xfearz wrote:Drofder2004 wrote:Is that "mp_test" down there in the middle?
no its not, i must agree basic as it 1 day to map but maybe just download it and check it out ?
Fine, did it.
1. Direction. Lost after first jump... I'm not a good jumper and was lost straight away. A map should flow, no arrows should be required, even maps with complicated designs you are able to see the next jump.
2. Floating. Everything is floating in the sky, it is boring and lazy mapping. People who release maps the same day they started aking it, are doing it wrong.
3. Design. Nobody wants to just jump for the sake of jumping. Same jumps, different map name. Make something unique, use a different texture... anything, but the same 'box' texture maps.
4. To RPG or not to RPG. Am I meant to use it, any sorta key to explain when it should be used, maybe a different texture, a mark...?
5. Invisibles. I noticed an invisible ladder and some non-solid sqaures. Why would anyone want to guess at which of the 4 next blocks is non-solid? And how am I meant to know when to climb?