Stupid question

Have questions about CoD4 mapping that aren't covered in the tutorials section? Post here!

Moderator: Core Staff

Locked
User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Stupid question

Post by Soviet » June 8th, 2008, 6:01 pm

I created an inverted bevel (and endcap, tried both) to a half cylinder. However, it was not squared off against the square walls I was lining it with. So, I tried to move the vertices, they wouldn't move. I can move them in rows, but I can't select a vertice unless I do the bounding box, but then I can't press it again to move it. Curious, I tried to move individual vertices with path and terrain meshes with the same results. It has nothing to do with the locking vertices controls either.

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Re: Stupid question

Post by Drofder2004 » June 8th, 2008, 7:43 pm

Select the vertice then hold shift while dragging.

Failing that give me a screenshot as I do not fully follow.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Re: Stupid question

Post by Soviet » June 8th, 2008, 8:35 pm

that worked, but the cap is evil and I can't move the vertices properly :x

edit: I got a round-about way to make it work...

Locked

Who is online

Users browsing this forum: No registered users and 4 guests