I have 1 error that says File sum/name mismatch... I dont know what to do to fix this error.
I also need help making my map so when you are standing on a surface, like a floor or something, you cant jump e.g. In mp_trial_2_p in the maze on easy you are unable to jump.
Please Help.
- Lawless
Re: I need help with mapping.
Posted: March 6th, 2011, 5:08 pm
by rB|Liam*
Lawless wrote:I have 1 error that says File sum/name mismatch
I dont think thats to do with mapping, when i try to go in devmap in certain codjumper mods i get that error.
Re: I need help with mapping.
Posted: March 6th, 2011, 5:44 pm
by Rezil
Lawless wrote:I have 1 error that says File sum/name mismatch... I dont know what to do to fix this error.
I also need help making my map so when you are standing on a surface, like a floor or something, you cant jump e.g. In mp_trial_2_p in the maze on easy you are unable to jump.
Please Help.
- Lawless
1. Iwd sum/name happens when you have too many custon .iwds either in your mod or main folder.
2. The easy way would be to figure out the size of the player(72x32x32 if I recall correctly) and then place an invisible clip just above the player, effectively preverting the player from jumping. You could do it via scripting as well, but I'm not sure if AllowJump(false); is an MP function.
Re: I need help with mapping.
Posted: March 6th, 2011, 10:21 pm
by Lawless
Well I have fixed that error by compiling 2-3 times and this is my 3rd map, mp_lawless_v3, so I have not a clue what an invisable clip is and I am not good at scripting...
Can you please tell me what an invisable clip is?, Does it effect the player falling through the top of it and when he is under he is unable to jump? and Does it effect the whole surface area?
Re: I need help with mapping.
Posted: March 6th, 2011, 10:29 pm
by Lawless
Oh and I would also like to know how to make walls that you can walk through to make secret rooms.
Re: I need help with mapping.
Posted: March 6th, 2011, 10:34 pm
by Rezil
- An invisible clip is what the name suggests, an invisible brush(block, what you make the map out of mostly) that is used to prevent the player from accessing certain areas. When you walk on it you don't make a sound, however there are certain clips such cas clip_metal that do produce a sound when walking on them(used for model clipping).
- You can make a brush 'walk-through' by selecting that brush in the 2D view, right-clicking and selecting 'make non-coliding'. That's the simplest and most effective way.
KS beat me to it.
Re: I need help with mapping.
Posted: March 7th, 2011, 5:45 pm
by Lawless
Rezil wrote:- An invisible clip is what the name suggests, an invisible brush(block, what you make the map out of mostly) that is used to prevent the player from accessing certain areas. When you walk on it you don't make a sound, however there are certain clips such cas clip_metal that do produce a sound when walking on them(used for model clipping).
- You can make a brush 'walk-through' by selecting that brush in the 2D view, right-clicking and selecting 'make non-coliding'. That's the simplest and most effective way.
KS beat me to it.
Well I know what an invisable brush is you just add caulk but then you are unable to fall through the top which in turn makes my bounce impossible.
ty KS for the non-coliding tip.
Re: I need help with mapping.
Posted: March 7th, 2011, 7:51 pm
by Lawless
This is what I mean, if I add an invisable brush i will not be able to bounce.
Where I randomly jump is where I don't want to be able to jump.
I want to be able to do the secret correctly, bounce and not jump.
Re: I need help with mapping.
Posted: March 7th, 2011, 8:15 pm
by Hoogie
Why don't you just make it a few units higher so it isn't possible to jump in?
Re: I need help with mapping.
Posted: March 7th, 2011, 9:06 pm
by Lawless
Hoogie wrote:Why don't you just make it a few units higher so it isn't possible to jump in?
1.RPG-7
2.it will change the whole first room or i can just make it extremely easy [which I don't want to do]
3.Oldschool
4.It would be impossible to do the secret properly as you can barely make it in as it is.
So do you get why I am finding this hard.
Re: I need help with mapping.
Posted: March 7th, 2011, 9:29 pm
by Hoogie
Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.
Re: I need help with mapping.
Posted: March 7th, 2011, 10:31 pm
by Drofder2004
Hoogie wrote:Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.
This or place a kill trigger on the floor, or even more simply, remove the floor altogether.
Re: I need help with mapping.
Posted: March 7th, 2011, 10:45 pm
by Hoogie
Drofder2004 wrote:
Hoogie wrote:Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.
This or place a kill trigger on the floor, or even more simply, remove the floor altogether.
Kill triggers are really annoying to play with tough.
Re: I need help with mapping.
Posted: March 7th, 2011, 11:31 pm
by Lawless
Drofder2004 wrote:
Hoogie wrote:Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.
This or place a kill trigger on the floor, or even more simply, remove the floor altogether.
Thats a good idea but i dont know how to place a kill trigger, and i would rather a load trigger?? Is that possible?
Please tell me how to playe a trigger and what to do with it?
I'm not removing the floor because it would change the look of the map all together and im not changing the map to make it look like it's floating.
Re: I need help with mapping.
Posted: March 8th, 2011, 3:56 am
by Drofder2004
Lawless wrote:
Drofder2004 wrote:
Hoogie wrote:Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.
This or place a kill trigger on the floor, or even more simply, remove the floor altogether.
Thats a good idea but i dont know how to place a kill trigger, and i would rather a load trigger?? Is that possible?
Please tell me how to playe a trigger and what to do with it?
I'm not removing the floor because it would change the look of the map all together and im not changing the map to make it look like it's floating.
Remove the floor and replace with a pit of death?
For help on triggers, use the search and find teleporters, they are essentially the same thing.