new map mp_rooftop (COD4)

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n0tfunny
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new map mp_rooftop (COD4)

Post by n0tfunny » May 24th, 2010, 4:41 pm

Map made by Razertje (me) XD
I will post some screens later because i dont have now:PP

Special Thanks to Buzzard for the scripting work

Dllink: http://rapidshare.com/files/391083623/m ... p.zip.html

I know there''s to much light if someone could help me message me on xfire: dennie88

Image
Secret Room With messages and a weapon machine !
Image
The strafe in Beginning
Image
Image
Last edited by n0tfunny on May 24th, 2010, 6:54 pm, edited 1 time in total.

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Re: new map mp_rooftop (COD4)

Post by [SoE]_Zaitsev » May 24th, 2010, 5:39 pm

Give screenshots tbh!
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Re: new map mp_rooftop (COD4)

Post by Moustache » May 24th, 2010, 8:06 pm

Looks good :)

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Re: new map mp_rooftop (COD4)

Post by Hoogie » May 24th, 2010, 9:43 pm

The textures fail terrible :P
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: new map mp_rooftop (COD4)

Post by Rezil » May 25th, 2010, 1:02 am

Moustache wrote:Looks good :)
Image
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: new map mp_rooftop (COD4)

Post by Moustache » May 25th, 2010, 8:22 am

Rez|l wrote:
Moustache wrote:Looks good :)
http://i.neoseeker.com/mgv/179220-Lone% ... isplay.jpg
It looks like a good start, is that better :)

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Re: new map mp_rooftop (COD4)

Post by Rezil » May 25th, 2010, 11:24 am

I suppose.

Ok, a few tips when making maps:

1. Plan ahead:

I'm sure your awesome idea of a map looks great in your head but the problem is most people(myself included) have difficulties in designing straight from your mind. Plan things out a bit first, write them on a piece of paper to reference later - you might forget your awesome idea later on so it's better to write it down.

2. Caulk:

Judging by the screenshots your map is not caulked at all. Caulk is a very important tool because using it will improve FPS and will lead to mor efficient mapping.
Caulk..

Caulk is an invisible texture when compiled. If you were to make a map of completely caulk it would be the smallest filesize ever, thats because when you compile, the compiler ignores it.

If the player cannot see the texture when walking around, then the texture should be caulk, this will save on loading time, make the fps higher, compile time will be shorter, filesize will be smaller.
3. God damn floating platforms:

Seriously, aren't you people tired of platforms floating in mid-air already? It's been said over and over again: Give it some characteristic, make it resemble something. I'm sure you haven't spent much time on this map, and it shows. Pretty much all of the good maps take a while to finish and if you don't have the time and effort to dedicate to a map you shouldn't be making one in the first place.

4. Brushes

Judging by the screenshots, the brushes are just placed randomly across floating (goddamn) platforms. While this is acceptable for an early draft, you shouldn't release this as a final product. To be blunt, the map looks ugly. It might be fun to play but when making maps the first thing people are going to notice are the visuals - make it look good.

Also, a few good sites to check out:

http://www.infinityward.com/wiki/index.php/Main_Page - IW's CoD4 wiki
http://wiki.treyarch.com/wiki/Index - Treyarch's CoD5 wiki
http://modsonline.com/ - The CoD section(ALL of them, don't look only at the cod4 tuts because radiant is pretty much the same in all cods, save for a few improvements as cods progress)


I hope you read what I posted and will fix those issues in your map. Good luck with your project. :P
Last edited by Rezil on May 25th, 2010, 5:00 pm, edited 1 time in total.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: new map mp_rooftop (COD4)

Post by Pedsdude » May 25th, 2010, 1:44 pm

Image
Image

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Re: new map mp_rooftop (COD4)

Post by [SoE]_Zaitsev » May 25th, 2010, 4:54 pm

Nice tips Rez. Still good work at making this map though, it's probably a lot of fun but yeh... If this is your first map, your next map (If you decide to make one) will probably be a lot better.

I remember from a while ago a mapper called jumper (Made crazy_jump & lost_world) and he listened to some advice and made a cool map called rocket. It's quite cool to see how some people get better in mapping :)

Still, it's probably better than I would ever be capable of ;)
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Re: new map mp_rooftop (COD4)

Post by Hoogie » May 25th, 2010, 6:20 pm

[SoE]_Zaitsev wrote:Nice tips Rez. Still good work at making this map though, it's probably a lot of fun but yeh... If this is your first map, your next map (If you decide to make one) will probably be a lot better.

I remember from a while ago a mapper called jumper (Made crazy_jump & lost_world) and he listened to some advice and made a cool map called rocket. It's quite cool to see how some people get better in mapping :)

Still, it's probably better than I would ever be capable of ;)
He also made mp_natural_jump i believe.
Nevertheless i didn't find any of his maps bad tbh.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: new map mp_rooftop (COD4)

Post by [SoE]_Zaitsev » May 25th, 2010, 6:33 pm

They weren't bad. But his first map, was just floating platforms.

Then mp_rocket it was all natural. No longer simple floating platforms but using natural jumps (CoD4 maps like Lighthouse, Offices and Rocket).

Most CoD4 maps are just platforms. Nothing natural, while that is actually the best part of jumpmaps imo (Stronghold and Facilities). I'm sure NM is doing the same, but sadly I haven't played a single jumpmap by him because I no longer own CoD1.
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Re: new map mp_rooftop (COD4)

Post by beerxcarlos » August 6th, 2010, 9:32 pm

anymore dload links for this or it gone cant see it on the list or am i blind :D

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Re: new map mp_rooftop (COD4)

Post by Hoogie » August 6th, 2010, 9:35 pm

-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


A woman can fake an orgasm, but a man can fake an entire relationship

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Re: new map mp_rooftop (COD4)

Post by beerxcarlos » August 7th, 2010, 1:36 am

im not that stoopid says error :D

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Re: new map mp_rooftop (COD4)

Post by jumpicek » August 7th, 2010, 10:31 pm

[SoE]_Zaitsev wrote:I remember from a while ago a mapper called jumper (Made crazy_jump & lost_world)
I remember him too :P :D. I heard he is making another natural map called "mp_forgotten" now :D
:D

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