Create a large room.Azabael wrote:I feel like testing this.Drofder2004 wrote:Precisely.Azabael wrote:
If this method is used, would this mean the faster you spin, the more distance there can be between the calculations and the actual bullet impact?
Create a Large circle wall, using a wood/plaster texture (penetration but with bulletmarks)
Create a larger circle wall outside placing about 90 triggers. (targetname: trigs)
Link (target) these triggers to a script_brushmodel each (no targetnames)
Code: Select all
trigs = getentarray("trigs","targetname")
for(i=0;i<trigs.size;i++)
trigs[i] thread watch();
watch()
{
self waittill("trigger")
self.target moveZ(100, 0.1);
}
Post results

If you're not going to do it let me know, I will have to do it otherwise, could provide some useless yet interesting knowledge.