General chat area for anything whatsoever
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Drofder2004
- Core Staff

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Post
by Drofder2004 » August 15th, 2007, 4:55 pm
CSG you mean?
They are pointless.
Hollow... There is never a reason to hollow an object.
Merge... Instead of merging, just delete one and change the second brush.
Subtract... Learn to use the clipper.
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Marshall
- CJ Spammer!

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Post
by Marshall » August 15th, 2007, 10:05 pm
Never used them. Well.. when i first started mapping.
They cause problems

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YaNo
- CJ Worshipper

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by YaNo » August 15th, 2007, 10:54 pm
i always use hollow for skybox
but then fix the edges

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Drofder2004
- Core Staff

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by Drofder2004 » August 16th, 2007, 2:06 am
Yano wrote:i always use hollow for skybox
but then fix the edges

^ Anyone else want to quote me on why not to do this, I have said it way too many times...
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Neon
- Too cool for CoDJumper

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by Neon » August 16th, 2007, 2:08 am
I don't even map and I know hollowing for a sky box is a sin lol..

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Soviet
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by Soviet » August 16th, 2007, 4:01 pm
Drofder2004 wrote:Yano wrote:i always use hollow for skybox
but then fix the edges

^ Anyone else want to quote me on why not to do this, I have said it way too many times...
cause it can create tiny messed up invisible brushes all over the map that can cause leaks or holes in brushes as well as leaks in general.
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YaNo
- CJ Worshipper

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by YaNo » August 17th, 2007, 7:21 pm
Soviet wrote:Drofder2004 wrote:Yano wrote:i always use hollow for skybox
but then fix the edges

^ Anyone else want to quote me on why not to do this, I have said it way too many times...
cause it can create tiny messed up invisible brushes all over the map that can cause leaks or holes in brushes as well as leaks in general.
i will not do it again then

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