![Image](http://screenshot.xfire.com/s/102754511-4.jpg)
![Image](http://screenshot.xfire.com/s/102755299-4.jpg)
Moderator: Core Staff
Code: Select all
menuAllies()
{
if(self.pers["team"] != "allies")
{
if(self.sessionstate == "playing")
{
self.switching_teams = true;
self suicide();
}
self.pers["team"] = "allies";
self.pers["weapon"] = undefined;
self.pers["savedmodel"] = undefined;
//self setClientCvar("ui_allow_weaponchange", "0");
self setClientCvar("g_scriptMainMenu", game["menu_ingame"]);
self notify("joined_team");
self notify("end_respawn");
}
if(!isdefined(self.pers["weapon"]))
{
self.pers["weapon"] = level.oitcgun;
spawnPlayer();
}
}
<LT>YosemiteSam[NL] wrote:*EDIT!!!!* solved it already....was the weapons_mpdeck16 file that screwed things up
Users browsing this forum: No registered users and 0 guests