Added Anti-Block feature.
Added Readme instructions
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CoDJumper Mod Update (1.6)
Moderator: Core Staff
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CoDJumper Mod Update (1.6)

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- Core Staff
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Yep, been meaning to do it for a while, sO i added it the other night (but no one to test withGrom wrote:Nice, so you have implented the anti-block feature from levellers old mod?![]()
Will try it out tonight, and add to server if there isnt any issues etc

Me and KillerSam tested it yesterday and it seemed to be working very well. I changed the distance of blocking to a lower number for now, but it can be changed.

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No, Im unsure how to detect it as the "mantle" is a hard coded part of the gameGrom wrote:The antiblock feature works great. But, have you changed something to prevent "save-grabbing"?


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Yeh, this is what I was going to do...
I was going to test to see if the player was moving along the Z-Axis, and then if they were moving then I was going to stop the loading...
but, if a player was falling then it would stop the loading also. I suppose I could check to see if there was a positive increase on the Z axis... but a lot of work.
When I'm back I'll jump on the servers and see how bad it actually is.
In future, I would recommend custom maps to NOT use any mantle textures, for this reason.
I was going to test to see if the player was moving along the Z-Axis, and then if they were moving then I was going to stop the loading...
but, if a player was falling then it would stop the loading also. I suppose I could check to see if there was a positive increase on the Z axis... but a lot of work.
When I'm back I'll jump on the servers and see how bad it actually is.
In future, I would recommend custom maps to NOT use any mantle textures, for this reason.

Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
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