Mp_Morpheus so far

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<LT>YosemiteSam[NL]
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Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 20th, 2011, 10:38 pm

Almost done with the mapping...copy paste now :)
Need your opinion guys.....I want to change the armor (in Morpheus ofcourse) into a damage amplifier cause armor can't be made workable in CoD2.....your toughts please
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Re: Mp_Morpheus so far

Post by IzNoGoD » March 20th, 2011, 10:45 pm

ofc armor can be made workable in cod2! You simply need to edit the dm/tdm.gsc files for it to work
If you want, i can help you in the next week or so.
Add me on xfire: imbackagainiba or on msn (pm me for the adress)
LMGTFY!

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Re: Mp_Morpheus so far

Post by Xpayne » March 20th, 2011, 10:46 pm

cant freaking wait!
I'll take care of checking whether the music is royalty-free or not

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Re: Mp_Morpheus so far

Post by Xpayne » March 20th, 2011, 10:46 pm

oh its cod2..... :| when new cod4 map coming ?
I'll take care of checking whether the music is royalty-free or not

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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 20th, 2011, 10:58 pm

IzNoGoD wrote:ofc armor can be made workable in cod2! You simply need to edit the dm/tdm.gsc files for it to work
If you want, i can help you in the next week or so.
Add me on xfire: imbackagainiba or on msn (pm me for the adress)
Ok, I didn't know that. I don't have xfire m8, I'll try it first myself altough my scripting knowledge isn't that great.
oh its cod2..... when new cod4 map coming ?
:) I don't own a copy of CoD4 but when I have made all the UT99 maps I still want to make (Morbias, Spacenoxxx and maybe Facing worlds) I'll have a look.

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Re: Mp_Morpheus so far

Post by IzNoGoD » March 20th, 2011, 11:26 pm

You've got a PM
(i hope i remembered correctly you were dutch :P)
LMGTFY!

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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 20th, 2011, 11:37 pm

IzNoGoD wrote:(i hope i remembered correctly you were dutch :P)
yep 8)

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Re: Mp_Morpheus so far

Post by [SoE]_Zaitsev » March 21st, 2011, 12:26 am

Do you have normal gravity indoors and weird gravity outside?
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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 21st, 2011, 12:35 am

[SoE]_Zaitsev wrote:Do you have normal gravity indoors and weird gravity outside?
LOL..never noticed that before..I always played outside :)
But I played the map a few minitues ago to see where the switch points are... I'll definately put this in the map altough I have to figure out how to do that (one way trigger or something like that). Thx for pointing that out m8.

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Re: Mp_Morpheus so far

Post by Rezil » March 21st, 2011, 1:35 am

I seem to be nothing but the bearer of bad news for you lately Sam. :(

Gravity cannot be changed changed locally. You can control it with a trigger, but it will affect everyone on the server.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 21st, 2011, 11:13 am

Rezil wrote:I seem to be nothing but the bearer of bad news for you lately Sam. :(
:) no prob m8
Rezil wrote:Gravity cannot be changed changed locally. You can control it with a trigger, but it will affect everyone on the server.
Oh, damn....I had a way figured out for a trigger script but totaly forgot about that. Ah well I never noticed it was normal gravity indoors in the UT99 version...so it's not realy a loss.

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Re: Mp_Morpheus so far

Post by IzNoGoD » March 21st, 2011, 7:37 pm

Well, got shields/armor working in cod2. Now waiting on mappers to utilize it xD
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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 22nd, 2011, 2:59 pm

IzNoGoD wrote:Well, got shields/armor working in cod2. Now waiting on mappers to utilize it xD
:D

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Re: Mp_Morpheus so far

Post by <LT>YosemiteSam[NL] » March 27th, 2011, 1:38 am

Almost done....scripting and lightgrid left to do. (lightgrid is a b#tch in this map)
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Re: Mp_Morpheus so far

Post by Hoogie » March 27th, 2011, 2:19 am

Looking good. To bad it's CoD2 :P
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