Hi !
It's my new map, mp_mines_of_moria !
Non OS map, 333 fps needed and it's a long map !
Walkthrough by Tayzer :
http://youtu.be/BVBcWpSsDmI
Map link : http://www.mediafire.com/download.php?402fu433snawirf
Have fun !
mp_mines_of_moria
Moderator: Core Staff
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- CJ Wannabe
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Re: mp_mines_of_moria
nobody ? 

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- CJ G0D!
- Posts: 1406
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Re: mp_mines_of_moria
^The Vid is blocked in Germany...like many others 

I've been watching you
A lalalala long
A lalalala long long lee long long long
A lalalala long
A lalalala long long lee long long long
Re: mp_mines_of_moria
Please post it in here!:
http://codjumper.com/forums/viewtopic.php?f=16&t=4925
http://codjumper.com/forums/viewtopic.php?f=16&t=4925


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- Core Staff
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Re: mp_mines_of_moria
It looks fairly good, certainly better than average, but I would say the main room (with all the cylinders) is bound to be confusing. Lots of unmarked bounce spot and landing locations in the darkness. Very bounce heavy map.
For future maps, I would suggest makign it less "floating platform" (green grass sticking out of concrete cylinders) and more natural. Also, even though I know that dark maps are cool, a map with good lighting is more practical (you can combine dark maps with good lighting) [with a cave system, use flame torches or braziers]
For future maps, I would suggest makign it less "floating platform" (green grass sticking out of concrete cylinders) and more natural. Also, even though I know that dark maps are cool, a map with good lighting is more practical (you can combine dark maps with good lighting) [with a cave system, use flame torches or braziers]

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