Advise me please.
as i think that i have problem with soundaliases. I many see forums and other sites about this topic but it's no helped me, and I do not understand.
How I want to do is shown in the picture, which I attached in the post.
such moment.
I want to make a dialogue for my allies actors. the like code examples working in all standart maps in named_anim.gsc into CoDWaW (SP):
---------------------------------------------
load.scr_anim[nameactor_from_radiant_named][animname] ="%ch_named_actor_animation_(form_xanim_folder)";
//chatting
load.scr_sound[nameactor_from_radiant_named][animname] = "name_sound_from_soundaliases";
--------------------------------------------
and i write so code for dialogue (animation + sound) with use 2 triggers:
//////////// in main gsc i insort:
#include maps\_anim;
#include maps\_utility;
#include common_scripts\utility;
main()
{
flag_init( "player_spawns_soldier" );
flag_init( "sgt_reaches_trigger" );
flag_init( "soldier_reaches_trigger" );
thread heroes();
//wait for soldier to reach his trigger after spawn
flag_wait( "soldier_reaches_trigger" );
maps\mymap_anim::main();
}
heroes() {
flag_wait( "player_spawns_solider" );
//we have to wait a small instance so game recognizes ai existance
wait 0.15;
level.chernov = getent( "pvt. Chernov", "targetname" );
level.chernov.animname = "intro_cher";
flag_wait( "soldier_reaches_trigger" );
//wait a bit for seargant to be alive in game
wait 0.15;
level.Reznov = getent( "sgt. Reznov", "targetname" );
level.Reznov.animname = "intro_rez";
}
//////////// and this code insert to my mymap_anim.gsc :
#include maps\_anim;
#include maps\_utility;
#include common_scripts\utility;
#using_animtree("generic_human");
main() {
setup_level_anims();
audio_loader();
}
////////////////////////////////////////////// this code /////////////////////////////////////////////////////////////////////
setup_level_anims()
{
//lets wait for sargeant to reach his trigger
flag_wait( "sgt_reaches_trigger" );
wait 0.75;
level.scr_anim["Reznov"]["intro_rez"] = %ch_seelow1_reznov_runandcaugh;
addNotetrack_dialogue( "reznov", "Ber3_INT_000A_REZN", "intro_rez_01", "Ber3_INT_000A_REZN" );
level.scr_anim["chernov"]["intro_cher"] = %ch_seelow1_intro_chernov;
addNotetrack_dialogue( "chernov", "Ber3_IGD_028A_CHER_A", "intro_chern_01", "Ber3_IGD_028A_CHER_A" );
wait 0.15; //pause2
}
audio_loader()
{
level.scr_sound["Reznov"]["intro_rez_01"] = "See1_INT_011A_REZN01";
level.scr_sound["Reznov"]["intro_rez_02"] = "See1_INT_013A_REZN02";
wait 0.2; //pause
level.scr_sound["chernov"]["intro_chern_01"] = "Ber3_IGD_028A_CHER_A";
wait 0.2; //pause
level.scr_sound["Reznov"]["intro_rez_03"] = "See1_IGD_148A_REZN03";
level.scr_sound["Reznov"]["intro_rez_04"] = "See1_IGD_149A_REZN04";
level.scr_sound["Reznov"]["intro_rez_05"] = "See1_IGD_300A_REZN05";
level.scr_sound["Reznov"]["intro_rez_06"] = "See1_IGD_058A_REZN06";
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
but still this code don't working.

CoDWaW doesn't show any errors when loading this map even if i load map from ~devmap - no errors.
This map load is complite and i walking in the map and Chernov and Reznov spawning - ok
but both they don't talk ((
Help, what could be the problem, at least understanding of the causes.
code like as a "self playsound (....);" - no interest because then actor speech without animation lips.
May be i need add more #include maps\< more files is _files >; on top?
Anybody can help me, very much
I'm really looking forward to help. Thank you very much in advance