I have an idea of how to do that but before I start I just want to know if it's even possible.
What I need to do is changing the splashdamage (and damage radius) of the bazooka so that it matches the redeemer...this can be done with a cvar incorperated in the gsc file of the map, I guess ?
I know that a controlable rocket can't be done or at least not in an easy way (or by me

Let me know what your thoughts are about this.
(p.s. There will be only one bazooka-redeemer in the map ... like in unreal tournament..so the cvar for bazooka will work only on that one)