.de/files/2848227/cassino.dm_3.html
P.S.V. Kampioen!
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