Making a solid pipe..how
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Making a solid pipe..how
2 quick questions;
- How can I make a solid pipe ?
- How can I make a model (for instance "prop_bicycle) solid, so that you don't walk through it ?
- How can I make a solid pipe ?
- How can I make a model (for instance "prop_bicycle) solid, so that you don't walk through it ?
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Most models have their own "collmap" (collision map), which is automatically inserted by the compiler.
If you insert a "misc_model" instead of a "script_model" then the collmap should be put in place. (script models do not have collmaps).
If you insert a "misc_model" instead of a "script_model" then the collmap should be put in place. (script models do not have collmaps).

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- CJ Worshipper
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The bike is a model not a set of brushes, you cannot simply copy and paste.dot wrote:or you could just copy and paste it but use clip this timeFor the bike - you use the texture called "clip" and put it around the model as closes as you possibly can so that it stops the player + grenades e.t.c going through it.

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