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COD 2 Server ... With Jump Mod ... Not FekinWorkin!
Posted: April 9th, 2006, 6:37 pm
by JimmyC
Hi guys ... i have downloaded the Cod_Auto_kick_killer_v1.6 .... Save position mod ... well it doesn't work!!
Basically i want to be able to go into my own server that i have created in COD 2 MP ... useing the "Create Server" option ... and load this MOD so i can practise on anymap jumping ... ive put both files in my Main folder ... typed exec lev_auto_kick.cfg ... into my console when ive loaded it up!! Nut nothing .. even tried restarting the map when ive teried loading the mod ... Maybe im pressing the wrong keys to save my position !! ???
Help me out guys !!
Ta
Posted: April 9th, 2006, 6:40 pm
by Nightmare
That mod is for cod1, you need to get the mod for cod2 if you are going to run it on a cod2 server
Posted: April 9th, 2006, 6:52 pm
by Guest
LOL .. Opps
Rigth i have the COD 2 mod ... cod2-savemod ... but its still not working .. when i type exec lev_auto_kick.cfg .. into consle i get a list about PB_Enable .. i assume thats Punk Buster ... but the save mod just wont load/work !!
What am i dojgn wrong lol ... maybe im pressing the wrong keys ??
HELP!
Posted: April 9th, 2006, 7:34 pm
by JimmyC
Anyone got any answers ??
Cheesin me off!!
Ta
Posted: April 9th, 2006, 10:20 pm
by leveller
Anonymous wrote:LOL .. Opps
Rigth i have the COD 2 mod ... cod2-savemod ... but its still not working .. when i type exec lev_auto_kick.cfg .. into consle i get a list about PB_Enable .. i assume thats Punk Buster ... but the save mod just wont load/work !!
What am i dojgn wrong lol ... maybe im pressing the wrong keys ??
HELP!
if you have my "
cod2_Save_Position_mod_V1.0" then you typed the wrong command, you need to write :
scr_saveposition "1"
if you have drofders mod, then i'm useless, for i dont know the command, all i can say = read the readme file.
.
Posted: April 10th, 2006, 12:26 am
by Pedsdude
Leveller, could you please e-mail the CoD2 server mod with readme etc to
pedsdude@codjumper.com - the one on the site is the original cod2 savemod which isn't as good. Thanks a lot.
Posted: April 10th, 2006, 12:50 am
by JimmyC
I have the one thats on site ... its not very good!! Anywhere i can grab your mod Leveller ???
Ta!
Posted: April 10th, 2006, 1:17 am
by Luke
Pedsdude wrote:Leveller, could you please e-mail the CoD2 server mod with readme etc to
pedsdude@codjumper.com - the one on the site is the original cod2 savemod which isn't as good. Thanks a lot.
Peds the one on the site isn't the original CoD2 savemod, it downloads one of the AKK mods for CoD 1 lol
I found the link to Levellers original SPM for CoD 2:
http://www.sidecar-productions.nl/jump- ... d_V1.0.zip
And the newer mod by Drofder you can get here:
http://www.team-apex.co.uk/files/codjumper.rar
Posted: April 10th, 2006, 1:23 am
by JimmyC
WAHEYYY!!! Leveller... your mod works a dream"!!! works perfectly!! Nice work ... now i can finally practise

Cheers dude!!
Posted: April 10th, 2006, 11:55 am
by Pedsdude
Ah OK thanks very much Luke - I will add Drofder's mod onto the site soon (seeing it's Levellers with added extras

).
Posted: April 10th, 2006, 6:37 pm
by Drofder2004
Pedsdude wrote:Ah OK thanks very much Luke - I will add Drofder's mod onto the site soon (seeing it's Levellers with added extras

).
Indeed, not sure why people call it "
MY" mod. The only thing in the mod that is mine is the "anti-block" feature.
Which I went on the server a few days ago to check how it was going (found a few problems with being a spectator) and noticed someone blocking a window so nobodoy could get through... a few seconds later, he was dead

Posted: April 10th, 2006, 7:08 pm
by leveller
Drofder2004 wrote:Pedsdude wrote:Ah OK thanks very much Luke - I will add Drofder's mod onto the site soon (seeing it's Levellers with added extras

).
Indeed, not sure why people call it "
MY" mod. The only thing in the mod that is mine is the "anti-block" feature.
Which I went on the server a few days ago to check how it was going (found a few problems with being a spectator) and noticed someone blocking a window so nobodoy could get through... a few seconds later, he was dead

why dont you add more to the mod, you can use the akk mod as a sort of template.
i certainly am not working on it, and when
pb comes, ppl might want to have a auto kicker.
.
Posted: April 10th, 2006, 10:09 pm
by Drofder2004
leveller wrote:Drofder2004 wrote:Pedsdude wrote:Ah OK thanks very much Luke - I will add Drofder's mod onto the site soon (seeing it's Levellers with added extras

).
Indeed, not sure why people call it "
MY" mod. The only thing in the mod that is mine is the "anti-block" feature.
Which I went on the server a few days ago to check how it was going (found a few problems with being a spectator) and noticed someone blocking a window so nobodoy could get through... a few seconds later, he was dead

why dont you add more to the mod, you can use the akk mod as a sort of template.
i certainly am not working on it, and when
pb comes, ppl might want to have a auto kicker.
.
I will be adding more features soon (and have also been trying to solve a bug, which brings me to next point...)
Is there anyway to make it so spectators do not get any 2d elements at all. So if someone dies, the "death" icon is not shown?
Posted: April 11th, 2006, 10:43 am
by The Buttons
I think thats possible,I went on a kind of jump server except they had ammo and no save mod,but the spectators could not see the death icon.i think its something to do with changing the leader board.But dont think im good at this stuff,im just giving ideas

Posted: April 11th, 2006, 11:22 am
by leveller
Drofder2004 wrote:leveller wrote:Drofder2004 wrote:
Indeed, not sure why people call it "
MY" mod. The only thing in the mod that is mine is the "anti-block" feature.
Which I went on the server a few days ago to check how it was going (found a few problems with being a spectator) and noticed someone blocking a window so nobodoy could get through... a few seconds later, he was dead

why dont you add more to the mod, you can use the akk mod as a sort of template.
i certainly am not working on it, and when
pb comes, ppl might want to have a auto kicker.
.
I will be adding more features soon (and have also been trying to solve a bug, which brings me to next point...)
Is there anyway to make it so spectators do not get any 2d elements at all. So if someone dies, the "death" icon is not shown?
you prob need to edit the "
maps\mp\gametypes\_deathicons.gsc"
the "
addDeathIcon(entity, id, team, timeout)" section draws the death_icon.
i think you could edit it, or just take it out.
or edit the "
removeDeathIcon(id)" section.
and change it into a timer, so the icon = displayed only for a few sec, and then disapears.
.