Exploding Barrel
1. Make the barrel in Radiant.
* Create a script_model and fill in the Keys / Values below for your model.
o targetname / explodable_barrel
o model / global_explosive_barrel_japanese
o classname / script_model
2. Create the clipping for the barrel.
* Make a cube about the size of the barrel with the tool texture of "clip_missile_nosight_metal"
o Use the clipper tool to cut off the corners.
* Make this brush a script_brushmodel
o Key / Value of classname / script_brushmodel
o spawnflags / 1
3. Connect the barrel to the clip texture.
* Select the model.
* Select the clip brush.
* With both selected in that order, press "W" to connect them.
Exploding Barrel
Moderator: Core Staff
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- CJ G0D!
- Posts: 1330
- Joined: November 21st, 2006, 12:51 pm