Can someone help me with making a custom Hud image. I've made an image in photoshop, saved it as a .dds and coverted it with asset manager, but when I try load the map through compile tools it comes up with "Error. Couldn't load image 'kc' ".
.DDS Settings.

Asset Manager Settings.

If I have "MaterialType" on "2d" it shows the error message. If i have "MaterialType" on "WorldPhong" the map will load but when i press use on the trigger the hud image shows like this.

Error Message.

.GSC and .CSV
Code: Select all
main()
{
maps\mp\_load::main();
ambientPlay("ambient_backlot_ext");
game["allies"] = "sas";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "woodland";
game["axis_soldiertype"] = "woodland";
PreCacheShader("kc");
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
thread _keyc1();
}
_keyc1()
{
keycard1 = getent( "keycard1", "targetname" );
while(true)
{
keycard1 waittill("trigger",player);
player.keycard1 = true;
player thread _keycard1();
wait (5000);
}
}
_keycard1()
{
if(isDefined(self._keycard1))
self._keycard1 destroy();
self._keycard1 = newClientHudElem(self);
self._keycard1.alignX = "center";
self._keycard1.alignY = "top";
self._keycard1.horzAlign = "fullscreen";
self._keycard1.vertAlign = "fullscreen";
self._keycard1.x = 40;
self._keycard1.y = 0;
self._keycard1.alpha = 0;
self._keycard1.sort = 1;
self._keycard1.hideWhenInMenu = false;
self._keycard1 setShader("kc", 50, 50);
self._keycard1.alpha = 1;
self._keycard1 moveOverTime(4);
self._keycard1.y = 360;
}
Code: Select all
ignore,code_post_gfx_mp
ignore,common_mp
col_map_mp,maps/mp/mp_test.d3dbsp
rawfile,maps/mp/mp_test.gsc
impactfx,mp_test
sound,common,mp_test,!all_mp
sound,generic,mp_test,!all_mp
sound,voiceovers,mp_test,!all_mp
sound,multiplayer,mp_test,!all_mp
include,mptypes_woodland
xmodel,viewmodel_base_viewhands
xmodel,body_mp_usmc_specops
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,body_mp_usmc_assault
xmodel,body_mp_usmc_support
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
material,kc