Missing FX Problem.

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Dizzy
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Missing FX Problem.

Post by Dizzy » May 10th, 2008, 3:29 am

Im trying to add a fire into my map. When I load the code in my GSC it shows up as "Missing FX"

Here is the code:

Code: Select all

main()
{
level._effect["fire"] = loadfx ("fire/fire_vhc_dl_aftermath.efx");
maps\mp\_fx::loopfx("fire", (288, -1312, 32), 0.6);
level._effect["smoke"] = loadfx ("smoke/car_damage_blacksmoke_fire.efx");
maps\mp\_fx::loopfx("smoke", (288, -1312, 32), 0.7);
maps\mp\_load::main();
}
I tried the tutorial on mods online and I had no luck. I googled it and could not find anything.

Any help appriciated.
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Drofder2004
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Re: Missing FX Problem.

Post by Drofder2004 » May 10th, 2008, 6:15 pm

try adding the full path fx/fire...
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Dizzy
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Re: Missing FX Problem.

Post by Dizzy » May 11th, 2008, 8:32 am

Drofder2004 wrote:try adding the full path fx/fire...

I did it said some error about not needing the full extension...
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Daggerblade
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Re: Missing FX Problem.

Post by Daggerblade » November 10th, 2009, 6:40 am

yo yo...get rid of the .efx at the end...because it looks for that automatically...so therefore it is looking for:
fire_vhc_dl_aftermath.efx.efx
car_damage_blacksmoke_fire.efx.efx

what you need is:
"fire/fire_vhc_dl_aftermath"
"smoke/car_damage_blacksmoke_fire"

sorry i know this is an old thread, didn't mean to bump. But hopefully this will help Dizzy and anyone else who has the same problem.

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Drofder2004
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Re: Missing FX Problem.

Post by Drofder2004 » November 10th, 2009, 3:25 pm

This is over a YEAR old. The chance of Dizzy requiring a solution now after this time is very slim and the chance of him remembering to check this thread is even less likely.
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