Chat area specifically for CoDJumper
Moderator: Core Staff
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Soviet
- Core Staff

- Posts: 7762
- Joined: April 23rd, 2005, 9:12 pm
Post
by Soviet » February 12th, 2006, 9:33 pm
it sucks.
lookin good, can't wait
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-venom-
- CJ Worshipper

- Posts: 333
- Joined: May 9th, 2005, 7:02 pm
- Location: USA
Post
by -venom- » February 12th, 2006, 10:27 pm
i want to play it

x-fire: word13

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Grom
- Past/Inactive Team Member

- Posts: 738
- Joined: March 30th, 2005, 12:29 pm
- Location: Norway
Post
by Grom » February 12th, 2006, 10:48 pm
Nice one Peds
Weeey, I have played it (at least a beta

) and it's great !
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aicaramba
- Past/Inactive Team Member

- Posts: 2720
- Joined: May 31st, 2005, 3:45 pm
- Location: zeeland (N-Br), Holland
Post
by aicaramba » February 12th, 2006, 10:55 pm
Want me to test it?
Ghehe. looks nice

P.S.V. Kampioen!
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-venom-
- CJ Worshipper

- Posts: 333
- Joined: May 9th, 2005, 7:02 pm
- Location: USA
Post
by -venom- » February 12th, 2006, 11:14 pm
Grom wrote:Nice one Peds
Weeey, I have played it (at least a beta

) and it's great !
lucky

x-fire: word13

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Lisa
- CJ Worshipper

- Posts: 442
- Joined: December 24th, 2005, 1:22 am
- Location: US of A
Post
by Lisa » February 12th, 2006, 11:43 pm
Looks sweet...its not too hard is it? lol (i say that coz i suck at jumping)


~Materazzi~

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Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » February 13th, 2006, 6:14 pm
Looking good

Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
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Pedsdude
- Site Admin

- Posts: 15914
- Joined: October 15th, 2004, 7:18 pm
- Location: UK
Post
by Pedsdude » February 13th, 2006, 6:16 pm
lol, i'm nowhere near drofder standards with my scripting

I couldn't get a sound to play despite my best efforts and the assistance of Luke

Although in a way that's a good thing because it reduces the filesize by almost 3MB lol
Difficulty-wise I would say it's moderate. Not as hard as palace (in my opinion), although I'm now struggling on some of the jumps as I seem to be sucking badly at jumping recently (I'm now jumping about 10 less than normal

)
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Drofder2004
- Core Staff

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- Location: UK, London
Post
by Drofder2004 » February 13th, 2006, 6:18 pm
Pedsdude wrote:lol, i'm nowhere near drofder standards with my scripting

I couldn't get a sound to play despite my best efforts and the assistance of Luke

Although in a way that's a good thing because it reduces the filesize by almost 3MB lol
Wow, I'm refered to as a standard

Wow, 3mb.

Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
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Pedsdude
- Site Admin

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Post
by Pedsdude » February 13th, 2006, 6:20 pm
Drofder2004 wrote:Wow, I'm refered to as a standard

To use the term in its loosest form possible

hehe
Drofder2004 wrote:Wow, 3mb.

The .mp3 (5MB) was reduced to a 2.88MB .wav file
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Pedsdude
- Site Admin

- Posts: 15914
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- Location: UK
Post
by Pedsdude » February 13th, 2006, 9:18 pm
I have it as mono, don't know about the quality - lowest i think.
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Luke
- Past/Inactive Team Member

- Posts: 1774
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- Location: Cornwall, UK
Post
by Luke » February 13th, 2006, 10:30 pm
The sound file works fine, I got it working in ur map as a looping sound(which dont use a trigger), so assuming the triggers targetname matches the script it should work, testing again...
Nope, i can only think its something to do with the trigger, i would double check that the trigger_multiple has "mysound" as the targetname, as thats what you have in the script.
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Pedsdude
- Site Admin

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Post
by Pedsdude » February 14th, 2006, 6:19 pm
OK, I'll check and report back.
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Pedsdude
- Site Admin

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by Pedsdude » February 14th, 2006, 6:55 pm
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