Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!
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MuRpHy*
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by MuRpHy* » August 3rd, 2005, 9:42 pm
make sure your brushes stay on the bridge, this makes it alot easier to compile.. as well as using caulk as much as you can!!! i cant say in words how important it is! it needs to be a very common brush.. good luck
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Ghoti
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by Ghoti » August 3rd, 2005, 9:51 pm
No man, that isnt the problem.. It just wont compile
I can send the map to someone else, and it will compile fine..its just my compiler is weird

hi
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MuRpHy*
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by MuRpHy* » August 3rd, 2005, 10:36 pm
Ghoti wrote:No man, that isnt the problem.. It just wont compile
I can send the map to someone else, and it will compile fine..its just my compiler is weird
get rid of it.. and redownload the compiler... or just mooch off of others to compile em

.. only kidding
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Drofder2004
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by Drofder2004 » August 3rd, 2005, 11:18 pm
I am almost certain it is something to do with your game setup. The compiler will not have just "broken" itself...
Is this UO or CoD?
Are you using CoDUOMaker?
If above answers are UO and yes, then are you using the "flare work around" option in CoDUOMaker...
Make sure you have pressed create next to it...
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Ghoti
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by Ghoti » August 4th, 2005, 12:31 am
I am using CODUOmaker, for regular COD(not uo)

hi
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Drofder2004
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by Drofder2004 » August 4th, 2005, 12:34 am
Ghoti wrote:I am using CODUOmaker, for regular COD(not uo)
Then what is up with the directory of install?
c:/games?
My advice, install call of duty to the default directory, put the map in c:/dall of duty/maps/mp and use coduomaker to compile.
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Ghoti
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by Ghoti » August 4th, 2005, 12:40 am
Yeah, but I know a whole bunch of people that dont have it installed to the default directory and it works fine for them..but I might give it a try
And I know what the problem is, the compiler just doesnt want to register the COD file, i just dont know how to fix it

hi
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