more CoD5 info

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topher
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more CoD5 info

Post by topher » July 23rd, 2008, 5:33 pm

x360 online co-ops video: http://www.gametrailers.com/player/36745.html

Wii Ingame Video(LoL) http://www.gametrailers.com/player/36535.html

Another interview video: http://www.gametrailers.com/player/36146.html

Game pockets: [img=http://img201.imageshack.us/img201/1071/cod5packsgb6.th.jpg]

Additionnal Infos for multiplayer : Also returning bigger and better is the lobby’s party system. More in line with the full range of options Halo 3 offered, you’ll not only be able to have private parties, but also, when your group merges with a larger room, your crew becomes a squad once the game launches. This means you’ll be identified as a group-within-a-group, and you’ll respawn closer to your buddies and get perk-like rewards for fighting together.

As for the player count? It’s still being tuned, but certain variants will support 18 players — up from Modern Warfare’s 16 but down from 24 in Call of Duty 3. The latter, of course, offered 24 in the vehicle-laden War mode, and you’ll be happy to hear that War returns in WaW, along with vehicles. We were shown (on paper) a handful of tanks, as well as a couple of personnel carriers. The final vehicle count is still TBD, but what’s interesting is that some modes will support vehicles and some won’t.

Balancing the introduction of fire to the game — and hell yes, you’d better believe the flamethrower will factor into multiplayer — is the addition of water-based gameplay. One multiplayer map we saw had waist-deep water you could wade through to access a ladder leading to an advantageous sniper point, but you had to swim very slowly and expose yourself to gunfire to reach the overlook. Treyarch’s even tweaked the physics system so that Molotov cocktails fizzle out and float, while grenades sink to the bottom, explode, and cause water to bubble to the surface. If we were more clever writers, we’d comment that multiplayer seems to be coming along rather swimmingly. Ahem.

-Perk like rewards for fighting with your squad
-Squad identification in lobby and game
-Max players still being tweaked
-Personal carriers as driveable vehicles (Surely not a Harley? Halftrack maybe?)


Source: http://www.callofduty.com/board/viewtop ... f5294ea9bb

It gives you a general idea on how it will looks like. Seem to be a mix of COD4, UO and BF2
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[SoE]_Zaitsev
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Re: more CoD5 info

Post by [SoE]_Zaitsev » July 23rd, 2008, 6:02 pm

More console news orientated.
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: more CoD5 info

Post by Pedsdude » July 24th, 2008, 12:53 am

Still, if they include most of what was stated in the PC game then it definately sounds interesting.
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Re: more CoD5 info

Post by Soviet » July 24th, 2008, 1:15 am

[SoE]_Zaitsev wrote:More console news orientated.
was the same thing with CoD4. They target consoles cause they want to target all the stupid console fanatics. They know PC gamers aren't going to start jacking off to something just because it has flamethrowers in it. They understand all PC gamers want is footage to see what it is like.

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Re: more CoD5 info

Post by steveuk » July 24th, 2008, 5:06 am

Anyone knows what PC Spec/requirements is required?? im currently on a AMD 3-gig processor, 1 gig ram, 7600GS GFX card.
Im building a better system this week, AMD 4800-Due-core, 2-gig memory, Gigabyte GA-M68M-S2l Gamers Motherboard, 500Watt PSU, 8500GT GFX Card... Would COD5 work on both machines.??

Steve

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Re: more CoD5 info

Post by xeno » July 25th, 2008, 8:23 pm

http://xbox360.ign.com/objects/142/14222038.html

Cod 5 will have 2 player offline co-op and 4 player online co-op
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Re: more CoD5 info

Post by [SoE]_Zaitsev » July 25th, 2008, 10:17 pm

Yeh, I know that, co-op is always awesome :)
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