***Beta Glitch/Issue/Bugs List***
Moderator: Core Staff
***Beta Glitch/Issue/Bugs List***
***Beta Glitch/Issue/Bugs List***
1. Under the map Roundhouse Glitch : Basically there is a spot on the map that will allow you access
the spaces under the map, the person under the map can see and
kill you, but you cant see them.
2. Tanks: Blast radius should be bigger.
3. Tanks: Running over people is very buggy it’s hit or miss.
4. Spawns : We all know how bad they suck, enemies spawn behind you, you spawn directly in front of the
enemy, or in their line of sight.
5. Spawns: Looking straight up
6. Knifes : Again Hit or miss, slightly buggy, there are times where you cannot stab someone.
7. Molotov cocktails : they don’t work half the time, I have been hit with one and it didn’t do
anything.
8. Flares : suck, they don’t really do anything unless you throw it right on top of someone.
9. Dogs : Can’t swim?
10. Bi-pod : Can’t deploy while in prone?
11. Kill-streak rollover : not sure if this is really a problem but some people think it is, A player
will get 5 kills, call in his artillery, get 2 more kills, call in his dogs,
die, waits for dogs to get another artillery strike, then more dogs, repeat.
12. Bolt action rifles: need to be one shot with stopping power (for normal) and without for HC
13. Artillery strikes : Should only take one hit to kill someone not two.
14. Artillery strikes : takes a bit long to get going
15. Grenades : take too long to explode
16. Bazooka : Takes 4 shells to kill a tank? Should only take 2 at most.
17. Hit-detection : there have been times where I would unload an entire double mag into someone and
they lived. And its not Lag
18. Character movment: seems sluggish not very smooth.
19. Character movment :when moving you are way way too loud needs to be toned down abit (not much but a
bit) I have Astro Gaming head phones and I am always thinking someone is near me
when its me that’s making all that noise.
20. Recoil: on some weapons it is ridiculous making it very hard to kill people with certain
guns
(1-20 submitted by: Thatdude407)
21. You Cannot Cook A Sticky Grenade I don't just use them for tanks and it would be helpful to cook them.
22. The Way You Run If you look at someone while they are running it just looks to funny.
23. Dogs Are Buggy You can shoot them and sometimes they will not die.
24. You Can Get On The Turrent Of An Enemy Tanks I find that really un-realistic
25. This May Have Only Happened To Me But you cannot jump it certain spots of the map.
(21-25 submitted by: xzxGavinxzx)
26. Not really much of an issue I just think it would be cool if you could run up to an enemy tank and push a button and you would climb up the tank and toss a grenade in it (as seen in COD 3.)
(26 submitted by: XxIAMYOURGODxX)
27. The recon plane challenges are unlocked in the wrong order, the 3 Recon challeng unlocks before the single recon challenge.
(27 submitted by: Stream62)
28. When driving a tank, it makes footstep noises like you're walking, except your not... (Yes, noone is near me when this happens, and when I stop the tank, the sound of steps stop.
(28 submitted by: MDN360)
29. it takes hlaf a clip of gewehr in the torso or above WITH dtopping power to kill someone!!!
(29 submitted by: Buster686)
30. Dogs respawn too much. What is the time limit on that? Maybe it needs to be shortened. Maybe 20 dogs that don’t respawn or if they were visible on the map.
31. Why can’t I move when my teammate has an air strike and I’m in the area? It’s OK that it’s noisy and bumpy but I should be able to move. The Artillery Concussion seems way more severe than what happened if you were caught in a friendly air strike in COD4.
32. When you kill an enemy it takes forever for the animation to show that he is dead and you waste a lot of ammo.
33. Getting stuck on the big rock in Makin coming from the stream on the path.
34. Dogs can attack through stone walls you are backed up to.
35. Broken windows that aren’t. On Roundhouse you have multi paned windows that look like the panes are broken but if you try and throw a grenade through them they bounce back and when you try and shoot through them the bullet impact shows up and in some cases the shatter pattern covers the frame which looks a little odd.
(30-35 submitted by: Tropicat)
36. Juggernaut is overpowered. I understand why juggernaut is there, it should add more health when used but in COD5 it seems to make players "superhuman", it should also be cancelled out by stopping power. Keep it in the game, just reduce the bullet-proof quality a little
(36 submitted by: vrider1350)
37. second chance (last stand) has that half second invincibility.
(37 submitted by: thatdude407)
38. No recoil on rifles which allows them to be shot with insane amounts of accuracy.
39. Weapons are completely out of balance, it shouldn't take the same amount of rounds from a BAR to kill someone as it does to kill with the Thompson. The BAR and other LMGs should kill much quicker than the SMGs but the person carrying the LMGs should move slower due to the weight of the weapon
(38-39 submitted by: vrider1350)
40. I'd like to add that some of the netcode seems a little wonky. Having a hard time getting into a game with everyone in the party
41. the "Disconnected from Host," and "Host ended the game" has returned. Would like to see in-game migration.
(40&41 submitted by: TyrantWorm1)
42. I think this has to do with most weapons (mostly bolt action and regular rifles) being so weak but shooting through objects isn't very effective even when it's thinner materials (ie sheet metal or thin wood)
(42 submitted by: Charmande)
43. Treyarch have rumoured so many weapons previosly to the realease of the BETA and game i personally was let down by the lame amount and varitey of guns on MP
(43 submitted by:Buster686)
44. THOMPSON. too good! the only person who i think should b able to use that thing is Jesus Christ the Messiah himself. rofl. needs to be demoted. BIG time
(44 submitted by:kaptain117)
45. If against a wall or solid object and get put into second chance/last stand...you get stuck and cant move your persons view left ,right, up, or down
46. On the map castle- If you take a molotov cocktail and throw it through the window of the sniper tower (The one attached to the wood building with the green roof) The molotov goes through the window and through the brick wall and lands on the floor in front of you...basically it just goes through a building wall as if it isnt there (try to confirm but it has happened to me 5 times in a row.
(46&46 submitted by:SPAWN xFT85x)
47. sniper zoom in to slow, by the time you zoomed in an smg gun already killed you.
(47 submitted by:Deurkier)
48. Shotguns need a more damage. One-Shot kill in CQ. Two from far away.
49. Dogs shouldn't have the same health as a person. ( I shot a dog in the face with the shotty point blank and he still killed me )
(48&49 submitted by:Ace777)
50. Hard to tell so far but the maps always load in the same order?
(50 submitted by:Dynite)
51. Grenade icon needs to be a little larger, and when a grenade hits the ground next to you, it should also make a little more noise... not just "ping ping BOOOOOM" I had to keep turning my AVR up last night just to hear the grenades
(51 submitted by:Satansfx)
52. Im certain that the MP40 is overpowered, even without stopping power. The MP40 even fires a smaller round (9mm) compared to a Thompson's larger .45 acp round. That dosent add up.
(52 submitted by: death 9612)
53.I think they should switch the oppressor and aperture sight. They should have the aperture sight as 25 kills with that gun and the oppressor 75 kills with that gun (like CoD4), because me and probably most people would rather use the aperture sight than the oppressor. It just sucks how there are some guns in the beta that suck (or are at least hard to kill people from medium to long range) unless you have an aperture sight and it takes quite awhile to get it.
(53 submitted by: drb1992)
54. I think the Tank machine gun is slightly under powered compared to hand guns coupled with the cool down time it requires makes it not a great weapon.
55. The dogs seem slightly overpowered, two dogs would take more that 2 seconds to kill a fully armored soldier!
56. Overall the majority of the guns feel underpowered compared to COD4 but this might be just because the series is set earlier in time.
57. The maps are too big on the beta, if there are smaller maps to follow then it will be a good balance.
(54-57 submitted by:x Xen0 x)
58. The bazooka is way under powered. Not only against tanks, but I have shot it at enemies and hit right next to their feet without causing damage. Bazookas should have a larger blast radius and kill with one shot.
59. The unlocks for weapon attachments should be shifted. Like the Springfield, the first weapon attachment for each gun should be and option right away. Then second at twenty five kills and third at seventy five. 150 kills should just be the 1000xp bonus, so you actually have a reason to use the last weapon attachment.
(58&59 Submitted by:slimphilthy)
60. When lying down (fully prone) you can crawl through (glitch) certain sandbags on the ground.
61. Once when low on ammo, X button appeared for reload I was gassed with a grenade, went through the vision and choking motions but hit x to reload. Reload animation kicked in (whilst still under the effects of gas), backed out of the gas and recovered but found I still needed to reload (Weapon was Thompson).
(61&62 submitted by: FOOBAR)
63. the tank should have a weak spot either directly on the back of it in the middle or if you were to throw a grenade or shoot a bazooka directly underneath it
64. one time i spawned on makin and my gun was shaking like crazy...no lag, no artillery/explosions nearby...just the gun itself was shaking.
(63&64 submitted by:krusn64)
65. If you carry two of the same gun, it fires bullets from both weapons (not giving you more in a clip, just emptys both weapons at once) so your secondary is empty when you switch to it. VERY ANNOYING. Does this with any weapon if you carry two of it.
66. Spawning directly in the other teams dog spawn. Ive had this happen twice on roundhouse. Not sure if it has to do with the guy who gets the dogs being under the map, maybe he is then behind your spawn and his dogs spawn near him or where he called them. Im not sure how it works. But several times Ive spawned to see a group of enemy dogs spawning directly on my teams spawn. Maybe the enemy dogs spawn needs to be set to multiple locations, but its impossible to defend against this, even more so if you have the 1/2 second life/lag issue I meantion two up.
67. Getting killed while spawning. Ive watched the kill cam, and see myself spawn, not move for a half a second, then move but allready getting shot. Obviously this means the enemy see me before Im alive. This of course could be a lag issue, not a code issue.
(65-67 submitted by:TheLizardKing)
68. A player in second chance is invincible to the effects of Gas Grenades.
(68 submitted by:JohnnyCockstain)
69. When you shoot someone, there is a slight delay to the "+5" to appear, to identify that you have killed someone, definitely not lag.
70. When you are walking or running sounds like multiple steps, you think someone is near, very confusing.
71. Some weapons need to be louder, they sound rather weak
(69-71 submitted by:cablegimp)
72. 1. If you reload your weapon and then pick up another weapon on the ground to replace your sidearm and then decide you don't want it and pick your pistol back up, your main weapon goes to zero ammo and you must reload it again.
(72 submitted by:Rok Lobster)
73. Similar to the under the map glitch. When I was playing in Roundhouse at my friends I noticed that if you go inside the main building in the center and go prone near the walls you can see through the walls and shoot people and they cannot see you or hit you unless they come in the building. Oh and the dogs can't hit you either.
(73 submitted by:Triggerhappi9)
74. when uing the bipod itcangs the dynamic of he gun, keep the gun the sam even we the bipod is deployed.
(74 submitted by: altercrisis)
75. Grenade is underpowered against the tanks. It takes more than 4 of them to destroy a tank. Either that or the tank armor is too strong. If it is an anti-tank grenade (and the description even calls it "Very dangerous") it should be able to take out a tank.
(75 submitted by: Adam In Texas)
76. After crouching on the machine gun in a tank if you turn the gun slightly when popping your head back up the machine gun does a really fast 180 degree turn
(76 submitted by:ikklecwis)
77. is it going to be standard that last stand lasts OVER a minute? Try it one time, if you keep the left trigger down you last almost 2 full minutes before you bleed out. I think last stand on COD4 was too short if you want the ability to revive someone, but this is ridiculous.
78. I had a tank bank up against me and the player got out, I was pinned between the tank and the wall and just waited till someone found me and killed me.
(77&78 submitted by:Beamer N Boston)
79. the gamertag tag is way too sensetive. u can see where the enemy is with the tag through walls
(79 submitted by: joemama723)
80. A weapons calibre should decide its power, best example is how unbalanced the mp40 is, it is far more powerful than the tompson which it should not be if you consider the amunition used by the guns.also the mp40 seems to be able to kill you before damage is even registered by the flashing red on your screen.
(80 submitted by: mishmash99)
81. As an enthusiastic LMG user on COD4, i have noticed a difference that is uncomfortable to use. The LMG's are a tad too light (in weight) than they should be, which is then reflected in the speed in which you travel. A player with all the same perks etc but with a Tompson will run SLOWER than one with for instance a BAR. The sensitivity needs to be lower, to give the effect of more weight.
82. one more note on the LMGs; Although it is good for those of us using these guns, the amount of 'ammo' in one round is ridiculous, far to much, needs less 'ammo' per reload.
(81&82 submitted by: farrenheight16)
83. The iron sights on the Springfield m1903a3 - The front sight is higher than it should be when aiming down the sights, when aiming down the sights you have to put the front sight above the enemy
(83 submitted by: awesomo3999)
84. The tanks armor should realistic in the sense that front armor can take one more hit than the rest (should be at 3) side armor 2 hits and rear armor 1 hit, all with the bazzoka.
(84 submitted by: L1GH7H3AD3D)
85.On Roundhouse, if you get in the tank and drive into the area that most people immediately drive to (the open area with the train car sticking out of the ground) and you drive onto the Train car sticking out of the ground, you get stuck. You cannot move the tank up, down, left, or right thus making you a sitting duck. Its pretty annoying especially if you didn't mean to get on there.
(85 submitted by: MacAttack1011)
86. Shotguns are very very short-ranged, i practically shot a guy about 5 feet away and he didnt die.
87. Gewehr - Needs some recoil, I use it and it barely moves. I overheard guys talking about how their modded controls working amazing with that gun.
(86&87 submitted by: AltairofHeaven)
88. The abbility to crawl through dead bodies to make yourself harder to see
(88 submitted by:ztrman)
89. The gamertag does not always appear fast enough so there is a delay in knowing if to shoot someone, I don't think it's lag because I haven't had this problem in COD4.
90. The ability to run does not always work (I know you run out of energy, but mostly I've left it a while in between runs and it still won't sometimes work.
(89&90 submitted by:Fifi)
91. switching back to the primary weapon from the pistol is too slow and sluggish especially when u need to reload your primary weapon.
(91 submitted by:alsh666)
92. if you have a thompson with normal sights then pickup a thompson with some other shight and shoot the clip empty then in the heat of battle not reload it and switch to your regular thompson it to will have an empty clip even if it was reloaded before you switched
(92 submitted by:captindude)
93. Body parts stick through walls. Fix this.
94. There are many surfaces the bi pod can attach to that currently you can't. Please look at this, especially on roundhouse and castle. Either that, or make more.
(93&94 submitted by: jOEshMO)
95. Graphics or lighting need to be improved. Often my deaths seem to come from the background textures where I could be looking directly at someone and not see them. This is so bad several of my friends couldn't even play one game because they couldn't see anybody.
(95 submitted by:Xander123)
96. Moltolov cocktails need to create a bit more fire so you dont have to hit an enemy directly on to kill him, instead the fire can get them.
(96 submitted by:The Protein Kid)
97. When you throw a satchel bomb(C4 thing) onto someone and that person dies, the satchel bomb magically floats in the air.
(97 submitted by:Rice)
98. when you end a kill cam when your reloading and you spawn your in the middle of reloading
(98 submitted by:The HeatmizerJZ)
99. Fire grenades set things on fire! When it hits something, the fire should stay there for awhile, and if someone walks over it, they should get hurt, and/or die.
(99 submitted by:Sovereignty)
100. Being spawned into games that are nearly over OR the other team has dogs artillery etc.
(100 submitted by:bAe2005k)
101. maybe this is just me being pants with my aim... but im finding that the springfield bolt action kills in pretty much 1 shot where as the arisaka takes in general 2 shots even tho stats say it has higher damage... imo with that slow a rate of fire it should def be 1 shot 1
(101 submitted by:sLug1)
102. The Second Chance perk; when you get shot and downed, it takes WAY too long for you to die and second, if your reviving a teammate it takes a whle to get out the needle, take the cap off, and revive them, it should be more like the COD3's revive.
(102. submitted by:411jake)
103. FOOT STEP SOUND EFFECTS ARE BUGGY, SOMETIMES YOU CAN HEAR THEM, SOMETIMES YOU CANT, IVE SEEN PLAYERS RUN BY AND YOU CANT HEAR A THING, OR SOMETIMES YOU CANT HEAR THEM UNTILL THEIR RIGHT ON TOP OF YOU.
(103 submitted by:M1K66)
104. The snipers do different damage when using an iron sight compared to a sniper scope, the sniper scope seems to make them more powerful without stating so on the stats.
105. Explosives are massively underpowered, RPGs and grenades blow up next to people dealing little damage, should be increased in power and possibly decrease the RPGs accuracy... it's almost like a sniper atm. Also seem to not throw grenades very far, feeble arm on the soldiers compared to COD4.
(104&105 submitted by:Gcardwell)
106. When you are sprinting with a semi-auto rifle, if you let go of sprint, and tap the right trigger at the same time, the game will make up for the shots not taken while going out of sprint, and let them all go in a fraction of a second. Should be fixed
(106 submitted by:Signal)
107. smoke grenades last for only about 10 seconds-way too short
(107 submitted by:gifferqqq)
108. CAP THE FIRE RATES
(108 submitted by:IOWApunisher)
109. Working the bolt should be alot faster
(109 submitted by:Mcfiddlestickz)
110. I have found that you don't hear the snap of rounds as they miss you or the ricochet of a close shot. The over all audio quality is not up to COD4 standard.
111. work on the gamertag visibility, seeing names through walls and obstacles takes away the whole point of concealment and camoflage
(110&111 submitted by:wookzilla)
112. Gas mask PERK if U use it other people should see it on your FACE!!! LOL
(112 submitted by:ET3RN0)
113. Tank tracks STILL move although the tank is idle with no one in it, usually after its been used/on fire, but DAMN funny!
(113 submitted by:Spedy7)
114. The draw distance in the pistols is FAR too short. No one pulls a pistol that close to their face. It just looks silly.
(114 submitted by: Iapyx)
115. Not sure if its lag or what but every once in a while you guy will start to have a seizure and shake uncontrollably.
116. On all the levels if you jump off something tall onto a box or a barrel it acts like a trampoline, and you can jump super high and get on top of buildings.
(115&116 submitted by: thatdude407)
117. Ok they need to fix the search games facility. Global, Local, Local only, its not very clear exactly where you looking for games! It needs to be changed to something like Global, International, National. or something similar. I'd love to be able to search for games just in UK! that would mean i could play without the hideous lag from American hosts!
(117 submitted by: goldeneye)
118. Need to fix the same old problem of joining a game half way through or just finishing. Need to fix the same old problem of joining a game half way through or just finishing.
(118 submitted by:XxXx Westy XxXx)
119. I just noticed the following thing. If you shoot an enemy that is standing in a explotion of a friendly teammember. They will become invincible for the time the explotion lasts. Even if you are still shooting at them in the explotion. You will lose because of that because you waste bullets that aren't doing anny damage.
(119 submitted by:mscheele)
120. At the start of the round the statement sometimes gets repeated twice.
121. Sticky grenades dont seem to kill anyone unless they are acually stuck,If I throw one into a room nobody dies
(120&121 submitted by: NotoriousGrizz)
122. pistols have far too much range.
(122 submitted by:TW Groo)
123. if you get the third flag on capture the flag and plant it back at base the game ends before you get the points. and 50 points down every round is serious to anyone
124. I know this comment is nt constructive but it is a sum up. The 5.1 surround sound is pants ( or SH@t if you dont know pants) i will explain Breifly.
a) when you run the dungeon keeper with all his keys runs behind you. EVERYWHERE
b) other peoples footstep are vague on soil, but clogs on when in buildings.
c) enemy gun shots are vague, bullet penetration and ricochet sounds are poor
BUT most important of all every sound seriously lacks direction. considering this is supposed to be dolby surround it may as well be coming through the tv's speakers as much good as it does (NOT)
(123&124 submitted by:mullac)
125. On Makin map - Certain doors that are open allow me to walk through the physical door. If I am walking along the side of a building and pass by an open door (that sticks out from the wall), I should have to move around that and not go through it.
(125 submitted by:saguy03)
126. I noticed that if you're aiming at someone to shoot them with a bolt action rifle (at least arika) if someone shoots you at the same time as you shoot, you will actually fire several rounds. If you get hit with a thompson tou can sometimes shoot like 3 or 4 extra bullets. I don't know if you actually shoot several shots or if it's just the sound bugging out. This have happened about three or four times.
(126 submitted by:lagg92)
127. When in second chance I find turning around to be too slow, and sometimes either I can't turn all the way, or I can't turn at all.
(127 submitted by:RDL360)
130. I unlocked the molotov cocktail, and went to add it to my class, but the "NEW" label doesnt disappear from it, nor primary grenade. I tried multiple times to get it to go away, and it doesnt.
I did not see this listed in the top post, so forgive me if its been reported before.
(130 submitted by:wizzard2k)
131. The auto aim is slightly too sensitive. I know you can turn it off but when im sniping it can be locking onto the wrong person tht may be an inch from the centre of my screen or they are running behind the person i am aiming at
(131 submitted by:bAe2005k)
132. another thing is if you snipe 2 or 3 ppl that are in a line sometimes you dont kill the first person u aimed at. not sure if tht is a lag issuse or something differnt.
(132 submitted by: bAe2005k)
133. I think hit boxes are very bad when a person is running perpendicular to you (side to side), this is true to the dogs as well. the only time u can kill dogs really is when they run straight at you. (this is not because of lagg I have played on my connection and others many times it is quite consistant.)
(133 submitted by: Mass Fear117)
134. Juggernaut or not, if your in arms length of a shotgun you should be DEAD! I mean even if you shoot it from the hip and get the drop on someone. I just thought it was unrealistic you can shoot a player and he just turns around like you just tapped his shoulder when you decide to shoot instead of melee.
Cr8zy NDN
Tanks take 4 hits to kill another tank. Don't know if that's realistic, but it is very tedious.
(134 submitted by:Javelin Wettlin)
135. CANT LIE DOWN IN WATER??? I think you should be able to lay down in water,maybe a limited breath of air.
(135 submitted by: X THE BOXER)
136. The Gewehr 43's telescopic sight should be moved back (towards the user) more; currently it's way too far forward on the weapon and doesn't look like a scoped Gewehr 43 at all. This is unlike the scoped SVT-40, which looks very similar to a real scoped SVT-40 when comparing the position of the Telescopic Sight.
(136 submitted by: Panzerjager)
137. PLAYER NAME INDICATOR: ICON (not the name the) ICON is too confusing. Very difficult to tell a friend from foe. Eliminate Icons from enemies. Or use Team Nationality icons. For instance, a German Eagle icon over German players. A Rising Sun icon over Japanese Players. Etc, etc.
(137 submitted by:MaXGTS)
138. When using a Rifle Grenade attachment, you shoot the first grenade and reload but if you run or start to run within, I'd say a good 2-3 seconds of the reloading action, it cancels it out and you have to reload your grenade again.
(138 submitted by:LEGENDCDN)
139. if you are in a tank and an ally gets on the turret and gets hit (but not killed) then he will shift sideways out of the seat and be sitting through the wall of the turret.
(139 submitted by: the king)
140. Flash nades go through walls and crates on Castle. There are no real physics with any Thrown nades, C4, Cocktails. Ive seen all the above go clip walls and crates with no bounce and almost no damage.
(140 submitted by: badmammajamma27)
141. I have noticed a glitch where if you turn off auto-aim it will become enabled again after a few games or whenever you restart the beta. A lot of other people have this issue and have to turn auto-aim offf every time they want to restart the beta
(141 submitted by: ferret_gt350)
142. In capture the flag, the statement of flag returned or flag taken only is said 1/2 the time....if not watching map or reading scrolling text the team doesn't know.
(142 submitted by: Sl1mRaVa)
152. when the BAR is set up on its bipod, it fires much faster and it is impossible to fire less than 2 shots at a time. The shots are also less powerful. I don't think the bipod should change any of the specs of the weapon other than the recoil. I haven't tried the Type 99 on the bipod, so I don't know if this is true for it.
(152 submitted by: IfIDieUrHacking)
153. http://i37.tinypic.com/e06gl4.jpg
The red circled area in that pic is a bug. I got stuck in the gap between the ground and the building. Couldn't jump, crouch, move in any direction. (edit.. oops, forgot to say... it's on Makin".. very bottom of the map - centre building)
(153 submitted by: Stumbles)
154. I would suggest making the headshot and neck shot multipliers higher than 1.5, 1.1 or not any at all for most weapons on the neck. Besides the obvious, the problem is that if a player has juggernaut, and the player that hit him in the FACE does not have stopping power, a high caliber, high velocity bolt action round, with the multiplier at just 1.5, would not kill, making his FACE somewhat bulletproof. Now I understand why you don’t want a single bullet to kill in the neck or face with any bullet. But, if its a sniper bullet, that takes more precision, and you hit a guy directly in the face, it kills him with 1.5 multiplier, at about 105 damage, to a not juggernaut player. But the anomaly occurs if it were a player with juggernaut, where a direct hit in the face would not kill him. I think neck and face multipliers should be 2.0 or more in order to fix this, and chest multipliers could remain the same.
(154 submitted by: bpmachete)
155. In hardcore (not sure about core)search And destroy you can plant the bomb inside the targets and the other team will never find it.
156. rocket jumps (getting on a crate or similar things and aiming the bazooka to the ground, then at the same time jump and fire. when the rocket explodes it gives the player a bit more height) need to be fixed, its used to get to places that normally cant be accessed by jumping normaly, a glitch i suppose. there is no way you would be able to fire an bazooka/rpg at your feet and not die, hardore or not.
157. I dunno but the BAR seems to fire a bit slow.
(155-157 submitted by: Thatdude407)
158. Minor bug in the M1 Grand Challenges....Rifle Grenade (Challenge 4) is listed prior to Telescopic Sight (Challenge 3).
(158 submitted by: Sl1mRaVa)
159. On hardcore search and destroy it dosnt tell you when your the last player alive in your team.
(159 sumitted by: The Protein Kid)
160. There is a window on makin (near where japanese begin) where, if you jump out of it you get stuck on a rock.
the legs of players in prone are going through thin walls and are vulnerable to damage
(160 submitted by: Firemonkeylive)
161. The deep impact density on certain objects is too thick.For example on Makin on the Hut which is roughly located in the centre there is some sheet metal that should easily be deep impactable (I know it's not a word) yet bullets do not go through regardless of having deep impact on
Mobility on Shotguns should not be set to maximum (just take a notch off) as though they are somewhat light they are cumbersome in the sense of the size.Shotguns also have a tendancy to double fire (an obvious glitch) if the fire button is pressed quickly (please note this does not happen all the time)
(161 submitted by: CloudSFF7)
162. Team Killing team mates that are in last stand should take 10 points off of that team's overall score, as it's blatantly cheating.
(162 submitted by: rea1high)
163. On Makin, I saw a guy laying down under water and shooting people as they ran by. I have no idea how he did it, but he was in the water pretty close to the tall tower somewhere. I finally killed him by throwing grenades in the water, but I couldnt see him at all.
(163 submitted by: GreaseGun)
164. On castle, in the centre with the white wall, when someone shoots a bazooka rocket at you and your behind the wall you die.
(164 submitted by: I DemonJ I)
165. I had 1 gernade when i spawned. I ran out and got shot, so i was put into "second chance" a teamate revived me and when i got up i had 2 gernades.
(165 submitted by: Steadygoblin)
166. http://www.youtube.com/watch?v=S_rZODwRr3
I Nothing big but still needs to be fixed.(Video shows what i mean)(Yes that's my dog in the end).The video is about Makin Ghost doors.
(166 submitted by: Kokisman123)
167. Ok, sometimes, in CTF, either when you capture a flag or return your flag, sometimes it gives you an artillery strike. I don't mean killing someone with it, I mean just the act of putting the flag in your capture point or returning your flag. And it's not like I have a recon in waiting or anything, it just plainly gives me an artillery strike. Weird...
(167 submitted by: comedianmasta)
168. When an enemy is booted from the game for team-killing, your announcer makes it sound like he was on your team.
169. When you attach a rifle grenade to the Gewehr 43 (have not tried with other weapons yet) and you have to jump, AND THEN climb up onto a ledge, when you land, you have to reload the rifle grenade onto the adapter.
(168&169 submitted by: antman311)
170. Frag Grenades stick in tree's, not realistic, with the weight of the grenade it would just fall or go through the tree, same with special grenade.
(170 submitted by: Zarr)
171. COULD NOT pick up bomb on hardcore search and destroy. I walked over it 100 times and it would still be sitting there. (Yes it had the little bomb indicator)
Edit: It was on Castle
(171 submitted by: Hidingmaster)
172. If you are killed and have last stand while on a dropped weapon, you can pick that weapon up while in last stand. I was just in last stand with a friggin Thompson.
(172 submitted by: Xander123)
173. LMGs deployed on Bipods should not need to be undeployed when reloading. Simply slap another mag in and you're good to go.
(173 submitted by: VastShadowz41)
174. on Round house when your on the cat walk you cant put c4 on the ladder gaurd ,casing what ever it is, it goes straight through
(174 submitted by:Sofa King27)
175. M1 Garand Marksman Challenges III and IV are mixed up. You unlock the scope last, even though it says you unlock it third in the chain.
(175 submitted by: antman311)
176. I have noticed you can trigger bouncing betties through walls. It doesn't hurt you but it is an easy way to get rid of them without having to shoot them. I don't know if this was intended. Just letting everyone know.
(176 submitted by: X Factor)
177. On the Makin Map. Grenades go through walls that are of waist height. The huts and other very small walls enable a grenade to go straight through it. I was using the sticky grenades and it would never stick, instead it would go through the wall. I tested this several times to make sure it wasn't just one small wall, but it was several. (I only used the sticky grenades, i did not try this with any other grenade.)
(177 submitted by: UberPancake)
178. If you are playing a hardcore gametype and the host keeps TK'ing, he cannot be kicked. We get Kiefer saying he kicked him, but a note comes up and it says "cannot kick host."
(178 submitted by: Hank Gibson)
179. I sniped a few people today on Roundhouse, and I got the kill 5 people in a turret challenge. They weren't in a turret.
(179 submitted by: Penguiinn)
180. When you have the 2nd chance perk and you basically get last stand for free, and from the way other people have posted I'm not imagining this - surely thats not right. It should just be the medic ability?
(180 submitted by: Alex_Ra)
181. I experienced the same thing in COD4. Your bullets and grenades from grenade launchers shouldn't disappear out of thin air when you die. Not a lag thing, they just disappear.
(181 submitted by: ldees)
182. If you unlock something with one account (lets say bouncing betties) and you go on a different gamertag that is level.. 10 maybe.. that level 10 will have bouncing betties also
(182 submitted by: Whaaa Happened)
183. Bullets "wizzing" by you sound like someone missing you with a knife.
(183 submitted by: SNewell)
184. You need to be able to kill dogs at longe range ( over 100ft ).
It takes 2 shots to kill on HC with some Rifles even with Stopping Power.
(184 submitted by: Pelaquin)
185. Okay this is a glitch I found, it's kinda hard to explain but I'll try my best.
Okay say my class is Thompson with the dot sight.
Then I pick up a Thompson with a suppressor instead of my pistol.
So I now have 2 Thompsons (the attachments do not matter, this is just to show which one is which)
Now say I come across an enemy and I use half of the magazine of the Thompson with the dot sight. I am in a bit of a tight spot with no time to reload so I switch to my Thompson with the suppressor (because it should have full ammo and it is faster to swap that it is to reload).
So I swap to the suppressed Thompson AND... it is not fully reloaded it has the same amount of ammo missing as the Thompson with the dot sight!
The I say okay I will reload the suppressed Thompson. Click, Click, Click - reloaded. I switch to my Dot sight Thompson to reload it as well BUT it is already reloaded!
I hope you understand what I am trying to say, it is a pretty abnormal glitch but quite a big one if you pick up a second weapon
So pretty much it is like 2 separate guns sharing the same magazine.
(185 submitted by: s34mu5)
186. Sometimes you cant pick up the bomb in search and destroy from a killed allie who was previously carrying the bomb. Also you are unable to defuse the bomb. You just stare at and press X and nothing happens... you end up losing the round and looking like a complete RTARD.
(186. submitted by: alKold)
187. Bouncing Bettys work great if they're yours but they are impossible to spot if not. They need a little more visibility like the claymores in COD4. Not much but a little something to give people at least a slight chance of avoiding them without bombsquad being used.
(187 submitted by: Rok Lobster)
188. Bouncing Betty says that they are pressure activated put more like when u walk past activated more like a sensor needs to be changed!!!
(188 submitted by: Buster686)
189. In castle when you go to the dojo you can rest your bipod lmg on the wooden panel but where ever you put it on that certain panel you cannot aim left, once turn right you can move it back to original postion but cannnot aim left from the start which is very annoying (the wooden panel under the top floor where everyone camps in the dojo.
(your under the top floor facing straight ahead so the ladder would be to your right, you can set the bipod any where on the panel ranging from the very right to the very left or even in the middle and there are two lilittle walls either side and a wall narrow wall behind you - anywhere or the panel you can aim right and then left back to the middle but cannot aim left which is annoying as that is where the two entrances are to capture the flag in the dojo, and its not the wall blocking you as its not effecting you when aiming right but yet it does left even if your not near that wall)
(189 submitted by: cod-maniac)
190. Ok so i was just playing Search and Destroy, and one of my team mates got kicked for Teamkilling, trouble is, he had the bomb when he was kicked and the bomb disappeared. None of us could pick up the bomb. Now i've only seen this once so not sure if this is a one time only thing or it is an actual glitch. Hopefully the devs will notice this and get it out of the full game.
(190 submitted by: Rossmci90)
191. Artillery Strikes are bugged, same as they were in CoD4. You can time it with a friend and let off two at once, or you and an enemy can (very luckily) let off two at once. Have not tried with more, but it is a simple matter of opening the screens and then counting down from three, and both players pulling the trigger for the Art Strike at the same time. Very buggy, and not cool if the map is blanketed.
(191 submitted by: Inedicius)
192. Kill the Tank Gunner Challenge
I was running around saw a guy get out of the tank killed him and completed the part one of the challange. I think it leaves the "tank gunner" signiture on him after he leaves the tanks gunner position. He was no longer near the tank (roughly 50 yds away from it) and had killed people post tank gunner. To give as much info as possible in case it was a "one in a billion chance" thingy:
I was using the MP40 with the barrel clip and the regular infantry grenade, with stopping power and steady aim, bouncing bettys, and the "reload the tanks main cannon faster" perk.
(192 submitted by: Newtstradamus)
193. This is about artillery strikes: what happens is when you call in an artillery strike the map first pops up and you can chose where you want to call it in. So I was about to call in my strike (I was looking on the map)...when I was suddenly attacked, so I closed the artillery map and started fighting. When I tried to call it in again (by pressing on the D-pad), the strike was magically gone. This has happened to me and my friends and we don't know if this is a glitch in the beta, or if it really is going to be this way. If it is, I think it should be changed; so that way you can always try to call it in again, if you are interrupted
(193 submitted by: Infamous Grunt)
194. i find during a game i am completed challenges before i've actually done them, and getting kills when i haven't even fired my weapon, it doesn't happen alot but it does happen, there is something weird going on with the challenges though
(194 submitted by: RIGGS-39)
195. On castle I got a 3 kill streak, as soon as i killed the fourth person i call in my recon, I kill my 5th i get another recon, 6th, another recon, i went on a 15 kill streak and got a recon for every kill after 3.
196. for some reason when you plant both bouncing betties your gun doesnt come back to your hands until you press "y", not sure if this was intentional or not.
(195&196 submitted by: Thatdude407)
197. On makin War while someone goes between barrels to cap the point he will get stuck and there is no way out http://i311.photobucket.com/albums/kk46 ... /makin.jpg
198. on most bolt and rifles I've noticed that while u fight someone and he shots u lets say once, while u shot quickly back ur gun most of the time will shoot twice or 2 bullets
(197&198 submitted by: dazzleshot)
199. There needs to be a respawn delay in Hardcore between 5-15 seconds like COD4 (or maybe between 5-10 would be better), the instant respawn sucks in this mode. This also makes it so you can't switch classes until you spawn in and risk getting killed again because you wanted to change your class.
(199 submitted by: Solo66)
200. but there's a building on Makin that you can get into that has no open windows or doors. It's on the Marine spawn side.
(200 submitted by: x_the_seeker_x)
201. If you are laying down by the sandbags on the tower in the water on Makin map, and looking toward the big round hut in the middle, your shots aren't always detected. I've found myself missing a lot of shots using the M1 Garand with sniper scope even when not in the spot described. I can't say if it's lag or not, but I usually have a pretty decent connection to the server
(201 submitted by: cod4mwyay)
202. spawn killing in the same spot is possible. i was playing capture the flag on roundhouse and found many spots near the enemy flag where i could just sit in a corner and wait for people to spawn. They would spawn their every 20 or 30 seconds and i could kill them before they could move.
(202 submitted by: Kev92715)
203. I was on castle and multiple times I would shoot a rocket launcher at someone, it would explode on the ground right next to them and they would be no damage taken what so ever, I am not sure if it is a bug or a rocket damage problem
(203. submitted by: blainej03)
204. I don't know if this happens a lot, but I got shot then went into second chance. A team mate came over to revive me once he was done it killed me, and said that I was killed by that particular team mate which wasn't the case at all. We was both dumbfounded, and the only thing that could be said was "ummm maybe you grabbed the wrong shot XD"
(204 submitted by: Kkrunch40162)
205. I found a glitch on castle where if you lie down near the house with the sandbags in the window then you can go through the sandbags and shout people but they can kill you. Tried it a few times, sometimes it worked and other times it didn't. I thin it depends on how far in on the sandbags you are.
(205 submitted by:Villageloon)
206. Makin, Search and destroy bomb B: Got stuck on the canopy by the bomb and could'nt move or jump for remainder of the round, could only look around and shoot. Could duck but couldn't go prone.
207. All maps, Search and Destory: when planting the bomb, have had a few occasions where the character never drops the bomb, once planted I run off, the game says the bomb is planted but the bomb is still in the players hands, you have to change weapons to drop it.
(206&207 submitted by: Dr IntenseRage)
208. Several times I have been killed by my own bouncing betty after killing someone and waiting about 8-10 seconds to place it next to them. The bodies used to twitch in COD4 but they stopped after about 3-5 seconds. The bodies seem to keep moving a lot longer on the beta then in v4. I have even had a betty go off killing someone and then placing it on the other side of the wall from the dead body
(208 submitted by:Theory206)
209. Please get rid of enemy names through smoke/flares and obstacles. Why are enemy names even on? You can't see them through smoke etc in cod 4. If this is not fixed, then you may as well get rid of the smoke/flares.
Smoke is very effective in COD 4, in thisa beta, its of no use whatsoever when you have a bright red name above your head, you can't be seen, but the brightly lit neon name can.
(209 submitted by: Holloguts NMBT)
210. Under the map glitch on makin. Not sure how to get there but im sure its on youtube by now
(210 submitted by: **************)
211. I just played a game, and I completed the challenge Turret Hunter II (kill 25 tank gunners), but this unlocked when I was in a firefight with someone and killed him with my pistol. He was not in a tank, and a tank wasn't anywhere in the vicinity
(211 submitted by: Poofs)
212. This pertains specifically to the War gametype on the map Roundhose.
The problem: Wermacht have nonsensical spawns on their second flag (i.e. Red Army winning, just captured middle flag). More often than not, I've found that Wermacht spawns all the way across the map while this flag is contested, putting them next to the Red Army's second flag, of all places! When the Red Army's second flag is contested, they spawn in the adjacent train yard, which makes sense.
However, the Wermacht spawns on their second flag will often prevent them from making a decent comeback.
(212 submitted by: TV Casualty)
213. sometimes the Dogs float when they are killed. I have seen it quite often on Castle mainly, but I'm sure it has been seen somewhere else.
(213 submitted by: Destinyx3)
214. Every time I start a new game I have to go to the options menu and change the Target Assist to off. Shouldn't that save?
215. Playing on Hardcore mode, friendly icons don't always appear. I've accidentally shot so many people because there wasn't an icon indicating they were on my team.
(214&215 Submitted by: Slayer)
216. on round house i was in a tank near where the tan take spawns, and i was hit with a bazooka or satchel charge and instead of killing me or just hurting i was teleported under the map into water and screen went blue and i swam around until i ran out of air and died. obviously someone was glitching under the map in the game and confirmed that i was under the map swimming around in an area that you cannot reach from the under map glitch. probabl wont be a comman problem but just a heads up.
(216 submitted by: n4p4lm drunkest)
217. On Roundhouse, specifically near the last Russian flag on War, there are several derailed train cars that seems to tankers rather than cars. Several times, a bazooka fired from one side of the tanker has gone through the tanker and killed me. I saw this through the killcam which followed the rocket through the tanker.
(217 submitted by: TaeKwonDonkey)
218. Found another one. Vehicle challenge Behemoth III. When I reached it the counter said 25/50 yet the description reads Kill 35 enemies with main gun of tank (3 of 3).... um which is it?
(218 submitted by: Slayer)
219. ayonets need to thrust instead of slash. Although I use an 1853 enfield rifle and bayonet, the concept has remained the same. THRUST! Also, there is the LUNGE movement, which basically has the soldier throwing out the right arm and moving the left leg towards the target (with gun in hand) to stab an enemy. With WaW weapons, this would give the soldier a 6-8 foot range. SO, maybe not?
(219 submitted by: jOEshMO)
220. ROUNDHOUSE Glitch....when u walk up the stairs to the catwalk, you cant put a satchel charge on the stairs....it fall right through to the ground below
(220 submitted by: niacas niacas)
221. I got stuck in prone on a porch in Makin. Facing the jungle (back to the water) it was the hut with the big window facing the farthest trail into the jungle on the left side of the map. It was the porch on the left of the building where this occurred. Couldn't move to stand crawl or aim. I had to ask a squad mate to shoot me.
(221 submitted by: rh247)
222. Bouncing betty's can sometimes not be destroyed with a bullet. I have found that when you plant it in the bottom of the creek on Makin inside the water they are unable to be destroyed by a bullet. Also saw it happen a few times near Target A on Roundhouse in HC S&D.
223. Also I have witnessed a few times where after the bomb has been planted, the bouncy betty's placed by the defending players around the target can be set off by the defending team essentially killing teammates. This has happened about 4x so far.
224. When you check the map using the up button, your gun fires off a round. This isnt visible for the person that is checking the map, but it can be seen by players spectating that player. This is a problem when you are playing S&D and do not want to be found. Especially when you have a loud gun with no silencer.
(222 - 224 submitted by: Ghaleon69)
225. If you're spectating in hardcore, the reload animation for the type 100 SMG is incorrect. It shows the player reloading a magazine from underneath the weapon instead of the side
(225 submitted by: minemagnet506)
226. When using a Gewehr with grenade launcher, if you die while reloading you respawn with grenade launcher already in place and loaded. Dont know if it happens with any of the other rifles.
(226 submitted by: workdamnyou)
227. http://www.youtube.com/watch?v=5s9f9EEOSQg - tree texture/shadow pop-in. In this example coming out of the hut on the West side of Makin. Also on a lot of the trees at the North West corner. Also happens on Roundhouse with most of the grass where the shadow suddenty appears on the grass as you move towards it. Oddly doesn't happen on the grass in the Castle map
228. http://www.youtube.com/watch?v=u9g9LzJj7jY - Tree pop in, middle of the screen about 3rd way down. A couple of them just appear suddenly
229. http://www.youtube.com/watch?v=f_5cjCZg_9c - Boat pop in, the 2nd boat suddenly appears and disappears as you move forwards/backward
230. I also noticed when you re-spawn in a hut facing the sea, the lighting out by the sea doesn't appear straight away.. the view outside the hut door flicks from dark (not total darkness) to light.
231. At the east end of Roundhouse facing west theres a train under a large square archway(?).. when you approach it head on from the back there's a texture shift on the metal black plate. it's not exactly pop-in because the texture is already there but what you can see of it appears to change
(227 -231 submitted by: jmp909)
232. on Makin, I have been killed by a bouncing betty that was placed under water. It was under that house thats high up on stilts if that matters
(232 submitted by: dancyork)
233. Sometimes I am not able to run with the STG-44, doesn't happen all the time though. Also when I went into last stand the pistol started firing at the same rate as the STG-44.
(233 submitted by: Sidney1975)
234. If you have the MG42 and need to reload, you can hit X to do it bit then set up the bipod and it will skip it giving you a full clip without actually reloading. (I haven't tried this myself, but I've seen it done.)
(234 submitted by: Demonic Essence)
235. There is a bug on the 'Castle' map on the Marine raider spawn point ( the destroyed enclosed three tier area ) if you go out to the left and down the path there is a stone pallet if you stand on it dogs will never be able to attack you which is odd because its about 12" off the ground....
(235 submitted by: IGRAEVENI)
236. on castle i threw a flare at the foot of the bridge going over the coy pond, and the flare lighting effect stayed there the whole game.
(236 submitted by: nicki_san)
237. Last Stand Ammo Bug - If you're running around dropping guys with your pistol, if you die with 1 bullet left in your pistol, suddenly last stand gives you an instant full clip. Should be left with the current amount of ammo in the weapon.
(237 submitted by: Contego Lupus)
238. Sometimes if you shoot rockets at people it'll go through their head without a hit detection. On thew same note, sometimes I'll shoot bazookas (and tank shots) at people and it'll hit right near them and not even show damage/ hit detection. I've heard rumors of this happening in artillery strikes too.
239.My friend went into last stand on a ladder once and floated in mid air
(238&239 submitted by: comedianmasta)
240. When in a tank turret you can hold left or right (whichever way you want to go) and tap the left trigger and you will move as fast as you want. I don't know if anybody else knows about it. Patch it, please.
(240 submitted by: Chilled Fatality)
241. on Makin i jumped out of the spawn hut on the far east side facing west. I think it was the third window from the left where the steps down are. I got stuck against the wall outside, possibly behind the rock to the right. I couldn't jump or crawl out of the position so had to wait until i was killed
(241 submitted by: jmp909)
242. if your hit your RB to throw a grenade and someone shoots u the nade disappears...how...it should drop on the ground like martyrdom
(242 submitted by: maxaveli23)
243. Tank Turrets should be able to penatrate just as much concrete as any other gun in the game. They were designed to penatrate 5" of steel.
(243 submitted by: esactun)
244. this occurs with :N00b tubes (rifle grenades)
and also with Bouncing Bettys
I've only really seen this happen on Makin myself, but I have been behind a solid wall of a heigh taller than the player model, and i clearly saw the projectile land on the other side of the wall BUT the splash damage actually went through the wall and killed me. I could sort of understand if it was a waist high wall, or even one where my head was exposed, but i was completely separated from the projectile by the wall so i should have been protected. I have seen this happen with bouncing bettys as well, you set them off even though you are behind a wall and boom you're dead through the wall. to reproduce i would imagine you could test by having a player sit behind a wall and drop n00b tubes on the other side shouldn't be too hard.
(244 submitted by: Stamperrific)
245. When you throw primary or special grenades or satchel explosives the get stuck on trees, on the tip of leaves and right in the middle of the tree, so on maps like makin its extremely hard to throw anything
(245 submitted by: tedwards)
246. Sometimes when getting out of a tank you can't use and see your weapons.
(246 submitted by: Dale08)
247. I was playing HC TDM on Roundhouse and I was the gunner in a tank my friend was driving. Got out of the tank and it put me in front of him. He continued to move forward in the tank and run me over. It didn't kill me but when he passed I was stuck in the ground, couldn't move but could look in any direction. I crouched, and then was stuck in crouch in the ground. I had him turn around and blow me up. He said it looked like my feet were stuck in the ground. This happened underneath the catwalk.
(247 submitted by: O67_Kurtis)
248. I have seen people running around with no legs and when you kill them still coming back with no legs at all. This may have something to do with lag
(248 submitted by: ZeeBurb)
249. When dogs are in attack, you can go to a corner of the map and crouch down and the dogs cannot reach you. I'm not sure if this is the case with every map, but I have done it with the 3 maps in the beta.
It must be the exact corner of a map. Not it a building, or on top of something, unless there is nothing behind it. You also must be crouched down looking toward the map.
(249 submitted by: KEDSKIT)
250. Kar98 with bayonet (and probably all weapons with the bayonet attachment). Ive noticed that if you knife someone with the bayonet attachment, it shows that you've killed them with your gun (Gun symbol). But when you check the barracks it doesn't count for the gun kills. If its going to be like this I think this should be changed, because if we are going to use a bayonet instead of a scope, etc. it should at least count as gun kills.
(250 submitted by: Infamous Grunt)
251. I went to use a arty strike and a teammate had just used one so it would not let me, so I backed out of the screen. For the next 30 seconds the map kept popping up and I had to keep backing out of it. This was on Round house.
(251 submitted by: Kliermaul)
252. Sometimes in CTF, at the end the in game voice says something about "We aren't out of it yet", or we can still pull this out, or whatever the line is, but it's not Halftime, the game is over.
253. And, I die ALOT when placing Bouncing Betty's. I would say 3 out of 10x. Sure, sometimes there could be a person in proximity, but I have planted them plenty of times in CTF while playing with my clan and we have excellent communication and I KNOW there was no enemy anywhere near me.
(252&253 submitted by: GeneralSpecific)
254. When using the Kar98 I noticed that most of the time it doesn't register as a hit, even the the aimer is clearly on them. This gets more apparant the farther out you are. I assumed it was from accuracy or bad aiming, but it happens when people are standing still and I try to get easy/cheap headshots. THIS IS INSANE!
255. in roundhouse a dog went into the glitch to kill someone, then jumped out of the ground and ate me!
(254&255 submitted by: comedianmasta)
256. Location: Roundhouse, warehouse side of center building, next to buried train pile
Equipment used: Tank driver, by myself
Circumstance: Shooting at the warehouse second floor window 5th kill streak. Immediately went into arty screen after shot (quickly). Attempted to initiate arty at same time friendly got his arty off resulting in the title stating it was unavailable.
Result: Erratic rapid firing of main turret, erratic movement side to side of turret, unable to get out of said tank. Enemy placed satchel charge killing me and destroying tank.
(256 submitted by: Gunny DJ)
If you have anything to add to this list please post and I will put it in the master list.
Lets keep this Thread clear of re-posts
**CM_Garrote: List continues here:
Code: Select all
http://www.callofduty.com/board/viewtop ... 64#p390064
1. Under the map Roundhouse Glitch : Basically there is a spot on the map that will allow you access
the spaces under the map, the person under the map can see and
kill you, but you cant see them.
2. Tanks: Blast radius should be bigger.
3. Tanks: Running over people is very buggy it’s hit or miss.
4. Spawns : We all know how bad they suck, enemies spawn behind you, you spawn directly in front of the
enemy, or in their line of sight.
5. Spawns: Looking straight up
6. Knifes : Again Hit or miss, slightly buggy, there are times where you cannot stab someone.
7. Molotov cocktails : they don’t work half the time, I have been hit with one and it didn’t do
anything.
8. Flares : suck, they don’t really do anything unless you throw it right on top of someone.
9. Dogs : Can’t swim?
10. Bi-pod : Can’t deploy while in prone?
11. Kill-streak rollover : not sure if this is really a problem but some people think it is, A player
will get 5 kills, call in his artillery, get 2 more kills, call in his dogs,
die, waits for dogs to get another artillery strike, then more dogs, repeat.
12. Bolt action rifles: need to be one shot with stopping power (for normal) and without for HC
13. Artillery strikes : Should only take one hit to kill someone not two.
14. Artillery strikes : takes a bit long to get going
15. Grenades : take too long to explode
16. Bazooka : Takes 4 shells to kill a tank? Should only take 2 at most.
17. Hit-detection : there have been times where I would unload an entire double mag into someone and
they lived. And its not Lag
18. Character movment: seems sluggish not very smooth.
19. Character movment :when moving you are way way too loud needs to be toned down abit (not much but a
bit) I have Astro Gaming head phones and I am always thinking someone is near me
when its me that’s making all that noise.
20. Recoil: on some weapons it is ridiculous making it very hard to kill people with certain
guns
(1-20 submitted by: Thatdude407)
21. You Cannot Cook A Sticky Grenade I don't just use them for tanks and it would be helpful to cook them.
22. The Way You Run If you look at someone while they are running it just looks to funny.
23. Dogs Are Buggy You can shoot them and sometimes they will not die.
24. You Can Get On The Turrent Of An Enemy Tanks I find that really un-realistic
25. This May Have Only Happened To Me But you cannot jump it certain spots of the map.
(21-25 submitted by: xzxGavinxzx)
26. Not really much of an issue I just think it would be cool if you could run up to an enemy tank and push a button and you would climb up the tank and toss a grenade in it (as seen in COD 3.)
(26 submitted by: XxIAMYOURGODxX)
27. The recon plane challenges are unlocked in the wrong order, the 3 Recon challeng unlocks before the single recon challenge.
(27 submitted by: Stream62)
28. When driving a tank, it makes footstep noises like you're walking, except your not... (Yes, noone is near me when this happens, and when I stop the tank, the sound of steps stop.
(28 submitted by: MDN360)
29. it takes hlaf a clip of gewehr in the torso or above WITH dtopping power to kill someone!!!
(29 submitted by: Buster686)
30. Dogs respawn too much. What is the time limit on that? Maybe it needs to be shortened. Maybe 20 dogs that don’t respawn or if they were visible on the map.
31. Why can’t I move when my teammate has an air strike and I’m in the area? It’s OK that it’s noisy and bumpy but I should be able to move. The Artillery Concussion seems way more severe than what happened if you were caught in a friendly air strike in COD4.
32. When you kill an enemy it takes forever for the animation to show that he is dead and you waste a lot of ammo.
33. Getting stuck on the big rock in Makin coming from the stream on the path.
34. Dogs can attack through stone walls you are backed up to.
35. Broken windows that aren’t. On Roundhouse you have multi paned windows that look like the panes are broken but if you try and throw a grenade through them they bounce back and when you try and shoot through them the bullet impact shows up and in some cases the shatter pattern covers the frame which looks a little odd.
(30-35 submitted by: Tropicat)
36. Juggernaut is overpowered. I understand why juggernaut is there, it should add more health when used but in COD5 it seems to make players "superhuman", it should also be cancelled out by stopping power. Keep it in the game, just reduce the bullet-proof quality a little
(36 submitted by: vrider1350)
37. second chance (last stand) has that half second invincibility.
(37 submitted by: thatdude407)
38. No recoil on rifles which allows them to be shot with insane amounts of accuracy.
39. Weapons are completely out of balance, it shouldn't take the same amount of rounds from a BAR to kill someone as it does to kill with the Thompson. The BAR and other LMGs should kill much quicker than the SMGs but the person carrying the LMGs should move slower due to the weight of the weapon
(38-39 submitted by: vrider1350)
40. I'd like to add that some of the netcode seems a little wonky. Having a hard time getting into a game with everyone in the party
41. the "Disconnected from Host," and "Host ended the game" has returned. Would like to see in-game migration.
(40&41 submitted by: TyrantWorm1)
42. I think this has to do with most weapons (mostly bolt action and regular rifles) being so weak but shooting through objects isn't very effective even when it's thinner materials (ie sheet metal or thin wood)
(42 submitted by: Charmande)
43. Treyarch have rumoured so many weapons previosly to the realease of the BETA and game i personally was let down by the lame amount and varitey of guns on MP
(43 submitted by:Buster686)
44. THOMPSON. too good! the only person who i think should b able to use that thing is Jesus Christ the Messiah himself. rofl. needs to be demoted. BIG time
(44 submitted by:kaptain117)
45. If against a wall or solid object and get put into second chance/last stand...you get stuck and cant move your persons view left ,right, up, or down
46. On the map castle- If you take a molotov cocktail and throw it through the window of the sniper tower (The one attached to the wood building with the green roof) The molotov goes through the window and through the brick wall and lands on the floor in front of you...basically it just goes through a building wall as if it isnt there (try to confirm but it has happened to me 5 times in a row.
(46&46 submitted by:SPAWN xFT85x)
47. sniper zoom in to slow, by the time you zoomed in an smg gun already killed you.
(47 submitted by:Deurkier)
48. Shotguns need a more damage. One-Shot kill in CQ. Two from far away.
49. Dogs shouldn't have the same health as a person. ( I shot a dog in the face with the shotty point blank and he still killed me )
(48&49 submitted by:Ace777)
50. Hard to tell so far but the maps always load in the same order?
(50 submitted by:Dynite)
51. Grenade icon needs to be a little larger, and when a grenade hits the ground next to you, it should also make a little more noise... not just "ping ping BOOOOOM" I had to keep turning my AVR up last night just to hear the grenades
(51 submitted by:Satansfx)
52. Im certain that the MP40 is overpowered, even without stopping power. The MP40 even fires a smaller round (9mm) compared to a Thompson's larger .45 acp round. That dosent add up.
(52 submitted by: death 9612)
53.I think they should switch the oppressor and aperture sight. They should have the aperture sight as 25 kills with that gun and the oppressor 75 kills with that gun (like CoD4), because me and probably most people would rather use the aperture sight than the oppressor. It just sucks how there are some guns in the beta that suck (or are at least hard to kill people from medium to long range) unless you have an aperture sight and it takes quite awhile to get it.
(53 submitted by: drb1992)
54. I think the Tank machine gun is slightly under powered compared to hand guns coupled with the cool down time it requires makes it not a great weapon.
55. The dogs seem slightly overpowered, two dogs would take more that 2 seconds to kill a fully armored soldier!
56. Overall the majority of the guns feel underpowered compared to COD4 but this might be just because the series is set earlier in time.
57. The maps are too big on the beta, if there are smaller maps to follow then it will be a good balance.
(54-57 submitted by:x Xen0 x)
58. The bazooka is way under powered. Not only against tanks, but I have shot it at enemies and hit right next to their feet without causing damage. Bazookas should have a larger blast radius and kill with one shot.
59. The unlocks for weapon attachments should be shifted. Like the Springfield, the first weapon attachment for each gun should be and option right away. Then second at twenty five kills and third at seventy five. 150 kills should just be the 1000xp bonus, so you actually have a reason to use the last weapon attachment.
(58&59 Submitted by:slimphilthy)
60. When lying down (fully prone) you can crawl through (glitch) certain sandbags on the ground.
61. Once when low on ammo, X button appeared for reload I was gassed with a grenade, went through the vision and choking motions but hit x to reload. Reload animation kicked in (whilst still under the effects of gas), backed out of the gas and recovered but found I still needed to reload (Weapon was Thompson).
(61&62 submitted by: FOOBAR)
63. the tank should have a weak spot either directly on the back of it in the middle or if you were to throw a grenade or shoot a bazooka directly underneath it
64. one time i spawned on makin and my gun was shaking like crazy...no lag, no artillery/explosions nearby...just the gun itself was shaking.
(63&64 submitted by:krusn64)
65. If you carry two of the same gun, it fires bullets from both weapons (not giving you more in a clip, just emptys both weapons at once) so your secondary is empty when you switch to it. VERY ANNOYING. Does this with any weapon if you carry two of it.
66. Spawning directly in the other teams dog spawn. Ive had this happen twice on roundhouse. Not sure if it has to do with the guy who gets the dogs being under the map, maybe he is then behind your spawn and his dogs spawn near him or where he called them. Im not sure how it works. But several times Ive spawned to see a group of enemy dogs spawning directly on my teams spawn. Maybe the enemy dogs spawn needs to be set to multiple locations, but its impossible to defend against this, even more so if you have the 1/2 second life/lag issue I meantion two up.
67. Getting killed while spawning. Ive watched the kill cam, and see myself spawn, not move for a half a second, then move but allready getting shot. Obviously this means the enemy see me before Im alive. This of course could be a lag issue, not a code issue.
(65-67 submitted by:TheLizardKing)
68. A player in second chance is invincible to the effects of Gas Grenades.
(68 submitted by:JohnnyCockstain)
69. When you shoot someone, there is a slight delay to the "+5" to appear, to identify that you have killed someone, definitely not lag.
70. When you are walking or running sounds like multiple steps, you think someone is near, very confusing.
71. Some weapons need to be louder, they sound rather weak
(69-71 submitted by:cablegimp)
72. 1. If you reload your weapon and then pick up another weapon on the ground to replace your sidearm and then decide you don't want it and pick your pistol back up, your main weapon goes to zero ammo and you must reload it again.
(72 submitted by:Rok Lobster)
73. Similar to the under the map glitch. When I was playing in Roundhouse at my friends I noticed that if you go inside the main building in the center and go prone near the walls you can see through the walls and shoot people and they cannot see you or hit you unless they come in the building. Oh and the dogs can't hit you either.
(73 submitted by:Triggerhappi9)
74. when uing the bipod itcangs the dynamic of he gun, keep the gun the sam even we the bipod is deployed.
(74 submitted by: altercrisis)
75. Grenade is underpowered against the tanks. It takes more than 4 of them to destroy a tank. Either that or the tank armor is too strong. If it is an anti-tank grenade (and the description even calls it "Very dangerous") it should be able to take out a tank.
(75 submitted by: Adam In Texas)
76. After crouching on the machine gun in a tank if you turn the gun slightly when popping your head back up the machine gun does a really fast 180 degree turn
(76 submitted by:ikklecwis)
77. is it going to be standard that last stand lasts OVER a minute? Try it one time, if you keep the left trigger down you last almost 2 full minutes before you bleed out. I think last stand on COD4 was too short if you want the ability to revive someone, but this is ridiculous.
78. I had a tank bank up against me and the player got out, I was pinned between the tank and the wall and just waited till someone found me and killed me.
(77&78 submitted by:Beamer N Boston)
79. the gamertag tag is way too sensetive. u can see where the enemy is with the tag through walls
(79 submitted by: joemama723)
80. A weapons calibre should decide its power, best example is how unbalanced the mp40 is, it is far more powerful than the tompson which it should not be if you consider the amunition used by the guns.also the mp40 seems to be able to kill you before damage is even registered by the flashing red on your screen.
(80 submitted by: mishmash99)
81. As an enthusiastic LMG user on COD4, i have noticed a difference that is uncomfortable to use. The LMG's are a tad too light (in weight) than they should be, which is then reflected in the speed in which you travel. A player with all the same perks etc but with a Tompson will run SLOWER than one with for instance a BAR. The sensitivity needs to be lower, to give the effect of more weight.
82. one more note on the LMGs; Although it is good for those of us using these guns, the amount of 'ammo' in one round is ridiculous, far to much, needs less 'ammo' per reload.
(81&82 submitted by: farrenheight16)
83. The iron sights on the Springfield m1903a3 - The front sight is higher than it should be when aiming down the sights, when aiming down the sights you have to put the front sight above the enemy
(83 submitted by: awesomo3999)
84. The tanks armor should realistic in the sense that front armor can take one more hit than the rest (should be at 3) side armor 2 hits and rear armor 1 hit, all with the bazzoka.
(84 submitted by: L1GH7H3AD3D)
85.On Roundhouse, if you get in the tank and drive into the area that most people immediately drive to (the open area with the train car sticking out of the ground) and you drive onto the Train car sticking out of the ground, you get stuck. You cannot move the tank up, down, left, or right thus making you a sitting duck. Its pretty annoying especially if you didn't mean to get on there.
(85 submitted by: MacAttack1011)
86. Shotguns are very very short-ranged, i practically shot a guy about 5 feet away and he didnt die.
87. Gewehr - Needs some recoil, I use it and it barely moves. I overheard guys talking about how their modded controls working amazing with that gun.
(86&87 submitted by: AltairofHeaven)
88. The abbility to crawl through dead bodies to make yourself harder to see
(88 submitted by:ztrman)
89. The gamertag does not always appear fast enough so there is a delay in knowing if to shoot someone, I don't think it's lag because I haven't had this problem in COD4.
90. The ability to run does not always work (I know you run out of energy, but mostly I've left it a while in between runs and it still won't sometimes work.
(89&90 submitted by:Fifi)
91. switching back to the primary weapon from the pistol is too slow and sluggish especially when u need to reload your primary weapon.
(91 submitted by:alsh666)
92. if you have a thompson with normal sights then pickup a thompson with some other shight and shoot the clip empty then in the heat of battle not reload it and switch to your regular thompson it to will have an empty clip even if it was reloaded before you switched
(92 submitted by:captindude)
93. Body parts stick through walls. Fix this.
94. There are many surfaces the bi pod can attach to that currently you can't. Please look at this, especially on roundhouse and castle. Either that, or make more.
(93&94 submitted by: jOEshMO)
95. Graphics or lighting need to be improved. Often my deaths seem to come from the background textures where I could be looking directly at someone and not see them. This is so bad several of my friends couldn't even play one game because they couldn't see anybody.
(95 submitted by:Xander123)
96. Moltolov cocktails need to create a bit more fire so you dont have to hit an enemy directly on to kill him, instead the fire can get them.
(96 submitted by:The Protein Kid)
97. When you throw a satchel bomb(C4 thing) onto someone and that person dies, the satchel bomb magically floats in the air.
(97 submitted by:Rice)
98. when you end a kill cam when your reloading and you spawn your in the middle of reloading
(98 submitted by:The HeatmizerJZ)
99. Fire grenades set things on fire! When it hits something, the fire should stay there for awhile, and if someone walks over it, they should get hurt, and/or die.
(99 submitted by:Sovereignty)
100. Being spawned into games that are nearly over OR the other team has dogs artillery etc.
(100 submitted by:bAe2005k)
101. maybe this is just me being pants with my aim... but im finding that the springfield bolt action kills in pretty much 1 shot where as the arisaka takes in general 2 shots even tho stats say it has higher damage... imo with that slow a rate of fire it should def be 1 shot 1
(101 submitted by:sLug1)
102. The Second Chance perk; when you get shot and downed, it takes WAY too long for you to die and second, if your reviving a teammate it takes a whle to get out the needle, take the cap off, and revive them, it should be more like the COD3's revive.
(102. submitted by:411jake)
103. FOOT STEP SOUND EFFECTS ARE BUGGY, SOMETIMES YOU CAN HEAR THEM, SOMETIMES YOU CANT, IVE SEEN PLAYERS RUN BY AND YOU CANT HEAR A THING, OR SOMETIMES YOU CANT HEAR THEM UNTILL THEIR RIGHT ON TOP OF YOU.
(103 submitted by:M1K66)
104. The snipers do different damage when using an iron sight compared to a sniper scope, the sniper scope seems to make them more powerful without stating so on the stats.
105. Explosives are massively underpowered, RPGs and grenades blow up next to people dealing little damage, should be increased in power and possibly decrease the RPGs accuracy... it's almost like a sniper atm. Also seem to not throw grenades very far, feeble arm on the soldiers compared to COD4.
(104&105 submitted by:Gcardwell)
106. When you are sprinting with a semi-auto rifle, if you let go of sprint, and tap the right trigger at the same time, the game will make up for the shots not taken while going out of sprint, and let them all go in a fraction of a second. Should be fixed
(106 submitted by:Signal)
107. smoke grenades last for only about 10 seconds-way too short
(107 submitted by:gifferqqq)
108. CAP THE FIRE RATES
(108 submitted by:IOWApunisher)
109. Working the bolt should be alot faster
(109 submitted by:Mcfiddlestickz)
110. I have found that you don't hear the snap of rounds as they miss you or the ricochet of a close shot. The over all audio quality is not up to COD4 standard.
111. work on the gamertag visibility, seeing names through walls and obstacles takes away the whole point of concealment and camoflage
(110&111 submitted by:wookzilla)
112. Gas mask PERK if U use it other people should see it on your FACE!!! LOL
(112 submitted by:ET3RN0)
113. Tank tracks STILL move although the tank is idle with no one in it, usually after its been used/on fire, but DAMN funny!
(113 submitted by:Spedy7)
114. The draw distance in the pistols is FAR too short. No one pulls a pistol that close to their face. It just looks silly.
(114 submitted by: Iapyx)
115. Not sure if its lag or what but every once in a while you guy will start to have a seizure and shake uncontrollably.
116. On all the levels if you jump off something tall onto a box or a barrel it acts like a trampoline, and you can jump super high and get on top of buildings.
(115&116 submitted by: thatdude407)
117. Ok they need to fix the search games facility. Global, Local, Local only, its not very clear exactly where you looking for games! It needs to be changed to something like Global, International, National. or something similar. I'd love to be able to search for games just in UK! that would mean i could play without the hideous lag from American hosts!
(117 submitted by: goldeneye)
118. Need to fix the same old problem of joining a game half way through or just finishing. Need to fix the same old problem of joining a game half way through or just finishing.
(118 submitted by:XxXx Westy XxXx)
119. I just noticed the following thing. If you shoot an enemy that is standing in a explotion of a friendly teammember. They will become invincible for the time the explotion lasts. Even if you are still shooting at them in the explotion. You will lose because of that because you waste bullets that aren't doing anny damage.
(119 submitted by:mscheele)
120. At the start of the round the statement sometimes gets repeated twice.
121. Sticky grenades dont seem to kill anyone unless they are acually stuck,If I throw one into a room nobody dies
(120&121 submitted by: NotoriousGrizz)
122. pistols have far too much range.
(122 submitted by:TW Groo)
123. if you get the third flag on capture the flag and plant it back at base the game ends before you get the points. and 50 points down every round is serious to anyone
124. I know this comment is nt constructive but it is a sum up. The 5.1 surround sound is pants ( or SH@t if you dont know pants) i will explain Breifly.
a) when you run the dungeon keeper with all his keys runs behind you. EVERYWHERE
b) other peoples footstep are vague on soil, but clogs on when in buildings.
c) enemy gun shots are vague, bullet penetration and ricochet sounds are poor
BUT most important of all every sound seriously lacks direction. considering this is supposed to be dolby surround it may as well be coming through the tv's speakers as much good as it does (NOT)
(123&124 submitted by:mullac)
125. On Makin map - Certain doors that are open allow me to walk through the physical door. If I am walking along the side of a building and pass by an open door (that sticks out from the wall), I should have to move around that and not go through it.
(125 submitted by:saguy03)
126. I noticed that if you're aiming at someone to shoot them with a bolt action rifle (at least arika) if someone shoots you at the same time as you shoot, you will actually fire several rounds. If you get hit with a thompson tou can sometimes shoot like 3 or 4 extra bullets. I don't know if you actually shoot several shots or if it's just the sound bugging out. This have happened about three or four times.
(126 submitted by:lagg92)
127. When in second chance I find turning around to be too slow, and sometimes either I can't turn all the way, or I can't turn at all.
(127 submitted by:RDL360)
130. I unlocked the molotov cocktail, and went to add it to my class, but the "NEW" label doesnt disappear from it, nor primary grenade. I tried multiple times to get it to go away, and it doesnt.
I did not see this listed in the top post, so forgive me if its been reported before.
(130 submitted by:wizzard2k)
131. The auto aim is slightly too sensitive. I know you can turn it off but when im sniping it can be locking onto the wrong person tht may be an inch from the centre of my screen or they are running behind the person i am aiming at
(131 submitted by:bAe2005k)
132. another thing is if you snipe 2 or 3 ppl that are in a line sometimes you dont kill the first person u aimed at. not sure if tht is a lag issuse or something differnt.
(132 submitted by: bAe2005k)
133. I think hit boxes are very bad when a person is running perpendicular to you (side to side), this is true to the dogs as well. the only time u can kill dogs really is when they run straight at you. (this is not because of lagg I have played on my connection and others many times it is quite consistant.)
(133 submitted by: Mass Fear117)
134. Juggernaut or not, if your in arms length of a shotgun you should be DEAD! I mean even if you shoot it from the hip and get the drop on someone. I just thought it was unrealistic you can shoot a player and he just turns around like you just tapped his shoulder when you decide to shoot instead of melee.
Cr8zy NDN
Tanks take 4 hits to kill another tank. Don't know if that's realistic, but it is very tedious.
(134 submitted by:Javelin Wettlin)
135. CANT LIE DOWN IN WATER??? I think you should be able to lay down in water,maybe a limited breath of air.
(135 submitted by: X THE BOXER)
136. The Gewehr 43's telescopic sight should be moved back (towards the user) more; currently it's way too far forward on the weapon and doesn't look like a scoped Gewehr 43 at all. This is unlike the scoped SVT-40, which looks very similar to a real scoped SVT-40 when comparing the position of the Telescopic Sight.
(136 submitted by: Panzerjager)
137. PLAYER NAME INDICATOR: ICON (not the name the) ICON is too confusing. Very difficult to tell a friend from foe. Eliminate Icons from enemies. Or use Team Nationality icons. For instance, a German Eagle icon over German players. A Rising Sun icon over Japanese Players. Etc, etc.
(137 submitted by:MaXGTS)
138. When using a Rifle Grenade attachment, you shoot the first grenade and reload but if you run or start to run within, I'd say a good 2-3 seconds of the reloading action, it cancels it out and you have to reload your grenade again.
(138 submitted by:LEGENDCDN)
139. if you are in a tank and an ally gets on the turret and gets hit (but not killed) then he will shift sideways out of the seat and be sitting through the wall of the turret.
(139 submitted by: the king)
140. Flash nades go through walls and crates on Castle. There are no real physics with any Thrown nades, C4, Cocktails. Ive seen all the above go clip walls and crates with no bounce and almost no damage.
(140 submitted by: badmammajamma27)
141. I have noticed a glitch where if you turn off auto-aim it will become enabled again after a few games or whenever you restart the beta. A lot of other people have this issue and have to turn auto-aim offf every time they want to restart the beta
(141 submitted by: ferret_gt350)
142. In capture the flag, the statement of flag returned or flag taken only is said 1/2 the time....if not watching map or reading scrolling text the team doesn't know.
(142 submitted by: Sl1mRaVa)
152. when the BAR is set up on its bipod, it fires much faster and it is impossible to fire less than 2 shots at a time. The shots are also less powerful. I don't think the bipod should change any of the specs of the weapon other than the recoil. I haven't tried the Type 99 on the bipod, so I don't know if this is true for it.
(152 submitted by: IfIDieUrHacking)
153. http://i37.tinypic.com/e06gl4.jpg
The red circled area in that pic is a bug. I got stuck in the gap between the ground and the building. Couldn't jump, crouch, move in any direction. (edit.. oops, forgot to say... it's on Makin".. very bottom of the map - centre building)
(153 submitted by: Stumbles)
154. I would suggest making the headshot and neck shot multipliers higher than 1.5, 1.1 or not any at all for most weapons on the neck. Besides the obvious, the problem is that if a player has juggernaut, and the player that hit him in the FACE does not have stopping power, a high caliber, high velocity bolt action round, with the multiplier at just 1.5, would not kill, making his FACE somewhat bulletproof. Now I understand why you don’t want a single bullet to kill in the neck or face with any bullet. But, if its a sniper bullet, that takes more precision, and you hit a guy directly in the face, it kills him with 1.5 multiplier, at about 105 damage, to a not juggernaut player. But the anomaly occurs if it were a player with juggernaut, where a direct hit in the face would not kill him. I think neck and face multipliers should be 2.0 or more in order to fix this, and chest multipliers could remain the same.
(154 submitted by: bpmachete)
155. In hardcore (not sure about core)search And destroy you can plant the bomb inside the targets and the other team will never find it.
156. rocket jumps (getting on a crate or similar things and aiming the bazooka to the ground, then at the same time jump and fire. when the rocket explodes it gives the player a bit more height) need to be fixed, its used to get to places that normally cant be accessed by jumping normaly, a glitch i suppose. there is no way you would be able to fire an bazooka/rpg at your feet and not die, hardore or not.
157. I dunno but the BAR seems to fire a bit slow.
(155-157 submitted by: Thatdude407)
158. Minor bug in the M1 Grand Challenges....Rifle Grenade (Challenge 4) is listed prior to Telescopic Sight (Challenge 3).
(158 submitted by: Sl1mRaVa)
159. On hardcore search and destroy it dosnt tell you when your the last player alive in your team.
(159 sumitted by: The Protein Kid)
160. There is a window on makin (near where japanese begin) where, if you jump out of it you get stuck on a rock.
the legs of players in prone are going through thin walls and are vulnerable to damage
(160 submitted by: Firemonkeylive)
161. The deep impact density on certain objects is too thick.For example on Makin on the Hut which is roughly located in the centre there is some sheet metal that should easily be deep impactable (I know it's not a word) yet bullets do not go through regardless of having deep impact on
Mobility on Shotguns should not be set to maximum (just take a notch off) as though they are somewhat light they are cumbersome in the sense of the size.Shotguns also have a tendancy to double fire (an obvious glitch) if the fire button is pressed quickly (please note this does not happen all the time)
(161 submitted by: CloudSFF7)
162. Team Killing team mates that are in last stand should take 10 points off of that team's overall score, as it's blatantly cheating.
(162 submitted by: rea1high)
163. On Makin, I saw a guy laying down under water and shooting people as they ran by. I have no idea how he did it, but he was in the water pretty close to the tall tower somewhere. I finally killed him by throwing grenades in the water, but I couldnt see him at all.
(163 submitted by: GreaseGun)
164. On castle, in the centre with the white wall, when someone shoots a bazooka rocket at you and your behind the wall you die.
(164 submitted by: I DemonJ I)
165. I had 1 gernade when i spawned. I ran out and got shot, so i was put into "second chance" a teamate revived me and when i got up i had 2 gernades.
(165 submitted by: Steadygoblin)
166. http://www.youtube.com/watch?v=S_rZODwRr3
I Nothing big but still needs to be fixed.(Video shows what i mean)(Yes that's my dog in the end).The video is about Makin Ghost doors.
(166 submitted by: Kokisman123)
167. Ok, sometimes, in CTF, either when you capture a flag or return your flag, sometimes it gives you an artillery strike. I don't mean killing someone with it, I mean just the act of putting the flag in your capture point or returning your flag. And it's not like I have a recon in waiting or anything, it just plainly gives me an artillery strike. Weird...
(167 submitted by: comedianmasta)
168. When an enemy is booted from the game for team-killing, your announcer makes it sound like he was on your team.
169. When you attach a rifle grenade to the Gewehr 43 (have not tried with other weapons yet) and you have to jump, AND THEN climb up onto a ledge, when you land, you have to reload the rifle grenade onto the adapter.
(168&169 submitted by: antman311)
170. Frag Grenades stick in tree's, not realistic, with the weight of the grenade it would just fall or go through the tree, same with special grenade.
(170 submitted by: Zarr)
171. COULD NOT pick up bomb on hardcore search and destroy. I walked over it 100 times and it would still be sitting there. (Yes it had the little bomb indicator)
Edit: It was on Castle
(171 submitted by: Hidingmaster)
172. If you are killed and have last stand while on a dropped weapon, you can pick that weapon up while in last stand. I was just in last stand with a friggin Thompson.
(172 submitted by: Xander123)
173. LMGs deployed on Bipods should not need to be undeployed when reloading. Simply slap another mag in and you're good to go.
(173 submitted by: VastShadowz41)
174. on Round house when your on the cat walk you cant put c4 on the ladder gaurd ,casing what ever it is, it goes straight through
(174 submitted by:Sofa King27)
175. M1 Garand Marksman Challenges III and IV are mixed up. You unlock the scope last, even though it says you unlock it third in the chain.
(175 submitted by: antman311)
176. I have noticed you can trigger bouncing betties through walls. It doesn't hurt you but it is an easy way to get rid of them without having to shoot them. I don't know if this was intended. Just letting everyone know.
(176 submitted by: X Factor)
177. On the Makin Map. Grenades go through walls that are of waist height. The huts and other very small walls enable a grenade to go straight through it. I was using the sticky grenades and it would never stick, instead it would go through the wall. I tested this several times to make sure it wasn't just one small wall, but it was several. (I only used the sticky grenades, i did not try this with any other grenade.)
(177 submitted by: UberPancake)
178. If you are playing a hardcore gametype and the host keeps TK'ing, he cannot be kicked. We get Kiefer saying he kicked him, but a note comes up and it says "cannot kick host."
(178 submitted by: Hank Gibson)
179. I sniped a few people today on Roundhouse, and I got the kill 5 people in a turret challenge. They weren't in a turret.
(179 submitted by: Penguiinn)
180. When you have the 2nd chance perk and you basically get last stand for free, and from the way other people have posted I'm not imagining this - surely thats not right. It should just be the medic ability?
(180 submitted by: Alex_Ra)
181. I experienced the same thing in COD4. Your bullets and grenades from grenade launchers shouldn't disappear out of thin air when you die. Not a lag thing, they just disappear.
(181 submitted by: ldees)
182. If you unlock something with one account (lets say bouncing betties) and you go on a different gamertag that is level.. 10 maybe.. that level 10 will have bouncing betties also
(182 submitted by: Whaaa Happened)
183. Bullets "wizzing" by you sound like someone missing you with a knife.
(183 submitted by: SNewell)
184. You need to be able to kill dogs at longe range ( over 100ft ).
It takes 2 shots to kill on HC with some Rifles even with Stopping Power.
(184 submitted by: Pelaquin)
185. Okay this is a glitch I found, it's kinda hard to explain but I'll try my best.
Okay say my class is Thompson with the dot sight.
Then I pick up a Thompson with a suppressor instead of my pistol.
So I now have 2 Thompsons (the attachments do not matter, this is just to show which one is which)
Now say I come across an enemy and I use half of the magazine of the Thompson with the dot sight. I am in a bit of a tight spot with no time to reload so I switch to my Thompson with the suppressor (because it should have full ammo and it is faster to swap that it is to reload).
So I swap to the suppressed Thompson AND... it is not fully reloaded it has the same amount of ammo missing as the Thompson with the dot sight!
The I say okay I will reload the suppressed Thompson. Click, Click, Click - reloaded. I switch to my Dot sight Thompson to reload it as well BUT it is already reloaded!
I hope you understand what I am trying to say, it is a pretty abnormal glitch but quite a big one if you pick up a second weapon
So pretty much it is like 2 separate guns sharing the same magazine.
(185 submitted by: s34mu5)
186. Sometimes you cant pick up the bomb in search and destroy from a killed allie who was previously carrying the bomb. Also you are unable to defuse the bomb. You just stare at and press X and nothing happens... you end up losing the round and looking like a complete RTARD.
(186. submitted by: alKold)
187. Bouncing Bettys work great if they're yours but they are impossible to spot if not. They need a little more visibility like the claymores in COD4. Not much but a little something to give people at least a slight chance of avoiding them without bombsquad being used.
(187 submitted by: Rok Lobster)
188. Bouncing Betty says that they are pressure activated put more like when u walk past activated more like a sensor needs to be changed!!!
(188 submitted by: Buster686)
189. In castle when you go to the dojo you can rest your bipod lmg on the wooden panel but where ever you put it on that certain panel you cannot aim left, once turn right you can move it back to original postion but cannnot aim left from the start which is very annoying (the wooden panel under the top floor where everyone camps in the dojo.
(your under the top floor facing straight ahead so the ladder would be to your right, you can set the bipod any where on the panel ranging from the very right to the very left or even in the middle and there are two lilittle walls either side and a wall narrow wall behind you - anywhere or the panel you can aim right and then left back to the middle but cannot aim left which is annoying as that is where the two entrances are to capture the flag in the dojo, and its not the wall blocking you as its not effecting you when aiming right but yet it does left even if your not near that wall)
(189 submitted by: cod-maniac)
190. Ok so i was just playing Search and Destroy, and one of my team mates got kicked for Teamkilling, trouble is, he had the bomb when he was kicked and the bomb disappeared. None of us could pick up the bomb. Now i've only seen this once so not sure if this is a one time only thing or it is an actual glitch. Hopefully the devs will notice this and get it out of the full game.
(190 submitted by: Rossmci90)
191. Artillery Strikes are bugged, same as they were in CoD4. You can time it with a friend and let off two at once, or you and an enemy can (very luckily) let off two at once. Have not tried with more, but it is a simple matter of opening the screens and then counting down from three, and both players pulling the trigger for the Art Strike at the same time. Very buggy, and not cool if the map is blanketed.
(191 submitted by: Inedicius)
192. Kill the Tank Gunner Challenge
I was running around saw a guy get out of the tank killed him and completed the part one of the challange. I think it leaves the "tank gunner" signiture on him after he leaves the tanks gunner position. He was no longer near the tank (roughly 50 yds away from it) and had killed people post tank gunner. To give as much info as possible in case it was a "one in a billion chance" thingy:
I was using the MP40 with the barrel clip and the regular infantry grenade, with stopping power and steady aim, bouncing bettys, and the "reload the tanks main cannon faster" perk.
(192 submitted by: Newtstradamus)
193. This is about artillery strikes: what happens is when you call in an artillery strike the map first pops up and you can chose where you want to call it in. So I was about to call in my strike (I was looking on the map)...when I was suddenly attacked, so I closed the artillery map and started fighting. When I tried to call it in again (by pressing on the D-pad), the strike was magically gone. This has happened to me and my friends and we don't know if this is a glitch in the beta, or if it really is going to be this way. If it is, I think it should be changed; so that way you can always try to call it in again, if you are interrupted
(193 submitted by: Infamous Grunt)
194. i find during a game i am completed challenges before i've actually done them, and getting kills when i haven't even fired my weapon, it doesn't happen alot but it does happen, there is something weird going on with the challenges though
(194 submitted by: RIGGS-39)
195. On castle I got a 3 kill streak, as soon as i killed the fourth person i call in my recon, I kill my 5th i get another recon, 6th, another recon, i went on a 15 kill streak and got a recon for every kill after 3.
196. for some reason when you plant both bouncing betties your gun doesnt come back to your hands until you press "y", not sure if this was intentional or not.
(195&196 submitted by: Thatdude407)
197. On makin War while someone goes between barrels to cap the point he will get stuck and there is no way out http://i311.photobucket.com/albums/kk46 ... /makin.jpg
198. on most bolt and rifles I've noticed that while u fight someone and he shots u lets say once, while u shot quickly back ur gun most of the time will shoot twice or 2 bullets
(197&198 submitted by: dazzleshot)
199. There needs to be a respawn delay in Hardcore between 5-15 seconds like COD4 (or maybe between 5-10 would be better), the instant respawn sucks in this mode. This also makes it so you can't switch classes until you spawn in and risk getting killed again because you wanted to change your class.
(199 submitted by: Solo66)
200. but there's a building on Makin that you can get into that has no open windows or doors. It's on the Marine spawn side.
(200 submitted by: x_the_seeker_x)
201. If you are laying down by the sandbags on the tower in the water on Makin map, and looking toward the big round hut in the middle, your shots aren't always detected. I've found myself missing a lot of shots using the M1 Garand with sniper scope even when not in the spot described. I can't say if it's lag or not, but I usually have a pretty decent connection to the server
(201 submitted by: cod4mwyay)
202. spawn killing in the same spot is possible. i was playing capture the flag on roundhouse and found many spots near the enemy flag where i could just sit in a corner and wait for people to spawn. They would spawn their every 20 or 30 seconds and i could kill them before they could move.
(202 submitted by: Kev92715)
203. I was on castle and multiple times I would shoot a rocket launcher at someone, it would explode on the ground right next to them and they would be no damage taken what so ever, I am not sure if it is a bug or a rocket damage problem
(203. submitted by: blainej03)
204. I don't know if this happens a lot, but I got shot then went into second chance. A team mate came over to revive me once he was done it killed me, and said that I was killed by that particular team mate which wasn't the case at all. We was both dumbfounded, and the only thing that could be said was "ummm maybe you grabbed the wrong shot XD"
(204 submitted by: Kkrunch40162)
205. I found a glitch on castle where if you lie down near the house with the sandbags in the window then you can go through the sandbags and shout people but they can kill you. Tried it a few times, sometimes it worked and other times it didn't. I thin it depends on how far in on the sandbags you are.
(205 submitted by:Villageloon)
206. Makin, Search and destroy bomb B: Got stuck on the canopy by the bomb and could'nt move or jump for remainder of the round, could only look around and shoot. Could duck but couldn't go prone.
207. All maps, Search and Destory: when planting the bomb, have had a few occasions where the character never drops the bomb, once planted I run off, the game says the bomb is planted but the bomb is still in the players hands, you have to change weapons to drop it.
(206&207 submitted by: Dr IntenseRage)
208. Several times I have been killed by my own bouncing betty after killing someone and waiting about 8-10 seconds to place it next to them. The bodies used to twitch in COD4 but they stopped after about 3-5 seconds. The bodies seem to keep moving a lot longer on the beta then in v4. I have even had a betty go off killing someone and then placing it on the other side of the wall from the dead body
(208 submitted by:Theory206)
209. Please get rid of enemy names through smoke/flares and obstacles. Why are enemy names even on? You can't see them through smoke etc in cod 4. If this is not fixed, then you may as well get rid of the smoke/flares.
Smoke is very effective in COD 4, in thisa beta, its of no use whatsoever when you have a bright red name above your head, you can't be seen, but the brightly lit neon name can.
(209 submitted by: Holloguts NMBT)
210. Under the map glitch on makin. Not sure how to get there but im sure its on youtube by now
(210 submitted by: **************)
211. I just played a game, and I completed the challenge Turret Hunter II (kill 25 tank gunners), but this unlocked when I was in a firefight with someone and killed him with my pistol. He was not in a tank, and a tank wasn't anywhere in the vicinity
(211 submitted by: Poofs)
212. This pertains specifically to the War gametype on the map Roundhose.
The problem: Wermacht have nonsensical spawns on their second flag (i.e. Red Army winning, just captured middle flag). More often than not, I've found that Wermacht spawns all the way across the map while this flag is contested, putting them next to the Red Army's second flag, of all places! When the Red Army's second flag is contested, they spawn in the adjacent train yard, which makes sense.
However, the Wermacht spawns on their second flag will often prevent them from making a decent comeback.
(212 submitted by: TV Casualty)
213. sometimes the Dogs float when they are killed. I have seen it quite often on Castle mainly, but I'm sure it has been seen somewhere else.
(213 submitted by: Destinyx3)
214. Every time I start a new game I have to go to the options menu and change the Target Assist to off. Shouldn't that save?
215. Playing on Hardcore mode, friendly icons don't always appear. I've accidentally shot so many people because there wasn't an icon indicating they were on my team.
(214&215 Submitted by: Slayer)
216. on round house i was in a tank near where the tan take spawns, and i was hit with a bazooka or satchel charge and instead of killing me or just hurting i was teleported under the map into water and screen went blue and i swam around until i ran out of air and died. obviously someone was glitching under the map in the game and confirmed that i was under the map swimming around in an area that you cannot reach from the under map glitch. probabl wont be a comman problem but just a heads up.
(216 submitted by: n4p4lm drunkest)
217. On Roundhouse, specifically near the last Russian flag on War, there are several derailed train cars that seems to tankers rather than cars. Several times, a bazooka fired from one side of the tanker has gone through the tanker and killed me. I saw this through the killcam which followed the rocket through the tanker.
(217 submitted by: TaeKwonDonkey)
218. Found another one. Vehicle challenge Behemoth III. When I reached it the counter said 25/50 yet the description reads Kill 35 enemies with main gun of tank (3 of 3).... um which is it?
(218 submitted by: Slayer)
219. ayonets need to thrust instead of slash. Although I use an 1853 enfield rifle and bayonet, the concept has remained the same. THRUST! Also, there is the LUNGE movement, which basically has the soldier throwing out the right arm and moving the left leg towards the target (with gun in hand) to stab an enemy. With WaW weapons, this would give the soldier a 6-8 foot range. SO, maybe not?
(219 submitted by: jOEshMO)
220. ROUNDHOUSE Glitch....when u walk up the stairs to the catwalk, you cant put a satchel charge on the stairs....it fall right through to the ground below
(220 submitted by: niacas niacas)
221. I got stuck in prone on a porch in Makin. Facing the jungle (back to the water) it was the hut with the big window facing the farthest trail into the jungle on the left side of the map. It was the porch on the left of the building where this occurred. Couldn't move to stand crawl or aim. I had to ask a squad mate to shoot me.
(221 submitted by: rh247)
222. Bouncing betty's can sometimes not be destroyed with a bullet. I have found that when you plant it in the bottom of the creek on Makin inside the water they are unable to be destroyed by a bullet. Also saw it happen a few times near Target A on Roundhouse in HC S&D.
223. Also I have witnessed a few times where after the bomb has been planted, the bouncy betty's placed by the defending players around the target can be set off by the defending team essentially killing teammates. This has happened about 4x so far.
224. When you check the map using the up button, your gun fires off a round. This isnt visible for the person that is checking the map, but it can be seen by players spectating that player. This is a problem when you are playing S&D and do not want to be found. Especially when you have a loud gun with no silencer.
(222 - 224 submitted by: Ghaleon69)
225. If you're spectating in hardcore, the reload animation for the type 100 SMG is incorrect. It shows the player reloading a magazine from underneath the weapon instead of the side
(225 submitted by: minemagnet506)
226. When using a Gewehr with grenade launcher, if you die while reloading you respawn with grenade launcher already in place and loaded. Dont know if it happens with any of the other rifles.
(226 submitted by: workdamnyou)
227. http://www.youtube.com/watch?v=5s9f9EEOSQg - tree texture/shadow pop-in. In this example coming out of the hut on the West side of Makin. Also on a lot of the trees at the North West corner. Also happens on Roundhouse with most of the grass where the shadow suddenty appears on the grass as you move towards it. Oddly doesn't happen on the grass in the Castle map
228. http://www.youtube.com/watch?v=u9g9LzJj7jY - Tree pop in, middle of the screen about 3rd way down. A couple of them just appear suddenly
229. http://www.youtube.com/watch?v=f_5cjCZg_9c - Boat pop in, the 2nd boat suddenly appears and disappears as you move forwards/backward
230. I also noticed when you re-spawn in a hut facing the sea, the lighting out by the sea doesn't appear straight away.. the view outside the hut door flicks from dark (not total darkness) to light.
231. At the east end of Roundhouse facing west theres a train under a large square archway(?).. when you approach it head on from the back there's a texture shift on the metal black plate. it's not exactly pop-in because the texture is already there but what you can see of it appears to change
(227 -231 submitted by: jmp909)
232. on Makin, I have been killed by a bouncing betty that was placed under water. It was under that house thats high up on stilts if that matters
(232 submitted by: dancyork)
233. Sometimes I am not able to run with the STG-44, doesn't happen all the time though. Also when I went into last stand the pistol started firing at the same rate as the STG-44.
(233 submitted by: Sidney1975)
234. If you have the MG42 and need to reload, you can hit X to do it bit then set up the bipod and it will skip it giving you a full clip without actually reloading. (I haven't tried this myself, but I've seen it done.)
(234 submitted by: Demonic Essence)
235. There is a bug on the 'Castle' map on the Marine raider spawn point ( the destroyed enclosed three tier area ) if you go out to the left and down the path there is a stone pallet if you stand on it dogs will never be able to attack you which is odd because its about 12" off the ground....
(235 submitted by: IGRAEVENI)
236. on castle i threw a flare at the foot of the bridge going over the coy pond, and the flare lighting effect stayed there the whole game.
(236 submitted by: nicki_san)
237. Last Stand Ammo Bug - If you're running around dropping guys with your pistol, if you die with 1 bullet left in your pistol, suddenly last stand gives you an instant full clip. Should be left with the current amount of ammo in the weapon.
(237 submitted by: Contego Lupus)
238. Sometimes if you shoot rockets at people it'll go through their head without a hit detection. On thew same note, sometimes I'll shoot bazookas (and tank shots) at people and it'll hit right near them and not even show damage/ hit detection. I've heard rumors of this happening in artillery strikes too.
239.My friend went into last stand on a ladder once and floated in mid air
(238&239 submitted by: comedianmasta)
240. When in a tank turret you can hold left or right (whichever way you want to go) and tap the left trigger and you will move as fast as you want. I don't know if anybody else knows about it. Patch it, please.
(240 submitted by: Chilled Fatality)
241. on Makin i jumped out of the spawn hut on the far east side facing west. I think it was the third window from the left where the steps down are. I got stuck against the wall outside, possibly behind the rock to the right. I couldn't jump or crawl out of the position so had to wait until i was killed
(241 submitted by: jmp909)
242. if your hit your RB to throw a grenade and someone shoots u the nade disappears...how...it should drop on the ground like martyrdom
(242 submitted by: maxaveli23)
243. Tank Turrets should be able to penatrate just as much concrete as any other gun in the game. They were designed to penatrate 5" of steel.
(243 submitted by: esactun)
244. this occurs with :N00b tubes (rifle grenades)
and also with Bouncing Bettys
I've only really seen this happen on Makin myself, but I have been behind a solid wall of a heigh taller than the player model, and i clearly saw the projectile land on the other side of the wall BUT the splash damage actually went through the wall and killed me. I could sort of understand if it was a waist high wall, or even one where my head was exposed, but i was completely separated from the projectile by the wall so i should have been protected. I have seen this happen with bouncing bettys as well, you set them off even though you are behind a wall and boom you're dead through the wall. to reproduce i would imagine you could test by having a player sit behind a wall and drop n00b tubes on the other side shouldn't be too hard.
(244 submitted by: Stamperrific)
245. When you throw primary or special grenades or satchel explosives the get stuck on trees, on the tip of leaves and right in the middle of the tree, so on maps like makin its extremely hard to throw anything
(245 submitted by: tedwards)
246. Sometimes when getting out of a tank you can't use and see your weapons.
(246 submitted by: Dale08)
247. I was playing HC TDM on Roundhouse and I was the gunner in a tank my friend was driving. Got out of the tank and it put me in front of him. He continued to move forward in the tank and run me over. It didn't kill me but when he passed I was stuck in the ground, couldn't move but could look in any direction. I crouched, and then was stuck in crouch in the ground. I had him turn around and blow me up. He said it looked like my feet were stuck in the ground. This happened underneath the catwalk.
(247 submitted by: O67_Kurtis)
248. I have seen people running around with no legs and when you kill them still coming back with no legs at all. This may have something to do with lag
(248 submitted by: ZeeBurb)
249. When dogs are in attack, you can go to a corner of the map and crouch down and the dogs cannot reach you. I'm not sure if this is the case with every map, but I have done it with the 3 maps in the beta.
It must be the exact corner of a map. Not it a building, or on top of something, unless there is nothing behind it. You also must be crouched down looking toward the map.
(249 submitted by: KEDSKIT)
250. Kar98 with bayonet (and probably all weapons with the bayonet attachment). Ive noticed that if you knife someone with the bayonet attachment, it shows that you've killed them with your gun (Gun symbol). But when you check the barracks it doesn't count for the gun kills. If its going to be like this I think this should be changed, because if we are going to use a bayonet instead of a scope, etc. it should at least count as gun kills.
(250 submitted by: Infamous Grunt)
251. I went to use a arty strike and a teammate had just used one so it would not let me, so I backed out of the screen. For the next 30 seconds the map kept popping up and I had to keep backing out of it. This was on Round house.
(251 submitted by: Kliermaul)
252. Sometimes in CTF, at the end the in game voice says something about "We aren't out of it yet", or we can still pull this out, or whatever the line is, but it's not Halftime, the game is over.
253. And, I die ALOT when placing Bouncing Betty's. I would say 3 out of 10x. Sure, sometimes there could be a person in proximity, but I have planted them plenty of times in CTF while playing with my clan and we have excellent communication and I KNOW there was no enemy anywhere near me.
(252&253 submitted by: GeneralSpecific)
254. When using the Kar98 I noticed that most of the time it doesn't register as a hit, even the the aimer is clearly on them. This gets more apparant the farther out you are. I assumed it was from accuracy or bad aiming, but it happens when people are standing still and I try to get easy/cheap headshots. THIS IS INSANE!
255. in roundhouse a dog went into the glitch to kill someone, then jumped out of the ground and ate me!
(254&255 submitted by: comedianmasta)
256. Location: Roundhouse, warehouse side of center building, next to buried train pile
Equipment used: Tank driver, by myself
Circumstance: Shooting at the warehouse second floor window 5th kill streak. Immediately went into arty screen after shot (quickly). Attempted to initiate arty at same time friendly got his arty off resulting in the title stating it was unavailable.
Result: Erratic rapid firing of main turret, erratic movement side to side of turret, unable to get out of said tank. Enemy placed satchel charge killing me and destroying tank.
(256 submitted by: Gunny DJ)
If you have anything to add to this list please post and I will put it in the master list.
Lets keep this Thread clear of re-posts
**CM_Garrote: List continues here:
Code: Select all
http://www.callofduty.com/board/viewtop ... 64#p390064
Re: ***Beta Glitch/Issue/Bugs List***
hmmm.... i guess i see why some people don't like it
. i read down to about 100 then stopped.


LOL!!! sooooo true.44. THOMPSON. too good! the only person who i think should b able to use that thing is Jesus Christ the Messiah himself. rofl. needs to be demoted. BIG time
(44 submitted by:kaptain117)

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"A still more glorious dawn awaits- not a sun rise, but a galaxy rise. A morning filled with four hundred billion suns: the rising of The Milky Way." - Carl Sagan
[15:19] _MattyTÒ£eFarmer_: infinate
[15:19] _MattyTÒ£eFarmer_: u r smarter than me
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Re: ***Beta Glitch/Issue/Bugs List***
156. I will break their hands if they fix it!
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Re: ***Beta Glitch/Issue/Bugs List***
Impossible without making Rockets too realistic and retracting from gameplay.Berlinboy6329 wrote:156. I will break their hands if they fix it!
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Re: ***Beta Glitch/Issue/Bugs List***
wow...
would you mind stop complaining about the game?
seriously u use a lot of bug like strafe jump , bounce jump , explosive jump , then after u complain because there is bug in the game?
...
what ever it was pretty long to read n1 lol
would you mind stop complaining about the game?
seriously u use a lot of bug like strafe jump , bounce jump , explosive jump , then after u complain because there is bug in the game?
...
what ever it was pretty long to read n1 lol

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Re: ***Beta Glitch/Issue/Bugs List***
very much points are just bullshit....
who the fuck wrote this list?? much points must be written by totally noobs who have no clue about cod...
who the fuck wrote this list?? much points must be written by totally noobs who have no clue about cod...
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Re: ***Beta Glitch/Issue/Bugs List***
Yeah, most of them are probably by people who realised they're no good, and so blame it on the game...
[23:21] Damselflies<3MyDog:

[23:21] Damselflies<3MyDog: head*
[23:21] Damselflies<3MyDog: heart * !
[23:21] Damselflies<3MyDog: ffs that joke failed
[23:21] Damselflies<3MyDog: fuck you

____________________
[21:11] Damselflies<3MyDog: indeed!
[21:11] Damselflies<3MyDog: mes gay

[21:11] Damselflies<3MyDog: i kissed a boy!
____________________
[18:02] Damselflies<3MyDog: as far as i kno, men cant be pregnant
Re: ***Beta Glitch/Issue/Bugs List***
some of them have good points, for exmaple. LMGs are overpowered in the beta and bolt rifles are underpowered. Also, the bazooka should take 2-3 shots to kill a tank... not the normal 6-8 that i have to take to kill one.

"The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together."
"A still more glorious dawn awaits- not a sun rise, but a galaxy rise. A morning filled with four hundred billion suns: the rising of The Milky Way." - Carl Sagan
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Re: ***Beta Glitch/Issue/Bugs List***
tbh im happy if bolt and sniper are underpowered, in other cod they totaly ruin the game...Infinite wrote:some of them have good points, for exmaple. LMGs are overpowered in the beta and bolt rifles are underpowered. Also, the bazooka should take 2-3 shots to kill a tank... not the normal 6-8 that i have to take to kill one.

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Re: ***Beta Glitch/Issue/Bugs List***
No they don't.
(Sniper)rifles are for the pros
(Sniper)rifles are for the pros

matt101harris wrote:big cock was the first thing that came to my head lol
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Re: ***Beta Glitch/Issue/Bugs List***
noob*[SoE]_Zaitsev wrote:No they don't.
(Sniper)rifles are for the pros
they just camp in a tower or where ever then click like a lil flash game..
but what ever bayonet on cod5 ftw! lol

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Re: ***Beta Glitch/Issue/Bugs List***
No, suckers camp, not good players.
matt101harris wrote:big cock was the first thing that came to my head lol
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Re: ***Beta Glitch/Issue/Bugs List***
taking a tank out with bazokka is really annoying ...
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Re: ***Beta Glitch/Issue/Bugs List***
tbh. i love bolt action rifles, especially on hardcore when because u 1 hit everything if u have stopping power unless they have juggernaut... then it takes 3 bullets to the chest to kill them ( YES, 3... MOTHER FUCKING 3 IF YOU HAVE STOPPING POWER WITH A BOLT ACTION RIFLE ON HARDCORE (i used mosin for that)). i don't see the point of the sniper scope except on the m1 garand. Its a lot easier to use iron sights with the 3 bolt actions in beta + u can have 2 rifle grenades instead of a scope! that's 2 easy kills + whatever kills you get with the rifle PER DEATH, imo.

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Re: ***Beta Glitch/Issue/Bugs List***
with the way all the other guns work and the shitty hit detection all bolts should be one hit kills in hc and non-hc unless someone has juggernaut.
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