Cod1 help.
Moderator: Core Staff
-
- CJ Wannabe
- Posts: 49
- Joined: October 26th, 2008, 2:40 am
Cod1 help.
hey. i just put cod1 on my PC and for MP no servers show up? idk if i have to install anything else or what but can i get some help? also im looking for a mod for cod1... is it built within the server or do i have to download a mod? codjumper mod?

-
- CJ Wannabe
- Posts: 49
- Joined: October 26th, 2008, 2:40 am
Re: Cod1 help.
nvm i got servers now it was on local xD... but now i cant jointhem there is something wrong with my key?

-
- CJ Wannabe
- Posts: 49
- Joined: October 26th, 2008, 2:40 am
Re: Cod1 help.
i also just got this now... 
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_WIN_swap_hint GL_SGIS_generate_mipmap
WGL_EXTENSIONS: (null)
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
88.240.61.178:28960 resolved to 88.240.61.178:28960
********************
ERROR: CD Key in use. Please try reconnecting later.
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 865G
GL_VERSION: 1.4.0 - Build 4.14.10.3762
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_WIN_swap_hint GL_SGIS_generate_mipmap
WGL_EXTENSIONS: (null)
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
]name;echo "timestamp:1240430570";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430570
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430590";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430590
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430610";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430610
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430630";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430630
Dumped console text to xfire_stats.log.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 1043 msec frame time
------ Server Initialization ------
Server: nm_pinball
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
c:\progra~1\cod4~1\callof~1\thecal~1\main\nm_pinball.pk3 (7 files)
c:\progra~1\cod4~1\callof~1\thecal~1/main
File Handles:
----------------------
14 files in pk3 files
ERROR: No languages available because no localized assets were found
------- Game Initialization -------
gamename: main
gamedate: Oct 8 2003
0 teams with 0 entities
-----------------------------------
-----------------------------------
Hitch warning: 2083 msec frame time
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
Resolving codauthorize.activision.com
codauthorize.activision.com resolved to 63.146.124.59:20500
]name;echo "timestamp:1240430650";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430650
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430670";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430670
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430690";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430690
Dumped console text to xfire_stats.log.

GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_WIN_swap_hint GL_SGIS_generate_mipmap
WGL_EXTENSIONS: (null)
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
88.240.61.178:28960 resolved to 88.240.61.178:28960
********************
ERROR: CD Key in use. Please try reconnecting later.
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 865G
GL_VERSION: 1.4.0 - Build 4.14.10.3762
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_WIN_swap_hint GL_SGIS_generate_mipmap
WGL_EXTENSIONS: (null)
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
]name;echo "timestamp:1240430570";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430570
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430590";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430590
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430610";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430610
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430630";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430630
Dumped console text to xfire_stats.log.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 1043 msec frame time
------ Server Initialization ------
Server: nm_pinball
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
c:\progra~1\cod4~1\callof~1\thecal~1\main\nm_pinball.pk3 (7 files)
c:\progra~1\cod4~1\callof~1\thecal~1/main
File Handles:
----------------------
14 files in pk3 files
ERROR: No languages available because no localized assets were found
------- Game Initialization -------
gamename: main
gamedate: Oct 8 2003
0 teams with 0 entities
-----------------------------------
-----------------------------------
Hitch warning: 2083 msec frame time
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
Resolving codauthorize.activision.com
codauthorize.activision.com resolved to 63.146.124.59:20500
]name;echo "timestamp:1240430650";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430650
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430670";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430670
Dumped console text to xfire_stats.log.
]name;echo "timestamp:1240430690";condump xfire_stats.log;
"name" is:"Forcekill" default:"Unknown Soldier"
timestamp:1240430690
Dumped console text to xfire_stats.log.

-
- CJ Worshipper
- Posts: 376
- Joined: November 12th, 2008, 10:48 pm
- Location: Connecticut
- Contact:
Re: Cod1 help.
Did you legally purchase the game? If you didn't, you're not gunna be able to join regular servers, just cracked ones.
that's a nice pic and all, but out of all the pictures you could have taken why'd you take a picture of a plant?
-Soviet
Because plants have some really small details. If a plant comes out nice in a photo, you have yourself a good camera
-Drofder 2004
Yes, but if boobs come out really well in a photo you have a picture of boobs
-Soviet
Discussing Marshall's new camera lol^
Quit Humping And Start Jumping!

-Soviet
Because plants have some really small details. If a plant comes out nice in a photo, you have yourself a good camera

-Drofder 2004
Yes, but if boobs come out really well in a photo you have a picture of boobs

-Soviet
Discussing Marshall's new camera lol^
Quit Humping And Start Jumping!
-
- CJ Wannabe
- Posts: 49
- Joined: October 26th, 2008, 2:40 am
Re: Cod1 help.
no i did not buy the game.. where are the cracked servers and where can i get the codjumper mod?

-
- CJ Worshipper
- Posts: 376
- Joined: November 12th, 2008, 10:48 pm
- Location: Connecticut
- Contact:
Re: Cod1 help.
That isn't something we can discuss publicly on this forum. Go buy the game, and if you still need help, post back here.
that's a nice pic and all, but out of all the pictures you could have taken why'd you take a picture of a plant?
-Soviet
Because plants have some really small details. If a plant comes out nice in a photo, you have yourself a good camera
-Drofder 2004
Yes, but if boobs come out really well in a photo you have a picture of boobs
-Soviet
Discussing Marshall's new camera lol^
Quit Humping And Start Jumping!

-Soviet
Because plants have some really small details. If a plant comes out nice in a photo, you have yourself a good camera

-Drofder 2004
Yes, but if boobs come out really well in a photo you have a picture of boobs

-Soviet
Discussing Marshall's new camera lol^
Quit Humping And Start Jumping!
-
- CJ G0D!
- Posts: 1495
- Joined: April 20th, 2008, 4:54 pm
- Location: Canada
Re: Cod1 help.
Search the forum, theres about 10 topics locked about this, Cj does not support cracked server or whatever other bs ud think of.CodJumper_Havok wrote:no i did not buy the game.. where are the cracked servers and where can i get the codjumper mod?

Codjumper.com's Youtube! - For all your CoDJumping needs!
[18:43] The President: plus i'm downloading a map called <will obviously not quote that>
[18:43] The President: how gay is that
[18:43] Damselflies<3MyDog: almost as much as matty
[18:43] The President: nah not that much
[18:44] Damselflies<3MyDog: rofl
-
- Core Staff
- Posts: 1442
- Joined: June 7th, 2008, 11:29 pm
- Location: Sheffield, UK.
Re: Cod1 help.
As Damsel said, CoDJumper does not support cracked servers.
You can get the mods here: http://www.codjumper.com/mods.php
Locked.
If you need any help make a new topic once you have bought the game.
You can get the mods here: http://www.codjumper.com/mods.php
Locked.
If you need any help make a new topic once you have bought the game.
[23:21] Damselflies<3MyDog:

[23:21] Damselflies<3MyDog: head*
[23:21] Damselflies<3MyDog: heart * !
[23:21] Damselflies<3MyDog: ffs that joke failed
[23:21] Damselflies<3MyDog: fuck you

____________________
[21:11] Damselflies<3MyDog: indeed!
[21:11] Damselflies<3MyDog: mes gay

[21:11] Damselflies<3MyDog: i kissed a boy!
____________________
[18:02] Damselflies<3MyDog: as far as i kno, men cant be pregnant
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