JumpZone Preview map (Yet another new Project)

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steveuk
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JumpZone Preview map (Yet another new Project)

Post by steveuk » February 12th, 2008, 2:37 pm

Ok ive had loads of good times here and i like to say i love being here in the COdjumper Forum Team.
IVe decied to put my Projects aside, and start a fresh one, just for CodJumper.com

My New Project is a jump map of course, i hope it may be used at some stage.

It will have 2-3 types of sections to it, with differnt types of Platforms, ive made a kinda large building which will have jump all over and around the building i hope.

Due to i cant say how far apart the jumps will be, i think Realy good jumpers will be able to jump the map within 10 mins. beginners maybe within 20-30 mins.. There is no real hard jumps on this map, mostly standard jumps, and if using the CODjumper-Mod, people could use the RPG to make any hard jumps if any found.

Here is a preview of what ive done so far. images are on my webspace so i hope they will load, will proberly upload to Imageshack later and change the links over,,



This is the Spawn Point
Image

This is where you start of jumping
Image

When you finish the 1st part you be taken to a alley (pt1 of the Alley with mid air jumps. Added later today..
Image
2nd part of the Alley, very small and maybe just be able to get down there with mid air jumps..Added later today..

Image

After the 2nd Alley reals thin, ya might just make it along the walls.lol..there at the end ya 'll be put into a small Court yard, Jump blocks to be added later today
Image

Inside the Building.. Not sure what kind of jump ledges im going to put here yet , maybe barrels on ground, with a wall,building up around the building,like a kinda of a mountain path kinda thing.? untill you get to the cealing, then have jumps there leading to the exit.
Image

This will be the Exit and maybe the End of the jump map, with the Sign Finished on top of the roof
Image

Hopefully i hopeto have the map done within a few days as i want to ask marshall some questions, which i wil ldo here.

MArshall Questions for you.

How would i make a Moving object, like lets say. you on a ledge, and to make a sertan jump you have to jump onto a moving part like a elevator but not going up and down, but sideways./Front and backwards.

Could i make Flames cumming out of the ground/or cumming from one of the stones and you have to jump over it while the flames pop up and down.?? IF caught you die, but you respawn from where you died.???

How hard will thesebe to add.?
Do you understand these questions.. if they are to hard i wont bother.

Please leave comments on the map to

Steve
Last edited by steveuk on February 12th, 2008, 4:02 pm, edited 1 time in total.

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aicaramba
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Post by aicaramba » February 12th, 2008, 3:10 pm

I think its done the same was as in cod1. Here is a tut:
viewtopic.php?t=2963

If its not done like this you will hear shortly ;)
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steveuk
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Post by steveuk » February 12th, 2008, 3:31 pm

aicaramba wrote:I think its done the same was as in cod1. Here is a tut:
viewtopic.php?t=2963

If its not done like this you will hear shortly ;)
Thanks for that, will check it out when i get into the building section, which maybe will be tonite.

Steve

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Marshall
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Post by Marshall » February 12th, 2008, 4:10 pm

Yeah like aicaramba said it's pretty much the same as vCoD.

Although obviously there's a difference in effect directories etc :P

If you need help add me on xfire..

If you need my xfire go to my site :)

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Post by [SoE]_Zaitsev » February 12th, 2008, 5:40 pm

And now finish a map damnit :P

But atleast you've had a lot of practising now :roll:
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Post by Drofder2004 » February 12th, 2008, 5:46 pm

Finally, some custom map work! Now stop compiling it and finish it :P
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Post by steveuk » February 12th, 2008, 6:23 pm

Drofder2004 wrote:Finally, some custom map work! Now stop compiling it and finish it :P
Cant finish it yet, i want a moving platform and im stuck on the one listed above, ive asked MArshall if he can help, but he's busy right now, so i may have to wait untill he's ready, or i might just leave out the moving platform and have it in a updated version later.??

Im also working on the water feature which is not shown yet, Question how do you set the trigger of Dieing if you full into the water.?



Oh i need a Tester, if Marshall not tested it yet, i need to see if the blocks are to high/low, to far apart, ect, ive used the RPG on a couple and made it,lol and yea the CODjumper Mod works on the map. :D I did have a problem with the Free-For-All loading into BOg/Block, but i think that was a Spwan problem as i deleted the spawns and re-done them now the map loads it as Free-For-All 1st time now..

Anyways if Marshall is unable to help right now, i'll put a verion without the moving platform on hopefully tomorrow, for people to test and give me comments, a beta version again.lol

Steve

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