I suppose.
Ok, a few tips when making maps:
1. Plan ahead:
I'm sure your awesome idea of a map looks great in your head but the problem is most people(myself included) have difficulties in designing straight from your mind. Plan things out a bit first, write them on a piece of paper to reference later - you might forget your awesome idea later on so it's better to write it down.
2. Caulk:
Judging by the screenshots your map is not caulked at all. Caulk is a very important tool because using it will improve FPS and will lead to mor efficient mapping.
Caulk..
Caulk is an invisible texture when compiled. If you were to make a map of completely caulk it would be the smallest filesize ever, thats because when you compile, the compiler ignores it.
If the player cannot see the texture when walking around, then the texture should be caulk, this will save on loading time, make the fps higher, compile time will be shorter, filesize will be smaller.
3. God damn floating platforms:
Seriously, aren't you people tired of platforms floating in mid-air already? It's been said over and over again: Give it some characteristic, make it resemble something. I'm sure you haven't spent much time on this map, and it shows. Pretty much all of the good maps take a while to finish and if you don't have the time and effort to dedicate to a map you shouldn't be making one in the first place.
4. Brushes
Judging by the screenshots, the brushes are just placed randomly across floating (goddamn) platforms. While this is acceptable for an early draft, you shouldn't release this as a final product. To be blunt, the map looks ugly. It might be fun to play but when making maps the first thing people are going to notice are the visuals - make it look good.
Also, a few good sites to check out:
http://www.infinityward.com/wiki/index.php/Main_Page - IW's CoD4 wiki
http://wiki.treyarch.com/wiki/Index - Treyarch's CoD5 wiki
http://modsonline.com/ - The CoD section(ALL of them, don't look only at the cod4 tuts because radiant is pretty much the same in all cods, save for a few improvements as cods progress)
I hope you read what I posted and will fix those issues in your map. Good luck with your project.
