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Making a solid pipe..how
Posted: September 25th, 2007, 9:07 am
by <LT>YosemiteSam[NL]
2 quick questions;
- How can I make a solid pipe ?
- How can I make a model (for instance "prop_bicycle) solid, so that you don't walk through it ?
Posted: September 25th, 2007, 12:32 pm
by <LT>YosemiteSam[NL]
aha, thx mate. I'll try it when I get home.
For that bicycle thing...could have figured that one out myself....you moron ! (meaning myself

)
Posted: September 25th, 2007, 2:52 pm
by Drofder2004
Most models have their own "collmap" (collision map), which is automatically inserted by the compiler.
If you insert a "misc_model" instead of a "script_model" then the collmap should be put in place. (script models do not have collmaps).
Posted: September 25th, 2007, 7:58 pm
by All-Killer
Only thing is that if you make your own collmap file for a model, it will be just the same if you make a normal clip around it. The block is the clip, so it doenst only covers the shape of the model.
Posted: September 27th, 2007, 11:40 am
by <LT>YosemiteSam[NL]
thx guys, it worked. Both of em.
Posted: October 10th, 2007, 1:23 pm
by dot
For the bike - you use the texture called "clip" and put it around the model as closes as you possibly can so that it stops the player + grenades e.t.c going through it.
or you could just copy and paste it but use clip this time
Posted: October 11th, 2007, 12:26 am
by Drofder2004
dot wrote:For the bike - you use the texture called "clip" and put it around the model as closes as you possibly can so that it stops the player + grenades e.t.c going through it.
or you could just copy and paste it but use clip this time
The bike is a model not a set of brushes, you cannot simply copy and paste.