peds_pylon
Moderator: Core Staff
peds_pylon
Well, I got fed up of peds_prison for now - too similar to peds_pace in the way that it's a load of identical paths, and I got fed up of having to do everything the same all the way through (for now). I'll continue peds_prison at a later date.
For now, I will announce my new upcoming map, peds_pylon. As the name suggests, it involves an electricity pylon - you have to climb up a pylon, go from one to another, then back down the other side. Here's a little teaser from what I did last night (about 1 hours work):
http://codjumper.com/files/pylon/1.jpg
I'll post updates here and on my maps page, http://peds.codjumper.com/
For now, I will announce my new upcoming map, peds_pylon. As the name suggests, it involves an electricity pylon - you have to climb up a pylon, go from one to another, then back down the other side. Here's a little teaser from what I did last night (about 1 hours work):
http://codjumper.com/files/pylon/1.jpg
I'll post updates here and on my maps page, http://peds.codjumper.com/


lol, peds_sewer got put on hold ages ago 
Arg, pretty big problem - I was editing the map fine, then I saved it and closed radiant, ran coduomaker, found out my bsp file was now 5kb in size, opened the .map in radiant, everything is gone apart from a few scriptmodels and spawns. Any ideas? (the .bak file is the same...)

Arg, pretty big problem - I was editing the map fine, then I saved it and closed radiant, ran coduomaker, found out my bsp file was now 5kb in size, opened the .map in radiant, everything is gone apart from a few scriptmodels and spawns. Any ideas? (the .bak file is the same...)


The start of my .map file:
When I start radiant:
Code: Select all
{
"classname" "worldspawn"
"_color" "0.95 0.95 1.000000"
"sundirection" "-35 195 0"
"suncolor" "0.99 0.98 0.86"
"sunlight" "1.6"
"ambient" ".20"
"sundiffusecolor" "0.94 0.94 1.000000"
"diffusefraction" ".55"
"northyaw" "90"
"origin" "-800 160 40"
}
// entity 1
{
"targetname" "secret-t"
"classname" "trigger_multiple"
// brush 0
{
Code: Select all
Map_New
Unabled to read shader scripts/transparents.shader
Entering message loop
Map_LoadFile: C:/Philip/Call of Duty/Main/maps/b.map
Loading common/trigger...empty alpha channel!done.
Loading industrial/concrete@dam_concrete3dirty...done.
Loading industrial/concrete@concretefloor1...done.
--- LoadMapFile ---
C:/Philip/Call of Duty/Main/maps/b.map
9 brushes
14 entities
Map_BuildAllDisplayLists
6 textures in use


I've never seen "origin" "-800 160 40" in the worldspawn settings before, try removing itPedsdude wrote:The start of my .map file:
When I start radiant:Code: Select all
{ "classname" "worldspawn" "_color" "0.95 0.95 1.000000" "sundirection" "-35 195 0" "suncolor" "0.99 0.98 0.86" "sunlight" "1.6" "ambient" ".20" "sundiffusecolor" "0.94 0.94 1.000000" "diffusefraction" ".55" "northyaw" "90" "origin" "-800 160 40" } // entity 1 { "targetname" "secret-t" "classname" "trigger_multiple" // brush 0 {
Code: Select all
Map_New Unabled to read shader scripts/transparents.shader Entering message loop Map_LoadFile: C:/Philip/Call of Duty/Main/maps/b.map Loading common/trigger...empty alpha channel!done. Loading industrial/concrete@dam_concrete3dirty...done. Loading industrial/concrete@concretefloor1...done. --- LoadMapFile --- C:/Philip/Call of Duty/Main/maps/b.map 9 brushes 14 entities Map_BuildAllDisplayLists 6 textures in use

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Sounds to me like.... its fuckedPedsdude wrote:Made no difference... the only brushes/entities in my .map are the ones that appear in radiant.

If your map size is 5kb and only the world spawn and entities are shown in notepad, then your map is dead. Sorry.

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Lol, that happend to me with nm_random, but thanks to luke, I managed to save it. 

Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
lol soviet, youve been working on your map for 28 days? 

Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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