I need help with mapping.
Moderator: Core Staff
I need help with mapping.
I have 1 error that says File sum/name mismatch... I dont know what to do to fix this error.
I also need help making my map so when you are standing on a surface, like a floor or something, you cant jump e.g. In mp_trial_2_p in the maze on easy you are unable to jump.
Please Help.
- Lawless
I also need help making my map so when you are standing on a surface, like a floor or something, you cant jump e.g. In mp_trial_2_p in the maze on easy you are unable to jump.
Please Help.
- Lawless
Join my server @ 217.163.22.223:28960
Re: I need help with mapping.
I dont think thats to do with mapping, when i try to go in devmap in certain codjumper mods i get that error.Lawless wrote:I have 1 error that says File sum/name mismatch
Partnered Channel:
http://www.youtube.com/user/RaCeY2k8
Tutorials:
http://www.youtube.com/TheTutGuyHD
Twitter:
http://www.twitter.com/RaCeY2k8
http://www.youtube.com/user/RaCeY2k8
Tutorials:
http://www.youtube.com/TheTutGuyHD
Twitter:
http://www.twitter.com/RaCeY2k8
-
- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: I need help with mapping.
1. Iwd sum/name happens when you have too many custon .iwds either in your mod or main folder.Lawless wrote:I have 1 error that says File sum/name mismatch... I dont know what to do to fix this error.
I also need help making my map so when you are standing on a surface, like a floor or something, you cant jump e.g. In mp_trial_2_p in the maze on easy you are unable to jump.
Please Help.
- Lawless
2. The easy way would be to figure out the size of the player(72x32x32 if I recall correctly) and then place an invisible clip just above the player, effectively preverting the player from jumping. You could do it via scripting as well, but I'm not sure if AllowJump(false); is an MP function.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: I need help with mapping.
Well I have fixed that error by compiling 2-3 times and this is my 3rd map, mp_lawless_v3, so I have not a clue what an invisable clip is and I am not good at scripting...
Can you please tell me what an invisable clip is?, Does it effect the player falling through the top of it and when he is under he is unable to jump? and Does it effect the whole surface area?
Can you please tell me what an invisable clip is?, Does it effect the player falling through the top of it and when he is under he is unable to jump? and Does it effect the whole surface area?
Join my server @ 217.163.22.223:28960
Re: I need help with mapping.
Oh and I would also like to know how to make walls that you can walk through to make secret rooms.
Join my server @ 217.163.22.223:28960
-
- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: I need help with mapping.
- An invisible clip is what the name suggests, an invisible brush(block, what you make the map out of mostly) that is used to prevent the player from accessing certain areas. When you walk on it you don't make a sound, however there are certain clips such cas clip_metal that do produce a sound when walking on them(used for model clipping).
- You can make a brush 'walk-through' by selecting that brush in the 2D view, right-clicking and selecting 'make non-coliding'. That's the simplest and most effective way.
KS beat me to it.
- You can make a brush 'walk-through' by selecting that brush in the 2D view, right-clicking and selecting 'make non-coliding'. That's the simplest and most effective way.
KS beat me to it.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: I need help with mapping.
Well I know what an invisable brush is you just add caulk but then you are unable to fall through the top which in turn makes my bounce impossible.Rezil wrote:- An invisible clip is what the name suggests, an invisible brush(block, what you make the map out of mostly) that is used to prevent the player from accessing certain areas. When you walk on it you don't make a sound, however there are certain clips such cas clip_metal that do produce a sound when walking on them(used for model clipping).
- You can make a brush 'walk-through' by selecting that brush in the 2D view, right-clicking and selecting 'make non-coliding'. That's the simplest and most effective way.
KS beat me to it.
ty KS for the non-coliding tip.
Join my server @ 217.163.22.223:28960
Re: I need help with mapping.
This is what I mean, if I add an invisable brush i will not be able to bounce.
Where I randomly jump is where I don't want to be able to jump.
I want to be able to do the secret correctly, bounce and not jump.
Join my server @ 217.163.22.223:28960
Re: I need help with mapping.
Why don't you just make it a few units higher so it isn't possible to jump in?
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
Re: I need help with mapping.
1.RPG-7Hoogie wrote:Why don't you just make it a few units higher so it isn't possible to jump in?
2.it will change the whole first room or i can just make it extremely easy [which I don't want to do]
3.Oldschool
4.It would be impossible to do the secret properly as you can barely make it in as it is.
So do you get why I am finding this hard.
Join my server @ 217.163.22.223:28960
Re: I need help with mapping.
Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
-
- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: I need help with mapping.
This or place a kill trigger on the floor, or even more simply, remove the floor altogether.Hoogie wrote:Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.

Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
Re: I need help with mapping.
Kill triggers are really annoying to play with tough.Drofder2004 wrote:This or place a kill trigger on the floor, or even more simply, remove the floor altogether.Hoogie wrote:Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
Re: I need help with mapping.
Thats a good idea but i dont know how to place a kill trigger, and i would rather a load trigger?? Is that possible?Drofder2004 wrote:This or place a kill trigger on the floor, or even more simply, remove the floor altogether.Hoogie wrote:Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.
Please tell me how to playe a trigger and what to do with it?
I'm not removing the floor because it would change the look of the map all together and im not changing the map to make it look like it's floating.
Join my server @ 217.163.22.223:28960
-
- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: I need help with mapping.
Remove the floor and replace with a pit of death?Lawless wrote:Thats a good idea but i dont know how to place a kill trigger, and i would rather a load trigger?? Is that possible?Drofder2004 wrote:This or place a kill trigger on the floor, or even more simply, remove the floor altogether.Hoogie wrote:Lower the ground 10 units and make all the textures 10 units longer to connect with the ground. Problem solved.
Please tell me how to playe a trigger and what to do with it?
I'm not removing the floor because it would change the look of the map all together and im not changing the map to make it look like it's floating.
For help on triggers, use the search and find teleporters, they are essentially the same thing.

Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
Who is online
Users browsing this forum: No registered users and 7 guests