
Hey Volks, I´m proud to announce that I finally "finished" my latest project.
It doesn´t have all the features I wanted it to have.
For example: Zombies, Creepers etc. that you can fight with, a 250-333 FPS way and so on )
Havn´t had much time in the last few months, same goes for the next ones.
Maybe I´ll add those features in the future and bring you guys a "V2".
BUT, non the less, I hope you enjoy it anyways = )
Some Features:
+ Day & Night cycle
+ Different Biomes
+ Pickaxe & Sword with custom animations
+ Working Minecart
+ Working Chest
+ Ender Crystal Teleporters
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Turns out that the map isnt working on Dedicated Servers !
Please test it for yourself!
Code: Select all
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player thread OnPlayerSpawned();
player thread WatchWeaponChange();
player SetClientDvars( "r_drawdecals", 1, "r_dlightlimit", 4, "sm_maxlights", 4, "r_filmtweakenable", 1, "r_filmusetweaks", 1, "sm_enable", 0, "r_specular", 0);
}
}
OnPlayerSpawned()
{
self endon("disconnect");
self thread GamemodesReady(); // Not relevant !
for(;;)
{
self waittill("spawned_player");
guider1 = "xxxxxxx";
guider2 = "xxxxxxx";
tpGuid = self getGUID();
if((tpGuid == guider1) || (tpGuid == guider2))
{
self thread GamemodesSpawn(); // Not relevant !
}
self thread intro(); // all those threads dont start on a dedicated server .___.
self thread changeModel();
self thread loops();
self thread stop125();
self thread end();
}
}
But they are working fine on my listen server ?! If you have a clue, post it .
NEWS:
Tested it on a second dedicated server, run fine without any problems so can´t say why it didn´t on the first server ; p
Download Link : http://www7.zippyshare.com/v/34199769/file.html
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© R4d - 2012