
Peds_Pace got glitched!
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yeah, that screenshot gave it away pretty much 

Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
You can only think of 1 use?KillerSam wrote:Only use i could think off....the spikes in denmark?
Anything that moves that needs to kill you is potential use
Elevators, Vehicles, Ball rolling


Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
That rolling ball looks cool, do you have to prone under it before it squashes you?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
If a ball that size rolls down a hill and your in the way.... would you have to "prone" before you are crushed?Nightmare wrote:That rolling ball looks cool, do you have to prone under it before it squashes you?


Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
well it looks like its on a ramp, I meant do you have to run as fast as you can and prone under the ramp as the ball passes over?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- CJ Newbie
- Posts: 88
- Joined: February 21st, 2006, 1:06 am
- Contact:
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- CJ Newbie
- Posts: 88
- Joined: February 21st, 2006, 1:06 am
- Contact:
now i know how to stop that glitch: u need add "WAIT 10;" on end of script and before } }
for example:
i added on this new code:
for example:
Code: Select all
main()
{
thread e5();
}
e5()
{
b5 = getent ("b5","targetname");
f5 = getent ("f5","targetname");
l5 = getent ("l5","targetname");
r5 = getent ("r5","targetname");
bottom5 = getent ("bottom5","targetname");
trigger = getent ("e5","targetname");
b5b = getent ("b5b","targetname");
f5b = getent ("f5b","targetname");
l5b = getent ("l5b","targetname");
r5b = getent ("r5b","targetname");
while(1)
{
trigger waittill ("trigger");
bottom5 moveZ (2,1,0.5,0.5);
b5b moveX (-40,1,0.5,0.5);
f5b moveX (40,1,0.5,0.5);
l5b moveY (40,1,0.5,0.5);
r5b moveY (-40,1,0.5,0.5);
wait(1);
b5b moveX (40,1,0.5,0.5);
f5b moveX (-40,1,0.5,0.5);
l5b moveY (-40,1,0.5,0.5);
r5b moveY (40,1,0.5,0.5);
wait(1);
b5 moveZ (66,1,0.5,0.5);
f5 moveZ (66,1,0.5,0.5);
l5 moveZ (66,1,0.5,0.5);
r5 moveZ (66,1,0.5,0.5);
wait(1);
b5 moveX (-8,1,0.5,0.5);
f5 moveX (8,1,0.5,0.5);
l5 moveY (8,1,0.5,0.5);
r5 moveY (-8,1,0.5,0.5);
r5 waittill ("movedone");
wait(2);
bottom5 moveZ (318,2,0.5,0.5);
b5 moveZ (318,2,0.5,0.5);
f5 moveZ (318,2,0.5,0.5);
l5 moveZ (318,2,0.5,0.5);
r5 moveZ (318,2,0.5,0.5);
r5 waittill ("movedone");
wait(1);
bottom5 moveX (-184,2,0.5,0.5);
b5 moveX (-184,2,0.5,0.5);
f5 moveX (-184,2,0.5,0.5);
l5 moveX (-184,2,0.5,0.5);
r5 moveX (-184,2,0.5,0.5);
r5 waittill ("movedone");
wait(2);
bottom5 moveX (-52,2,0.5,0.5);
bottom5 waittill ("movedone");
wait(2);
bottom5 moveZ (-320,1,0.5,0.5);
b5 moveX (192,1,0.5,0.5);
wait(1);
bottom5 moveX (236,1,0.5,0.5);
f5 moveX (176,1,0.5,0.5);
l5 moveX (184,1,0.5,0.5);
r5 moveX (184,1,0.5,0.5);
wait(1);
l5 moveY (-8,1,0.5,0.5);
r5 moveY (8,1,0.5,0.5);
wait(1);
b5 moveZ (-384,1,0.5,0.5);
f5 moveZ (-384,1,0.5,0.5);
l5 moveZ (-384,1,0.5,0.5);
r5 moveZ (-384,1,0.5,0.5);
r5 waittill ("movedone");
}
}
Code: Select all
main()
{
thread e5();
}
e5()
{
b5 = getent ("b5","targetname");
f5 = getent ("f5","targetname");
l5 = getent ("l5","targetname");
r5 = getent ("r5","targetname");
bottom5 = getent ("bottom5","targetname");
trigger = getent ("e5","targetname");
b5b = getent ("b5b","targetname");
f5b = getent ("f5b","targetname");
l5b = getent ("l5b","targetname");
r5b = getent ("r5b","targetname");
while(1)
{
trigger waittill ("trigger");
bottom5 moveZ (2,1,0.5,0.5);
b5b moveX (-40,1,0.5,0.5);
f5b moveX (40,1,0.5,0.5);
l5b moveY (40,1,0.5,0.5);
r5b moveY (-40,1,0.5,0.5);
wait(1);
b5b moveX (40,1,0.5,0.5);
f5b moveX (-40,1,0.5,0.5);
l5b moveY (-40,1,0.5,0.5);
r5b moveY (40,1,0.5,0.5);
wait(1);
b5 moveZ (66,1,0.5,0.5);
f5 moveZ (66,1,0.5,0.5);
l5 moveZ (66,1,0.5,0.5);
r5 moveZ (66,1,0.5,0.5);
wait(1);
b5 moveX (-8,1,0.5,0.5);
f5 moveX (8,1,0.5,0.5);
l5 moveY (8,1,0.5,0.5);
r5 moveY (-8,1,0.5,0.5);
r5 waittill ("movedone");
wait(2);
bottom5 moveZ (318,2,0.5,0.5);
b5 moveZ (318,2,0.5,0.5);
f5 moveZ (318,2,0.5,0.5);
l5 moveZ (318,2,0.5,0.5);
r5 moveZ (318,2,0.5,0.5);
r5 waittill ("movedone");
wait(1);
bottom5 moveX (-184,2,0.5,0.5);
b5 moveX (-184,2,0.5,0.5);
f5 moveX (-184,2,0.5,0.5);
l5 moveX (-184,2,0.5,0.5);
r5 moveX (-184,2,0.5,0.5);
r5 waittill ("movedone");
wait(2);
bottom5 moveX (-52,2,0.5,0.5);
bottom5 waittill ("movedone");
wait(2);
bottom5 moveZ (-320,1,0.5,0.5);
b5 moveX (192,1,0.5,0.5);
wait(1);
bottom5 moveX (236,1,0.5,0.5);
f5 moveX (176,1,0.5,0.5);
l5 moveX (184,1,0.5,0.5);
r5 moveX (184,1,0.5,0.5);
wait(1);
l5 moveY (-8,1,0.5,0.5);
r5 moveY (8,1,0.5,0.5);
wait(1);
b5 moveZ (-384,1,0.5,0.5);
f5 moveZ (-384,1,0.5,0.5);
l5 moveZ (-384,1,0.5,0.5);
r5 moveZ (-384,1,0.5,0.5);
r5 waittill ("movedone");
wait 10; //ADDED BY INUYASHA, IT HELP TO ANTI GLITCH!
}
}
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- CJ Newbie
- Posts: 88
- Joined: February 21st, 2006, 1:06 am
- Contact:
why did you bring this old topic back to life with such a usless post?
/locked
/locked
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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