Help w/ save postition commands plz!

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TACOTIME77
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Help w/ save postition commands plz!

Post by TACOTIME77 » May 8th, 2009, 8:50 pm

Ok me and some of my friends on ps3 found out how to bypass the patch, so we can all play together w/ fun mods, and i wanted to make a pretty good CoDJumper mod for my clan (PcJ* Playstation CoD Jumpers) but i don't know the commands and i cant find them any where lol, so if any1 can help me i'd really apreciate it =D

And tell me other good commands for CoD Jumping if u know any!

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Re: Help w/ save postition commands plz!

Post by TACOTIME77 » May 8th, 2009, 8:58 pm

KillerSam wrote:what do you mean by "I don't know the commands" ?
What commands?
like "com_maxfps 333" u know? its a command.. "player_sustainammo 1" <command

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Re: Help w/ save postition commands plz!

Post by TACOTIME77 » May 8th, 2009, 9:08 pm

KillerSam wrote:If you are making a mod, you need more than those commands to make a jump mod though, since you need to make your own commands.
make my own commands? wtf how do u do that? don't u just know the save/load position command? thats all i really want, i can just bind that to the knife button

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Re: Help w/ save postition commands plz!

Post by TACOTIME77 » May 8th, 2009, 9:19 pm

KillerSam wrote:
TACOTIME77 wrote:
KillerSam wrote:If you are making a mod, you need more than those commands to make a jump mod though, since you need to make your own commands.
make my own commands? wtf how do u do that? don't u just know the save/load position command? thats all i really want, i can just bind that to the knife button
It is nowhere near that simple lol. You need to do a shit load of scripting and set up your own commands, actions e.t.c There are no 'save' and 'load' commands in the game, you need to program them, and their behaviour yourself.
isn't it like a big group of commands? like this "set pHaezHack1 "set aim_lockon_debug 1;set aim_lockon_region_height 0;set aim_lockon_region_width 1386;set aim_lockon_strength 0.99;set aim_lockon_deflection 0.0005;set cg_tracerchance 1;set cg_tracerlength 5000;set cg_tracerSpeed 750;set cg_tracerwidth 4;set cg_drawShellshock 0;set compassRadarUpdateTime 0.001;set cg_enemyNameFadeIn 0;set cg_enemyNameFadeOut 900000;set cg_drawThroughWalls 1;set compassEnemyFootstepEnabled 1;set compassEnemyFootstepMaxRange 99999;set compassEnemyFootstepMaxZ 99999;set compassEnemyFootstepMinSpeed 0"
vstr pHaezHack1" ?

lol but u guys allready have a mod made so could i have the commands u used? cus i don't have ANY idea how to use commands to save/load position. lol XD

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Re: Help w/ save postition commands plz!

Post by TACOTIME77 » May 8th, 2009, 9:25 pm

KillerSam wrote:lol there would be no point you using our commands because they will not work without you actually programming the mod first to work on PS3. Basically, it would seem you don't have a clue how to make a mod like this, and you won't be able to do it.

so it's not possible? at all? that aimbot code works on ps3 and pHaze made it on PC

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Re: Help w/ save postition commands plz!

Post by Drofder2004 » May 8th, 2009, 9:30 pm

The save mod is not simply an on and off command, it is essentially a program (mod).

For example: (An old mod from Leveller I think)

Code: Select all

	self endon("end_saveposition_threads");
	self endon("disconnect");

	for(;;)
	{
		if(self meleeButtonPressed())
			{
				catch_next = false;
	
				for(i=0; i<=0.10; i+=0.01)
				{
					if(catch_next && self meleeButtonPressed())
					{
						wait 0.1;
						if(self isOnground())
						{
							self thread savePos();
							wait 1;
							break;
						}
						else if (!(self isOnGround()) && self meleeButtonPressed())
						{
							self iprintln(&"CJ_ON_GROUND");
							wait 1;
						}
					}
					else if(!(self meleeButtonPressed()))
						catch_next = true;
	
					wait 0.01;
				}
			}
		


		wait 0.05;
	}

}

_UseKey()
{
	self endon("end_saveposition_threads");
	self endon("disconnect");

	for(;;)
	{
		if(self useButtonPressed())
		{
			catch_next = false;

			for(i=0; i<=0.10; i+=0.01)
			{
				if(catch_next && self useButtonPressed())
				{
					wait 0.1;
					self thread loadPos();
					wait 1;
					break;
				}
				else if(!(self useButtonPressed()))
					catch_next = true;

				wait 0.01;
			}
		}

		wait 0.05;
	}
}

loadPos()
{
	if(!isDefined(self.saved_origin))
	{
		self iprintlnbold(&"CJ_NO_POSITION");
		return;
	}
	else
	{
		if(self positions(60))
			{
			self iprintlnbold(&"CJ_POSITION_OCCUPIED");
			self iprintlnbold(&"CJ_PLEASE_WAIT");
			return;
			}
		else
			{
			self setPlayerAngles(self.saved_angles); // angles need to come first
			self setOrigin(self.saved_origin);
			self iprintln(&"CJ_LOADED");
			}
	}
}

savePos()
{
	self.saved_origin = self.origin;
	self.saved_angles = self.angles;
	self iprintln(&"CJ_SAVED");
}
Not as simple as "/bind g save!!!111"
>.>
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TACOTIME77
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Re: Help w/ save postition commands plz!

Post by TACOTIME77 » May 8th, 2009, 9:34 pm

Drofder2004 wrote:The save mod is not simply an on and off command, it is essentially a program (mod).

For example: (An old mod from Leveller I think)

Code: Select all

	self endon("end_saveposition_threads");
	self endon("disconnect");

	for(;;)
	{
		if(self meleeButtonPressed())
			{
				catch_next = false;
	
				for(i=0; i<=0.10; i+=0.01)
				{
					if(catch_next && self meleeButtonPressed())
					{
						wait 0.1;
						if(self isOnground())
						{
							self thread savePos();
							wait 1;
							break;
						}
						else if (!(self isOnGround()) && self meleeButtonPressed())
						{
							self iprintln(&"CJ_ON_GROUND");
							wait 1;
						}
					}
					else if(!(self meleeButtonPressed()))
						catch_next = true;
	
					wait 0.01;
				}
			}
		


		wait 0.05;
	}

}

_UseKey()
{
	self endon("end_saveposition_threads");
	self endon("disconnect");

	for(;;)
	{
		if(self useButtonPressed())
		{
			catch_next = false;

			for(i=0; i<=0.10; i+=0.01)
			{
				if(catch_next && self useButtonPressed())
				{
					wait 0.1;
					self thread loadPos();
					wait 1;
					break;
				}
				else if(!(self useButtonPressed()))
					catch_next = true;

				wait 0.01;
			}
		}

		wait 0.05;
	}
}

loadPos()
{
	if(!isDefined(self.saved_origin))
	{
		self iprintlnbold(&"CJ_NO_POSITION");
		return;
	}
	else
	{
		if(self positions(60))
			{
			self iprintlnbold(&"CJ_POSITION_OCCUPIED");
			self iprintlnbold(&"CJ_PLEASE_WAIT");
			return;
			}
		else
			{
			self setPlayerAngles(self.saved_angles); // angles need to come first
			self setOrigin(self.saved_origin);
			self iprintln(&"CJ_LOADED");
			}
	}
}

savePos()
{
	self.saved_origin = self.origin;
	self.saved_angles = self.angles;
	self iprintln(&"CJ_SAVED");
}
Not as simple as "/bind g save!!!111"
>.>



.......................ohhhhhhhhhhhhhh LOL i quit, i'll just use noclip and fly back up LOL XD

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Drofder2004
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Re: Help w/ save postition commands plz!

Post by Drofder2004 » May 8th, 2009, 9:34 pm

And also bear in mind, that the code will FAIL as I have not given you the code for Levellers "Range" functions.
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Re: Help w/ save postition commands plz!

Post by Pedsdude » May 8th, 2009, 9:41 pm

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Re: Help w/ save postition commands plz!

Post by TACOTIME77 » May 8th, 2009, 9:44 pm

KillerSam wrote:Hmm, scared him off lol.
yup lol but do u know the command to set ur camera angle back more, like on pc? ur arms are like smaller and out more on the screen and i can't find the command for that either XD but i know there IS a command 4 that

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Re: Help w/ save postition commands plz!

Post by TACOTIME77 » May 8th, 2009, 9:47 pm

KillerSam wrote:
TACOTIME77 wrote:
KillerSam wrote:Hmm, scared him off lol.
yup lol but do u know the command to set ur camera angle back more, like on pc? ur arms are like smaller and out more on the screen and i can't find the command for that either XD but i know there IS a command 4 that
/cg_fov "80" ?

Changes your field of view to show more 'map' on screen. Is this what you meant?
yup i think so =) is 80 what u guys use?

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Re: Help w/ save postition commands plz!

Post by Chaaos » May 8th, 2009, 9:57 pm

tried that taco, doesn't work for some reason.

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Re: Help w/ save postition commands plz!

Post by TACOTIME77 » May 8th, 2009, 10:01 pm

Chaaos wrote:tried that taco, doesn't work for some reason.
some commands don't work unless u bind them though, i bind almost everything when i turn god mode on, me comands like "bind BUTTON_BACK "god ; jump_height xxx ; g_speed xxx ; timescale xx ; say I RZ TEH L33T H4X0Rz ; kill (name of person)"" and some more lol so all u g2 do is turn god mode on and off once and it stays on lol

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Re: Help w/ save postition commands plz!

Post by Chaaos » May 8th, 2009, 10:45 pm

TACOTIME77 wrote:
Chaaos wrote:tried that taco, doesn't work for some reason.
some commands don't work unless u bind them though, i bind almost everything when i turn god mode on, me comands like "bind BUTTON_BACK "god ; jump_height xxx ; g_speed xxx ; timescale xx ; say I RZ TEH L33T H4X0Rz ; kill (name of person)"" and some more lol so all u g2 do is turn god mode on and off once and it stays on lol
I know i know

You got msn? Got a little trick i figured out, told a few ppl (that already know how to hack)

I also binded lean XD

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Re: Help w/ save postition commands plz!

Post by Nightmare » May 8th, 2009, 11:16 pm

All commands work, whether you bind them or not.
Some will need cheats enabled though.
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