1-way walls
Moderator: Core Staff
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- CJ Wannabe
- Posts: 25
- Joined: February 7th, 2008, 10:07 pm
1-way walls
How do you make it so you can walk through a wall one way, but not the other, like at the end of jm_canonjump you can get out of the finish room through the door, but not in.
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- Site Admin
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Re: 1-way walls
It would work if you had one side of the brush textured with Clip and the other side a texture you can pass through, I believe.


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- Core Staff
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Re: 1-way walls
nope. ks wins.Pedsdude wrote:It would work if you had one side of the brush textured with Clip and the other side a texture you can pass through, I believe.
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-=[CoDJumper.com Movies]=-
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[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- CJ Worshipper
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Re: 1-way walls
If you make a 1 unit bigger brush over the patch that is colliding, your shots will still go on them.
This is good for secrets
But yeah, ks wins 
This is good for secrets

