New (unusual) jumpmap - mp_escape!

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Coontang
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New (unusual) jumpmap - mp_escape!

Post by Coontang » July 22nd, 2007, 12:24 pm

Hey there guys. Iv'e started a new jumpmap but it's a little different from the usual jumpmap, because it contains a story within. It will be very long and I might convert it into a few single player missions because this is going to be BIG. There will be streets, a warehouse, maybe a skyscraper, courtyards, mazes, underground tunnels etc.

Currently im still in the process of setting the scene.

There are lots and lots of triggers and interactable objects. There's also a lot of screen messages.

If it gets good enough i might release 3 chapters, so you could fit them onto a multiplayer server without it being a huge map. It will contain little custom textures, but many custom sounds. It is very unusual because it isnt in a normal world. if i convert to SP i might have one MP version with less interactions (no ai knocking down doors etc.) But tbh guys this is the big thing im focusing on.

It will take me a long time i know. But if anyones interested in helping out and making some prefabs etc then just contact me at any of the below:

1. PM me
2. email me: jimbojetuk@hotmail.co.uk
3. xfire me: jimbojet2k7
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Post by waywaaaard » July 22nd, 2007, 1:06 pm

sounds really interesting - if it should be a good map it will take u 2 months or more to make it really good I think
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Post by [SoE]_Zaitsev » July 22nd, 2007, 6:01 pm

Sounds good, I hope you can make it a good map. And take your time, don't rush things :)
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Post by Coontang » July 22nd, 2007, 6:25 pm

I will take my time lol. I will need a lot of help from here though lol .
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Post by Nightmare » July 23rd, 2007, 2:29 am

who said nm_jungle doesn't have a sequel? ;)
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Post by Neon » July 23rd, 2007, 2:40 am

Nightmare wrote:who said nm_jungle doesn't have a sequel? ;)
It doesn't have a sequel....yet. Make the sequel for cod2 please :P
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Post by Soviet » July 23rd, 2007, 2:49 am

nm doesn't map for cod2 cause he doesn't believe in good graphics :P

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Post by Coontang » July 23rd, 2007, 9:32 am

Soviet wrote:nm doesn't map for cod2 cause he doesn't believe in good graphics :P
With you on that one :P nm, if you ever get bored of cod 1 please map for cod 2 lol, we only have a few maps compared to cod 1. But then again half of cod 1 maps are just random stuff, so theyre quicker.
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Post by Creep » July 24th, 2007, 7:36 pm

Ah, I'm ready with the fountain, but now I need to download Maya 6.0 :S Because there are only plugins for Maya version 6.0, wherewith can export cod2 models:S

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If you need any other models that possible with my Cinema 4D experience, tell me:)
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Post by [SoE]_Zaitsev » July 24th, 2007, 11:22 pm

The fountain from Chataeu :D
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Post by Creep » July 25th, 2007, 6:25 am

Hmm, this is not that:) I made this about 10 mins with C4D :)
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Post by Lethal323 » July 25th, 2007, 12:47 pm

I guess I can help with some of the scripting if Needed

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Post by [SoE]_Zaitsev » July 25th, 2007, 6:21 pm

Creep wrote:Hmm, this is not that:) I made this about 10 mins with C4D :)
I was just giving an example actually. Nonetheless, it look good ;)
matt101harris wrote:big cock was the first thing that came to my head lol

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Post by Luke » July 25th, 2007, 8:01 pm

Creep wrote:Ah, I'm ready with the fountain, but now I need to download Maya 6.0 :S Because there are only plugins for Maya version 6.0, wherewith can export cod2 models:S
If you need help exporting it into cod 2 let me know. I've got maya 6 and the plugins.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

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Post by Creep » July 26th, 2007, 6:54 am

Ohh, very thanks:) Now the maya 6.0's download is at 45% :S I've got a bad connection to the place where I bought it. But do you think the model's texutre will be kept in Maya?:S Or I need to retexture it. If yes, I will find some tutorials, how can I do it:)

Edited By Soviet :wink:
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