I saw the quickchat binds, so I thought I give you some other openscriptmenu binds:)
so weapon binds works this way:
/bind KEY openScriptMenu weapon_SIDE WEAPONNAME_mp
for example:
/bind KEY openScriptMenu weapon_german mp44_mp
/bind KEY openScriptMenu weapon_british m1garand_mp
/bind KEY openScriptMenu weapon_russian ppsh_mp
/bind KEY openScriptMenu weapon_american springfield_mp
In old pam, you can choose every weapon that can be found on the map(enemies' weapons too), in new pam you can only choose your team's weapons. It makes weapon changing faster:)
Weapon Binds
Moderator: Core Staff
Re: Weapon Binds
k nice 

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[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
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[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
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