[ADDED] Countdown // Epic Solorun N.2

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[ADDED] Countdown // Epic Solorun N.2

Post by Hardcore » December 6th, 2013, 6:15 am



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Re: Countdown // Epic Solorun N.2

Post by Kahjo » December 9th, 2013, 4:07 pm

Nice :mrgreen:

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Re: [REQUEST] Countdown // Epic Solorun N.2

Post by Pedsdude » December 9th, 2013, 7:54 pm

Added to approval list!
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Re: [REQUEST] Countdown // Epic Solorun N.2

Post by Hardcore » December 10th, 2013, 4:05 pm

Download link if it gets accepted : https://mega.co.nz/#!1U9mBQjI!PaVAZx4yW ... A7iINCyHmo
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by Pedsdude » December 11th, 2013, 6:38 pm

Video has been approved and added to the upload queue :)

One note - supposedly you used 3 RPGs for one bit, so technically it isn't a solorun! ;)
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by x0ozero0x » December 11th, 2013, 7:13 pm

Pedsdude wrote:supposedly
Helps if you actually watch the video :mrgreen:

It's a "CoDJumper solo run". I guess. No one is ever going to do this unmodded, so it doesn't really matter. :P
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by runescare » December 11th, 2013, 9:33 pm

Video has been approved and added to the upload queue :)

One note - supposedly you used 3 RPGs for one bit, so technically it isn't a solorun! ;)
I agree I said this too :D
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by Hardcore » December 12th, 2013, 12:39 am

Yeah well, I agree. But today everything has been done, kind of, with 2 rpg's and it's basically hard to make a route with hard bounces to show. So my point is showing maximum hard bounces possible :D

Of course, I'll also try to make less rpg possible. I did a mistake on Bloc solorun using too much rpg's, I'll probably redo this run as a bonus at the end of the serie. But for backlot, for exemple, I'll use a lot of rpg since I can do a complete solorun showing 90% of the hard bounces known on the map in one route.

Thanks for the feedback anyway :D
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by Pedsdude » December 12th, 2013, 8:54 pm

x0ozero0x wrote:
Pedsdude wrote:supposedly
Helps if you actually watch the video :mrgreen:
I watched the video and approved it as I deemed it high enough quality. I wasn't focusing too much on the jumps themselves, one of the more eagle eyed, astute CJ Team members spotted it ;)
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by Hardcore » December 12th, 2013, 11:10 pm

Well if you begin to think "not more than 2 rpg's because can't be done on public server" then codjumping this way would never be possible since you would die by falling after a lot of bounces. RPG well shooted = approximately 85 dammage so landing would kill you in most cases.
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by Drofder2004 » December 12th, 2013, 11:12 pm

Hardcore wrote:Well if you begin to think "not more than 2 rpg's because can't be done on public server" then codjumping this way would never be possible since you would die by falling after a lot of bounces. RPG well shooted = approximately 85 dammage so landing would kill you in most cases.
I stopped looking at RPG count a long time ago for this reason.
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by runescare » December 13th, 2013, 1:25 am

I stopped looking at RPG count a long time ago for this reason.
I've had this debate for along time, yet this is true, but if so, this shouldn't be called a solorun, rather somthing like a solo showcase because as with the previous series that I created, I think most people agreed that a solorun is possible solo, with 2 rpgs. And the problem is not that you die from landing, because if its truly a decent and useful bounce you will not be landing 100x lower, but rather trying most of these bounces in public results in death from the rpg.
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by [SoE]_Zaitsev » December 13th, 2013, 12:32 pm

I used to be very strict about the amount of RPGs used and fall damage. That's why I've included stacks in our showcases when you could've just RPG bounced. Needed to save the RPGs for later. Showcases were supposed to show you the places you could reach on normal servers, that's where the 2 RPGs and fall damage rules come in.

But nowadays, with user submitted content, I'm not all that fussed anymore. Aslong as the RPGs used aren't completely overdone so that it looks silly.
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Re: [APPROVED] Countdown // Epic Solorun N.2

Post by x0ozero0x » December 13th, 2013, 3:57 pm

[SoE]_Zaitsev wrote:show you the places you could reach on normal servers
Yeah but this rarely ever happened. Yeah people managed to do a small number of jumps on normal servers but they never got very far :P
Drofder2004 wrote:I stopped looking at RPG count a long time ago
This.

As long as the video looks good (and if it's being submitted to the CoDJumper channel; follows the rules) then I'm not sure it matters that much.
The whole "solo run" versus "solo showcase" thing is just a semantic issue.

Anyway keep up the good work everyone. :)
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