Page 1 of 1
CoDJumper Mod Update (1.6)
Posted: May 24th, 2006, 7:45 pm
by Drofder2004
Added Anti-Block feature.
Added Readme instructions
Download Here
Posted: May 25th, 2006, 10:28 pm
by Grom
Nice, so you have implented the anti-block feature from levellers old mod?
Will try it out tonight, and add to server if there isnt any issues etc

Posted: May 25th, 2006, 11:47 pm
by Drofder2004
Grom wrote:Nice, so you have implented the anti-block feature from levellers old mod?
Will try it out tonight, and add to server if there isnt any issues etc

Yep, been meaning to do it for a while, sO i added it the other night (but no one to test with

)
Me and KillerSam tested it yesterday and it seemed to be working very well. I changed the distance of blocking to a lower number for now, but it can be changed.
Posted: May 28th, 2006, 11:42 am
by Grom
The antiblock feature works great. But, have you changed something to prevent "save-grabbing"?
Posted: May 29th, 2006, 2:31 pm
by Drofder2004
Grom wrote:The antiblock feature works great. But, have you changed something to prevent "save-grabbing"?
No, Im unsure how to detect it as the "mantle" is a hard coded part of the game

Posted: May 29th, 2006, 2:39 pm
by Drofder2004
Yeh, this is what I was going to do...
I was going to test to see if the player was moving along the Z-Axis, and then if they were moving then I was going to stop the loading...
but, if a player was falling then it would stop the loading also. I suppose I could check to see if there was a positive increase on the Z axis... but a lot of work.
When I'm back I'll jump on the servers and see how bad it actually is.
In future, I would recommend custom maps to NOT use any mantle textures, for this reason.