Code: Select all
main()
{
//maps\mp\mp_explicit_fx::main();
//maps\createart\mp_explicit_art::main();
maps\mp\_load::main();
maps\mp\_teleport::main();
//maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");
//setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
//VisionSetNaked( "mp_explicit" );
ambientPlay("ambient_explicit_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
thread printer1();
thread printer2();
thread printer3();
thread printer4();
thread printer5();
}
//xfire = madstealth
printer1()
{
trigger = GetEnt( "square1", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "ROTANT is a GOD");
wait 4;
}
}
}
printer2()
{
trigger = GetEnt( "square2", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "pr!m3 kicks ass!");
wait 4;
}
}
}
printer3()
{
trigger = GetEnt( "square3", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "Explicit Bouncers - Best Bouncers Around!");
wait 4;
}
}
}
printer4()
{
trigger = GetEnt( "square4", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "LOL @ U");
wait 4;
}
}
}
printer5()
{
trigger = GetEnt( "square5", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "I haz guns");
wait 4;
}
}
}
Code: Select all
trigger waittill("trigger", user);