zp_supreme cod2 jm&mp(beta)

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t3vY
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zp_supreme cod2 jm&mp(beta)

Post by t3vY » July 2nd, 2007, 4:30 pm

Ok i have been working on this map for a realy long time (lots of scripting). It is a jump map but it's also playable as a clasic multiplayer map. It supports diffrent gametypes DM, TDM and even S&D. Finding a right way where to jump can be difficult, but i made 11 check points that leads players on the right way.
Jumps are easy and all of them can be done with less then 125 FPS so this ll suit players with bad computers.

Here are some SS:


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Please test the map and report to me what shall i fix, change, delete(critiques are wellcome :wink: )
If you find any short cuts please tell me :)

And here is the dl link:

http://www11.rapidupload.com/d.php?file ... path=43458

I hope you ll like it :)
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Post by Rezil » July 2nd, 2007, 4:43 pm

Looks great! Downloading...

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Post by waywaaaard » July 2nd, 2007, 6:23 pm

ok I dont get the whole way -.- can do it from checkpoint 7 to the end
here u can look through
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Post by aicaramba » July 2nd, 2007, 8:08 pm

Very nice map.. had to do quite some searching to completely make it, but thats nothing bad.

I did notice the 3rd screeny from leviathan too.
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Post by t3vY » July 2nd, 2007, 8:53 pm

ok I dont get the whole way -.- can do it from checkpoint 7 to the end
Search some more :wink: (hint: water is good :P )

And i ll fix that bugs :)

Tnx for testing it, if you find anything else please tell me :)
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Post by Neon » July 2nd, 2007, 9:52 pm

I'll spend a while testing it tonight :) downloading now <3
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Post by Neon » July 2nd, 2007, 11:08 pm

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Short cut to 4, you can jump straight to it from above the church door instead of going around.

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texture missing

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dodgey bit ther

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gap between the walls

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texture missing

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the bar from the jail with the portal inside has come through


Also I noticed alot of the hedges go through walls ;/

Aswell I have no idea how to get from checkpoint 1 to 2, otherwise i figured the rest out

If i find anything else I'll post it
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"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
"Seriously... .45k/sec it is a joke.. I could have just gone out and taken my own photos of children in this time."
"You have just become my fave youtuber!" - KillerSam in regards to myself. Win.

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Neon
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Post by Neon » July 2nd, 2007, 11:32 pm

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I dunno if that was meant to be like that?

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multi textured ;/

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If you run at that tree from a distance, somethign in the middle of it dissapears


I've figured out the whole map now yay!

At the end of the map you can see that big purple thing, you can see it from other windows (radio room) just annoying ;/
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"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
"Seriously... .45k/sec it is a joke.. I could have just gone out and taken my own photos of children in this time."
"You have just become my fave youtuber!" - KillerSam in regards to myself. Win.

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Post by Neon » July 2nd, 2007, 11:55 pm

I couldn't edit, sorry for quadrule post lmao.

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No texture under roof

Also, I think alot of the windows in Checkpoint 2 house have been cut off at the edges ;/ looks like it from the inside
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"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
"Seriously... .45k/sec it is a joke.. I could have just gone out and taken my own photos of children in this time."
"You have just become my fave youtuber!" - KillerSam in regards to myself. Win.

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Post by [SoE]_Zaitsev » July 3rd, 2007, 12:10 am

Can only improve!

I iwll check it out tomorrow or the day after tomorrow I suppose.
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Post by Neon » July 3rd, 2007, 1:03 am

I do like the map alot. I guessed the fountain was the start point because it stands out from everything else, but it isn't entirely obvious how to get on it.

I have one suggestion that is to change the texture on top of thw window that you ahve to jump onto to get into house 2. Otherwise it isn't obvious where to go :D
Image
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
"Seriously... .45k/sec it is a joke.. I could have just gone out and taken my own photos of children in this time."
"You have just become my fave youtuber!" - KillerSam in regards to myself. Win.

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Post by Creep » July 3rd, 2007, 8:28 am

Very great map, but could you make a demo with a walkthrough? Cuz I don't know how can I finish it =)
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Post by t3vY » July 3rd, 2007, 9:29 am

Very great map, but could you make a demo with a walkthrough? Cuz I don't know how can I finish it =)
I am working on bugs atm..when i ll finnish this i ll make a walk through. But i think that it is more challenging whitout it :D :wink:
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Neon
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Post by Neon » July 3rd, 2007, 2:16 pm

I also noticed on the neuville church building, the roof hangs off on the one side so wood isn't connected to anything.

Also i've another suggestion, on the building with the fire in, put like a wooden board accross the window instead of just a clip, but only one board so people can still see inside
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"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
"Seriously... .45k/sec it is a joke.. I could have just gone out and taken my own photos of children in this time."
"You have just become my fave youtuber!" - KillerSam in regards to myself. Win.

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Post by aicaramba » July 3rd, 2007, 4:31 pm

If i get permission of tevy ill post a walkthrough demo ;)
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