Create a large room.Azabael wrote:I feel like testing this.Drofder2004 wrote:Precisely.Azabael wrote:
If this method is used, would this mean the faster you spin, the more distance there can be between the calculations and the actual bullet impact?
Create a Large circle wall, using a wood/plaster texture (penetration but with bulletmarks)
Create a larger circle wall outside placing about 90 triggers. (targetname: trigs)
Link (target) these triggers to a script_brushmodel each (no targetnames)
Code: Select all
trigs = getentarray("trigs","targetname")
for(i=0;i<trigs.size;i++)
   trigs[i] thread watch();
watch()
{
   self waittill("trigger")
   self.target moveZ(100, 0.1);
}Post results

If you're not going to do it let me know, I will have to do it otherwise, could provide some useless yet interesting knowledge.
 
														

 
														


 has no one seen the film!!!!! it must be true!!! HAHAH
 has no one seen the film!!!!! it must be true!!! HAHAH
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