How do you create an invisible wall?

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Nightmare
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Post by Nightmare » June 6th, 2007, 6:41 pm

the arrows appear when you turn it, you can click on the turn button at the top which turns it 45 degrees, or you can press R and spin it with the mouse.
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Post by oppdelta » June 6th, 2007, 6:49 pm

OK i got that. Its not a compile problem cuz ur .map compiled perfectly.

Ok what you put in ya maps?

Still having the texture problem.
What texture is that you used on the clip.map u gave? Ill try it as a texture.

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Post by Nightmare » June 6th, 2007, 6:51 pm

It in Austria/floors, scroll down a bit and you will see it.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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oppdelta
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Post by oppdelta » June 6th, 2007, 6:54 pm

nope still not working :(

Do you have a light on ya maps? If so were do you place it? Also do you edit any settings before making ya maps? or texturing?

Lethal323

Post by Lethal323 » June 19th, 2007, 8:16 pm

Where you place your light is up to you just watch the radias, you can change that by pressing N with the light selected and putting in the Following values

Key: light
Value: (a number) 200 is the default

Press Enter


The Radias is where the light will shine...

For your player problem, Go to Textures>Common>Player Keeps only players out...

Have any other problems contact me on xfire: shadowsniper327

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Post by oppdelta » June 19th, 2007, 8:20 pm

I've got it all sorted nwo anyway. :)

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Post by Nightmare » June 19th, 2007, 9:18 pm

ok, topic locked.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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