Have a jump map that we don't have on our site? Let us know!
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Soviet
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by Soviet » January 13th, 2007, 10:15 pm
and so it shall begin....
any ideas for what to do with it xfire me, i still dont have enough ideas to really continue that much further
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HeNry
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by HeNry » January 13th, 2007, 10:20 pm
cod1

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[SoE]_Zaitsev
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by [SoE]_Zaitsev » January 14th, 2007, 12:52 am
Moria!
matt101harris wrote:big cock was the first thing that came to my head lol
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Drofder2004
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by Drofder2004 » January 14th, 2007, 1:54 am
Suggestion: Make sure all of those wierd angles brushes set to detail not structural (for improvement on FPS & compile time)
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Pedsdude
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by Pedsdude » January 14th, 2007, 2:53 am
Is it intentionally meant to look like the LOTR room?

Looks v impressive!
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GoldenEye
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by GoldenEye » January 14th, 2007, 10:39 am
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All-Killer
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by All-Killer » January 14th, 2007, 1:11 pm
hmm just make it a bit like the movie, jumping around to get somewhere. And maby an idea is to make doors that need to be opend first to get further in the map. And the bigest idea, make it cod2

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Pedsdude
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by Pedsdude » January 14th, 2007, 3:15 pm
Soviet wrote:and so it shall begin....
From that style of language I'm guessing I'm right

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[SoE]_Zaitsev
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by [SoE]_Zaitsev » January 14th, 2007, 6:09 pm
I bet Luke can convert

matt101harris wrote:big cock was the first thing that came to my head lol
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Soviet
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by Soviet » January 14th, 2007, 9:13 pm
yea, ill probably get luke to convert it, but no, its not a lotr map. I just stole moria architecture for my purposes cause i thought that room looked awesome. glad it looks good though, just needed some second opinions.
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Luke
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by Luke » January 14th, 2007, 10:38 pm
Do I get a say in the matter?

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[SoE]_Zaitsev
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by [SoE]_Zaitsev » January 14th, 2007, 10:50 pm
No.
matt101harris wrote:big cock was the first thing that came to my head lol
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Soviet
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by Soviet » January 14th, 2007, 11:20 pm
Drofder2004 wrote:Suggestion: Make sure all of those wierd angles brushes set to detail not structural (for improvement on FPS & compile time)
im getting 400fps in that room

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Drofder2004
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by Drofder2004 » January 15th, 2007, 8:52 pm
Soviet wrote:Drofder2004 wrote:Suggestion: Make sure all of those wierd angles brushes set to detail not structural (for improvement on FPS & compile time)
im getting 400fps in that room

Wait until you get more and more built up, then wait till compile. Pavlov took 3hr to get 50% up of stage 1 of the lighting!
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Nightmare
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by Nightmare » January 15th, 2007, 9:33 pm
speaking of pavlov when are you going to be finished making it

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