Preview of my new map... :wink:

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steveuk
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Preview of my new map... :wink:

Post by steveuk » January 25th, 2008, 2:43 pm

Here's the start of my new map, going to do it bit by bit, as im tired and need some sleep.lol

Image

Bigger Picture.
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Hay where my Gun gone...???? Mmmmm will sort that out this after noon.
Not sure on map theme yea,
I know now how to put in Prefabs...Yea haaaaa

Marshal do you have any cool Building Prefabs mate , that i can use.

Oh yea how do i add water ,as the one i tried didnt want work. so i could do with some water prefabs..one like in BOG will be ok...

Oh and another thing, how do i make boxes, cars, walls, ext Jumperble i will be needing to jumpo things in this map.

Steve





Steve/Manickiller

steveuk
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Post by steveuk » January 25th, 2008, 3:36 pm

Bit more Done, no sleep since yesterday,Not done much since then just messing with SkyBox
Hopeto get that sorted tomorrow

Anyways here 2 more Pictures.

Image


Image

More as when and done.
Steve
Last edited by steveuk on January 25th, 2008, 9:45 pm, edited 6 times in total.

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Cpt.Cool
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Post by Cpt.Cool » January 25th, 2008, 3:43 pm

glad i got u into mapping :D make sure u add ur reflection probes so u dont get that discoloration shit on ur models
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Post by steveuk » January 25th, 2008, 4:10 pm

Cpt.Cool wrote:glad i got u into mapping :D make sure u add ur reflection probes so u dont get that discoloration shit on ur models
make sure u add ur reflection probes???
HOW DO I DO THAT.????? also i just tested it as a map, and when i die, i get a ghost of myself again, what am i doing wrong, how do i fix it.?

Steve

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Post by Marshall » January 25th, 2008, 4:50 pm

Say NO to prefabs!

Unless you made them

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Post by topher » January 25th, 2008, 6:21 pm

steveuk wrote:tested it as a map, and when i die, i get a ghost of myself again, what am i doing wrong, how do i fix it.?
maybe its because your map is a single player map.. rename your map mp_yourmapnamehere.
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Post by Drofder2004 » January 25th, 2008, 8:03 pm

Make a grid file to get rid of discolouration. And then place a reflection_probe, in the centre of your map. (To place a reflection prob eis the same as placing a spawn point. Right click the 2D window, and select, reflection probe. Then when you after you compile click "compile reflections").
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