CoD 2 NadeJump script!
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- CJ Wannabe
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CoD 2 NadeJump script!
Sup jumpers.
I have modified the original CoD nadejump script (full credits to the original creator) to work with Call Of Duty 2.
It only required a few cvar renames, and a little timing adjustment, so yah.. thx to the original scripter.
Open CoD 2, and copy and paste (ctrl + v) these in console (don't forget the prefix forward slash ( / ):
Or just add them to you config as is.
bind n "vstr njump"
seta njump "set com_maxfps 76;+FRAG;-FRAG;wait 610;+forward;wait;+moveup;wait 76;-forward;-moveup;set com_maxfps 125"
My apologies if this has been done already, also i think g_antilag MAY throw the timing off a bit depending on your ping.
Also the timing may not be spot on, it works but may indeed be optimised by a millisecond in either direction.
I have modified the original CoD nadejump script (full credits to the original creator) to work with Call Of Duty 2.
It only required a few cvar renames, and a little timing adjustment, so yah.. thx to the original scripter.
Open CoD 2, and copy and paste (ctrl + v) these in console (don't forget the prefix forward slash ( / ):
Or just add them to you config as is.
bind n "vstr njump"
seta njump "set com_maxfps 76;+FRAG;-FRAG;wait 610;+forward;wait;+moveup;wait 76;-forward;-moveup;set com_maxfps 125"
My apologies if this has been done already, also i think g_antilag MAY throw the timing off a bit depending on your ping.
Also the timing may not be spot on, it works but may indeed be optimised by a millisecond in either direction.
HatreD
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- Core Staff
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- Location: UK, London
1 problem with this script.
It works with the "wait" command. Wait is not a specific amount of time, it depends on the server fps, so may not always work. I would imagine you made the script while using a listen server (default fps 20) and most servers use the default fps (but some use 30 I think).
Imo the easiest way to time your nade jump is throw the nade on an exact time on the ingame clock (e.g 2:56) then wait exactly 4 seconds on that clock (e.g 2:52), and jump. Works for me almost everytime.
Ive also heard other people use simple counting in their head method but I prefer visual time them counting
PS. Welcome to the forums
It works with the "wait" command. Wait is not a specific amount of time, it depends on the server fps, so may not always work. I would imagine you made the script while using a listen server (default fps 20) and most servers use the default fps (but some use 30 I think).
Imo the easiest way to time your nade jump is throw the nade on an exact time on the ingame clock (e.g 2:56) then wait exactly 4 seconds on that clock (e.g 2:52), and jump. Works for me almost everytime.
Ive also heard other people use simple counting in their head method but I prefer visual time them counting

PS. Welcome to the forums


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- CJ Wannabe
- Posts: 6
- Joined: December 1st, 2005, 8:50 am
- Location: Queensland
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
is there a script for strafe jumping in cod 2?
and can you use that nade jump script for distance jumps or just height jumps
i tryed on the leningrad heater and it didnt work :-/
http://rapidshare.de/files/8611922/script.dm_1.html
edit- btw i changed the first wait to 620 and it worked
and can you use that nade jump script for distance jumps or just height jumps
i tryed on the leningrad heater and it didnt work :-/
http://rapidshare.de/files/8611922/script.dm_1.html
edit- btw i changed the first wait to 620 and it worked

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not pointless, but different if the server changes the sv_fps.Pwn-Rikku wrote:didnt drofder say that the wait was pointless?. and needed a timer instead?
I personally think the whole script is pointless, as it is very limited. Using the ingame clock is much easier.

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Totally agree m8Drofder2004 wrote:not pointless, but different if the server changes the sv_fps.Pwn-Rikku wrote:didnt drofder say that the wait was pointless?. and needed a timer instead?
I personally think the whole script is pointless, as it is very limited. Using the ingame clock is much easier.
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