svt_travel

Have a jump map that we don't have on our site? Let us know!

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Soviet
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svt_travel

Post by Soviet » January 13th, 2007, 10:15 pm

and so it shall begin....

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any ideas for what to do with it xfire me, i still dont have enough ideas to really continue that much further

HeNry
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Post by HeNry » January 13th, 2007, 10:20 pm

cod1 :( :roll:

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[SoE]_Zaitsev
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Post by [SoE]_Zaitsev » January 14th, 2007, 12:52 am

Moria!
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by Drofder2004 » January 14th, 2007, 1:54 am

Suggestion: Make sure all of those wierd angles brushes set to detail not structural (for improvement on FPS & compile time)
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Post by Pedsdude » January 14th, 2007, 2:53 am

Is it intentionally meant to look like the LOTR room? :P Looks v impressive!
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Post by GoldenEye » January 14th, 2007, 10:39 am

HeNry wrote:cod1 :( :roll:
No.... its: cod1 :D :mrgreen:

Very nice looking map. Gj Soviet :P
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Post by All-Killer » January 14th, 2007, 1:11 pm

hmm just make it a bit like the movie, jumping around to get somewhere. And maby an idea is to make doors that need to be opend first to get further in the map. And the bigest idea, make it cod2 :D
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Re: svt_travel

Post by Pedsdude » January 14th, 2007, 3:15 pm

Soviet wrote:and so it shall begin....
From that style of language I'm guessing I'm right ;)
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Post by [SoE]_Zaitsev » January 14th, 2007, 6:09 pm

I bet Luke can convert :wink:
matt101harris wrote:big cock was the first thing that came to my head lol

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Soviet
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Post by Soviet » January 14th, 2007, 9:13 pm

yea, ill probably get luke to convert it, but no, its not a lotr map. I just stole moria architecture for my purposes cause i thought that room looked awesome. glad it looks good though, just needed some second opinions.

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Post by Luke » January 14th, 2007, 10:38 pm

Do I get a say in the matter? :P
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Post by [SoE]_Zaitsev » January 14th, 2007, 10:50 pm

No.
matt101harris wrote:big cock was the first thing that came to my head lol

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Soviet
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Post by Soviet » January 14th, 2007, 11:20 pm

Drofder2004 wrote:Suggestion: Make sure all of those wierd angles brushes set to detail not structural (for improvement on FPS & compile time)
im getting 400fps in that room :roll:

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Drofder2004
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Post by Drofder2004 » January 15th, 2007, 8:52 pm

Soviet wrote:
Drofder2004 wrote:Suggestion: Make sure all of those wierd angles brushes set to detail not structural (for improvement on FPS & compile time)
im getting 400fps in that room :roll:
Wait until you get more and more built up, then wait till compile. Pavlov took 3hr to get 50% up of stage 1 of the lighting!
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Post by Nightmare » January 15th, 2007, 9:33 pm

speaking of pavlov when are you going to be finished making it :P
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